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  3. The PK suggestions are aimed to combat abuse(i.e pk hunting) and to balance the entirety of mugging that, imo, is balanced on the mugger's side.
  4. Yes aka if the mugger is not careful and is caught by a third person that knows the person getting mugged, it's a PK. That's because if that is not the case then there's 0 risk for a mugger. For the person getting mugged, i am suggesting an even worse punishment than the mugger. I am saying that the option of retaliation while a gun is pointed at your face and you're alone is completely unrealistic and should instead be treated as a FailRP and NITRP ban.
  5. Would make the brick grinders happy +1
  6. Overall good guy we a pretty decently long talk where he explained his motives behind wanting to become staff. Overall would be a great staff member massive +1
  7. Finding IC evidence will be really difficult, as they happen randomly to people who are usually alone, pulling out a camera during a mug isnt it and if people are nearby then you cant mug a person. The only thing that really ties someone to a mugging is if they take a specific item from them (typically clothes) that they are known for only wearing and they try sell it and get caught with it with poor excuses for why they have em. But yes i agree. It may make sense to extend mugging to, instead of 15 minutes cooldown, to something more like maybe hours long or, heck, maybe a day even. But to negate the fact someone can 'be offline for the duration of this timer', what if we impliment that **once someone is mugged and a timer has officially started, the timer only consumes time via playtime (i.e the mugger has to be online for the timer to go down)** So if it's like 6 hours, they need 6 hours of playtime to avoid the mugging. But when it comes to being PKd, then perhaps they can only be PKd by someone they mugged only (to negate being PK'd if they were killed by someone else during that time). This would definitely make mugging more difficult in the long run for muggers as they would have a longer cooldown which they must be online to serve.
  8. -1 All I can see here is the bare minimum roleplay standard. You knew your intentions, and now your only panicking about it because you got caught. shame.
  9. Neutral. I believe many, if not the entire community, has some sort of grievance with the current mugging system. I believe this suggestion to remove clothing mugging is a good idea and I can agree with that, but I fail to understand the thought process with removing and changing the FearRP aspect of mugging. From your FearRP changes that you're suggesting, it seems to me like you're attempting to make it so that it is physically impossible to prevent yourself from getting mugged once it has been initiated, while also removing all of the PK risk. Mugging is not necessarily an aspect of the server in order to be a primary way of making money, but to add a risk factor to the server, where slipping up in the wrong area could lead to you losing money or your life. From the way I am interpreting your suggestion, you are wanting to remove this risk factor almost entirely, only allowing for PK's to be administered when someone comes randomly to the defense of the victim of the mugging, which in my opinion will do nothing but encourage discord metagaming to prevent a mugging from occurring. The current mugging system is well balanced in my opinion. As a consequence for absent-mindedly walking through dangerous areas of crime ridden cities, you have some items robbed off of your character. If these items are imperative to your character or if they hold a high enough value, you actually have an opportunity to try and prevent them from being stolen, albeit you may be permanently killed for doing so. In my opinion, the mugging process itself is completely fine. The issue presented about mugging 99% of the time is that people get upset and claim that mugging once or twice a week is "minging" and "mugging abuse", and get upset when they're caught not being careful in bad areas. Changing the clothing aspect of mugging to increase realism would be a good change to roleplay in my opinion. Stripping people naked in alleyways is pretty unrealistic when you're trying to sell their clothes.
  10. +1 we need someone to bully in the city its been so stale
  11. -1 I usually give all applications the time of day, but considering that you couldn't be bothered to put basic information or even take the time to figure out how to edit your application to fix it, not sure you would be a good addition to staff. Maybe you'll come around and figure out how to troubleshoot the forums in the coming days or weeks before applying for staff again, if that even happens.
  12. Yesterday
  13. adam

    rico

    this just makes no sense, have whoevers writing it not be retarded
  14. adam

    rico

    ummmmmmm
  15. "-If a person is alone and held at gun point during a mugging, any attempt at retaliation should be faced with a FailRP and NITR punishment. -A person attempting to mug someone is to be PKed ONLY by a person or a group associated with the person being mugged while the mugging is taking place. -If there is more than 1 mugger and a person or group associated with the person being mugged attempts to retaliate(aka each party has more than 1 person involved) that should escalate to a "group conflict" where no PKs are administered." So you are saying that the mugger gets PKed for getting killed, but not the guy that gets killed by the mugger if he pulls out a gun on the mugger. I think you said fair rules but I don't see them. -1
  16. Hear me out here....if someone mugs another person and that person has undeniable IC proof that theyre the mugger WHAT IF they could send a hit on them anytime after the mug as long as they have undoubtable IC evidence (video of them in the act of mugging their faction members / video of the person bragging of the mugging etc) mugging overall has very little repercussions after the 15 minutes and if there was a long term risk, there would be more natural mugs with actual sense around it not just bragging in advert/ic to the factions face about doing the act because of the fact nothing can happen after the 15 minute point which just makes 0 sense in RP aspects just a brainstorm and even if this was in place itd be very rare to truly get ic proof that theyre the culprit UNLESS they act completely reckless (which is usually how it goes today) this change would just make people actually not act retarded after the fact and actually have more strategic values of masks, staying low key instead of shit talking/bragging to the people they mugged, working with people and not just going around mugging every person in sight etc this is would also create a more natural escalation / drama around factions
  17. Deffo a good lad and fun lad to play gmod with, despite being cop main But your play time is very low, so work on it that and go for it! -1
  18. I agree with this section of what you've stated, but everything else is kinda dumb. Would be cool to maybe have a c menu option where we could take whatevers in peoples pockets up to like a 5k cap or something like that.
  19. Jennay

    rico

    common L adam suggestion
  20. -1 never met 1 normal person that plays VR games, let alone mods on them, Roblox as well. Also bro has no playtime and forgot to fill in a bit of information.
  21. I guess not lol, but we're in New York not Brazil
  22. I agree with that, actually, wish there was more you could do for revenge though. 15 minutes is barely enough time to get other people on board, much less get revenge.
  23. TheSuperTsar

    rico

    this existed years ago. mob lawyers were too dumb to defend from it, prosecutors didnt know how to use it, and it just punishes crims for the smallest shit like wearing the same pants or whatever.
  24. Thank you!!! I get on I just took a year break but I get on all the time in the morning through out the day
  25. -1 Instead you should give me access to your account and pay me to sort it
  26. Clearly you’ve never been to Brazil
  27. didnt read it cba i love having mugging chars
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