Jump to content

Geo_Zeus

Donator
  • Posts

    164
  • Joined

  • Last visited

  • Days Won

    1

Geo_Zeus last won the day on December 31 2025

Geo_Zeus had the most liked content!

About Geo_Zeus

Recent Profile Visitors

586 profile views

Geo_Zeus's Achievements

Underboss

Underboss (7/14)

  • Dumb Fuck Rare
  • Great Content
  • Controversial
  • Funny How?
  • The Diverge Killer

Recent Badges

40

Reputation

  1. The PK suggestions are aimed to combat abuse(i.e pk hunting) and to balance the entirety of mugging that, imo, is balanced on the mugger's side.
  2. Yes aka if the mugger is not careful and is caught by a third person that knows the person getting mugged, it's a PK. That's because if that is not the case then there's 0 risk for a mugger. For the person getting mugged, i am suggesting an even worse punishment than the mugger. I am saying that the option of retaliation while a gun is pointed at your face and you're alone is completely unrealistic and should instead be treated as a FailRP and NITRP ban.
  3. I agree with that, the only reason I suggested it is cause I don't agree with the balance of the rules right now and I think those changed would help even stuff out you know?
  4. Mugging char this, PK hunting that, i'm sure most of the community is tired of this discourse floating around every other week. I think the mugging system and rules are flawed in some ways and a bit of an overhaul will lead to an overall net positive for the community. I want to preface this by saying, I do not believe my point of view in the matter is particularly biased in any side of the mugging. I do not have any interests in mugging people and haven't done so in years and the last time I was mugged was back in 2022. Hopefully that absolves the "mugger trying to get a buff" or "Dude got mugged and is crying about it" replies and we can all get together and focus on a change that can be even for both sides. NEW SYSTEM First of all, the server needs a system for muggers to be able to steal people's pocket money. Of course it would need to be balanced as to not make mugging insanely profitable and cause an uproar. The way I'm thinking about it is; If the person getting mugged has 2000$ or less you can mug all of it, if they have more than 2000$ you can mug the 2000$ + a percentage of the remaining money they have on them(for example if the person has 5000$ on them and the percentage is set at 50%, the mugger will get 2000$ + 3000 * 0.5= 3500$. A hard-cap should be implemented to a specific amount that is deemed fair(a good amount would be a hard-cap of 8000$ imo). What's great about a built-in mechanic is that it can also be moderated much easier. For example the logs could clearly show timing between muggings or the system could have a cooldown tied to the person using it. MUGGING NERFS Clothing items should not be muggable, they are one of the main reason mugging is so profitable and one of the main reason why someone would break the rules during a mugging(e.g low-risk, high-reward mugging characters, LTARP to not lose valuable clothing etc.). If the new system suggested is to be added, and clothing becomes un-muggable, mugging can get more balanced profits and the person that gets mugged will have little to no incentive to not rp the mugging. That being said, maybe accessories like chains, hats, rings, watches etc. should remain muggable for the sake of the RP(it's entirely unrealistic to be all jeweled up at all times and in a situation where you can be mugged). ADRESSING PKs IN MUGGINGS I believe breaking FearRP during a mugging should not be met with a PK, it should be treated as a "harsher" FailRP/NITR violation. The easiest way to PK somebody is to mug them. Mugging rule 17 states "You may not mug the same person more than once within a span of 30 minutes." and for a group of people trying to PK hunt that makes it way too easy to do so. With the current rules a person could make a brand new character, get a gun, find someone to mug and potentially get a 100k+ profit out of it, while the person getting mugged by this new, worthless character has 2 options; Retaliate and possibly lose your character or just hand over all your valuables to this new worthless character that has nothing to lose. I believe the way the punishments should be are as follows(provided that the afformentioned changes have been implemented); -If a person is alone and held at gun point during a mugging, any attempt at retaliation should be faced with a FailRP and NITR punishment. -A person attempting to mug someone is to be PKed ONLY by a person or a group associated with the person being mugged while the mugging is taking place. -If there is more than 1 mugger and a person or group associated with the person being mugged attempts to retaliate(aka each party has more than 1 person involved) that should escalate to a "group conflict" where no PKs are administered. Let me know what you agree with, what you disagree with, what should be added or removed etc.
  5. Geo_Zeus

    rico

    bi-monthly RICO suggestion
  6. Geo_Zeus

    bank auto sort

    Good idea but i feel like this would be a free lag switch for everyone
  7. I don't provide anything back cause all this guy is doing is throw insults and pretend, just like you :). Also only time i ever been mugged on this server was in 2022 and i did a double PK. Y'all need to stop acting like you know everything for the sake of the appeal.
  8. Awwww you don't need to get upset little guy
  9. It's a fact that he's more qualified just from the pure fact that he's been staff before and these "mods that just that have been accepted the last couple of months" just started being staff, so yes, a former staff is more qualified. Now, instead of pulling shit out of your ass and acting like you know me or my age, can you actually make a good argument for this guy? Cause the evidence is damning and all you friends of his have been doing in here is shitpost and be as loud as you can hoping that the staff team gets distracted enough to unban this him. There's a reason the same 4-5 people are piling on my dick in every one of my replies and why the rest of the community is wary of this guy.
  10. For the 10th time +1 It might introduce more lag to the server but they can add a delay to opening containers to counteract that. I think it's a good trade-off.
  11. waaaah this guy helped my dead faction waaaaah why are my active minges getting perma'd
  12. hooooly dickride in this ban appeal, this is dude's THIRD PERMA BAN. He had enough chances, it's understandable that you guys fuck with him and you want him on the server but unfortunately he's not a good fit for this community and these rules.
  13. Yes i hate actually having to RP no one else has made a similar suggestion ever just automate every RP interactions pleaseee
  14. Bro can't even write the staff app on his own Also Turk -1
  15. Say what you wanna say, you don't need to act like a baby throwing a fit in EVERY single one of your posts buddy. Also neranderthal is not a word.
×
×
  • Create New...