All Activity
- Today
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Neutral. I believe many, if not the entire community, has some sort of grievance with the current mugging system. I believe this suggestion to remove clothing mugging is a good idea and I can agree with that, but I fail to understand the thought process with removing and changing the FearRP aspect of mugging. From your FearRP changes that you're suggesting, it seems to me like you're attempting to make it so that it is physically impossible to prevent yourself from getting mugged once it has been initiated, while also removing all of the PK risk. Mugging is not necessarily an aspect of the server in order to be a primary way of making money, but to add a risk factor to the server, where slipping up in the wrong area could lead to you losing money or your life. From the way I am interpreting your suggestion, you are wanting to remove this risk factor almost entirely, only allowing for PK's to be administered when someone comes randomly to the defense of the victim of the mugging, which in my opinion will do nothing but encourage discord metagaming to prevent a mugging from occurring. The current mugging system is well balanced in my opinion. As a consequence for absent-mindedly walking through dangerous areas of crime ridden cities, you have some items robbed off of your character. If these items are imperative to your character or if they hold a high enough value, you actually have an opportunity to try and prevent them from being stolen, albeit you may be permanently killed for doing so. In my opinion, the mugging process itself is completely fine. The issue presented about mugging 99% of the time is that people get upset and claim that mugging once or twice a week is "minging" and "mugging abuse", and get upset when they're caught not being careful in bad areas. Changing the clothing aspect of mugging to increase realism would be a good change to roleplay in my opinion. Stripping people naked in alleyways is pretty unrealistic when you're trying to sell their clothes.
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+1 we need someone to bully in the city its been so stale
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-1 I usually give all applications the time of day, but considering that you couldn't be bothered to put basic information or even take the time to figure out how to edit your application to fix it, not sure you would be a good addition to staff. Maybe you'll come around and figure out how to troubleshoot the forums in the coming days or weeks before applying for staff again, if that even happens.
- Yesterday
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this just makes no sense, have whoevers writing it not be retarded
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"-If a person is alone and held at gun point during a mugging, any attempt at retaliation should be faced with a FailRP and NITR punishment. -A person attempting to mug someone is to be PKed ONLY by a person or a group associated with the person being mugged while the mugging is taking place. -If there is more than 1 mugger and a person or group associated with the person being mugged attempts to retaliate(aka each party has more than 1 person involved) that should escalate to a "group conflict" where no PKs are administered." So you are saying that the mugger gets PKed for getting killed, but not the guy that gets killed by the mugger if he pulls out a gun on the mugger. I think you said fair rules but I don't see them. -1
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hear me out....if someone mugs another person and that person has undeniable IC proof that theyre the mugger WHAT IF they could send a hit on them anytime after the mug as long as they have undoubtable IC evidence (video of them in the act of mugging their faction members / video of the person bragging of the mugging etc) mugging overall has very little repercussions after the 15 minutes and if there was a long term risk, there would be more natural mugs with actual sense around it not just bragging in advert/ic to the factions face about doing the act because nothing can happen after the 15 minute point which just makes 0 sense in RP aspects just a brainstorm and even if this was in place itd be very rare to truly get ic proof that theyre the culprit UNLESS they act completely reckless (which is usually how it goes today) this change would just make people actually not act retarded after the fact and actually have more strategic values of masks, staying low key instead of shit talking/bragging to the people they mugged, working with people and not just going around mugging every person in sight etc this is would also create a more natural escalation / drama around factions
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Deffo a good lad and fun lad to play gmod with, despite being cop main But your play time is very low, so work on it that and go for it! -1
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I agree with this section of what you've stated, but everything else is kinda dumb. Would be cool to maybe have a c menu option where we could take whatevers in peoples pockets up to like a 5k cap or something like that.
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-1 never met 1 normal person that plays VR games, let alone mods on them, Roblox as well. Also bro has no playtime and forgot to fill in a bit of information.
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I guess not lol, but we're in New York not Brazil
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I agree with that, actually, wish there was more you could do for revenge though. 15 minutes is barely enough time to get other people on board, much less get revenge.
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this existed years ago. mob lawyers were too dumb to defend from it, prosecutors didnt know how to use it, and it just punishes crims for the smallest shit like wearing the same pants or whatever.
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Thank you!!! I get on I just took a year break but I get on all the time in the morning through out the day
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-1 Instead you should give me access to your account and pay me to sort it
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Clearly you’ve never been to Brazil
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didnt read it cba i love having mugging chars
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The real question is why does custom clothing hold so much value? Doesn’t that just make the server pay to win? You pay a couple hundred for a custom clothing item then sell it for millions of in game dollars. Just seems a bit retarded, and in terms of getting a nitrp ban I think most people would prefer a temporary ban than losing a character that they’ve spent 100+ hours grinding on.
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hcorban26 joined the community
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-1 This just ruins mugging as a whole. Mugging is a calculated risk with a high danger but a high reward. Mugging is super dangerous but if you die during a mugging your faction should try and press the muggers if they know who they are. This just ruins so much risk on the server
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brother what??? you just dont know what your doing
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There is already a setting for that. Just open your Q menu, go to the top right and click on Options, then you’ll see ‘Attachments’. Go in there and if you set ‘Attachment Locking’ and ‘Lose Atts. On Death’, it should fix it.
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Switching from one character to another makes weapon attachments unequip from your weapon. Please fix this cause its honestly annoying as shit and eats up ammunition if its a magazine attachment