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Removal of the comp command, and harsher punishments for RDM


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I think removing the comp command could be a great start to improving roleplay, as right now it's just hope the other person engages first so you can blast their head off. With the removal of the command, it'll enforce staff to actually verify the outcome of the situation, instead of just a blanket "yeah i'll comp and return you" as 99.9% of RDM tickets are people just wanting their gun back. 

 

With this change, players will be more careful with drawing a firearm, as there's actual consequence to losing it if you die, compared to just "oh ill make a ticket!". This will increase melee weapon usage, and make RDM baiting (a real problem for some moderators to figure out somehow) much harder. 

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🥰

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maybe we should start with stricter punishments on staff abuse first

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Yeah no one is getting comped for failing a gun fight, or RP escalation, I have literally never seen a ticket that suggests someone's tried to either

This suggestion also doesn't consider actual RDM or VDM at all

It's not whether you should 'consider the weight of drawing your weapon' when you get ran over from behind at mach speed by a random white shirt

You're locked in on the specific instance of RDM baiting, that's not enough grounds to remove a system that is 99% of the time used for completely different scenarios 

-1 Terrible suggestion

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7 minutes ago, calink said:

Yeah no one is getting comped for failing a gun fight, or RP escalation, I have literally never seen a ticket that suggests someone's tried to either

This suggestion also doesn't consider actual RDM or VDM at all

It's not whether you should 'consider the weight of drawing your weapon' when you get ran over from behind at mach speed by a random white shirt

You're locked in on the specific instance of RDM baiting, that's not enough grounds to remove a system that is 99% of the time used for completely different scenarios 

-1 Terrible suggestion

Idk man Adam used to be a super, and UA, he’s got ball knowledge. It does state in the staff handbook we’re not required to comp at all even for RDM or VDM, unless its something completely out of control like a server bug, weapon comps are staff discretion. I should stop comping people just so theyre more careful

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1 minute ago, Mmmm_Cookies said:

Idk man Adam used to be a super, and UA, he’s got ball knowledge. It does state in the staff handbook we’re not required to comp at all even for RDM or VDM, unless its something completely out of control like a server bug, weapon comps are staff discretion. I should stop comping people just so theyre more careful

If you are a staff member and you comp every ticket you get you should not be a staff member

The best immediate answer is staff training and punishments for staff who are too lazy to investigate tickets fully- including not noting perps of rulebreaks

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i mentioned this in staff chat but i’ll say it here as well for the masses,

 

i feel as if that if weapons become uncompable, escalation would be more likely to gradually escalate, opposed to people jumping to shooting instantly. melees would be a much more viable option. would lead to better roleplay and better escalation (day to day and even large scale faction escalations)

 

in my general opinion like 85% of the day to day escalations that happen in the street could be handled without the use of a firearm; it’s simply unrealistic for people to instantly jump to shooting. 

Edited by JJ_
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If every RDM or VDM based comp goes in toe with a ban then the staffing will be working as it should be, so I'd definitely say that should be the new standard

Ticket makers shouldn't expect to make tickets, and ask for no punishments for whoever killed them

Comp = Ban = Comp

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Honestly even tho this won’t happen(let’s be honest) the idea is fire 

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Idk i feel neutral but i lean more towards keeping the command. I can see how it can be beneficial for roleplay and it does make sense for melees to take on a more vital role (However i am not fist fighting a white shirt because they saw woman and thought funny haha punch woman i am unfortunately shooting homie in cold blood) but from my experience at least theres a majority amount of people thatll die from genuine rdm or vdm or just overall accidents and i dont feel like they should be “punished” further for that i guess. I also see the point of just dont always have a gun equipped only equip when necessary but i also don’t see a reason why i should unequip and re equip my gun a million times a day when grinding shipments and going through mugging areas. Idk if it gets removed not the end of the world but I think there should be more bans giving notes out is useless for people you know have malicious intentions. 

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40 minutes ago, JJ_ said:

i mentioned this in staff chat but i’ll say it here as well for the masses,

 

i feel as if that if weapons become uncompable, escalation would be more likely to gradually escalate, opposed to people jumping to shooting instantly. melees would be a much more viable option. would lead to better roleplay and better escalation (day to day and even large scale faction escalations)

 

in my general opinion like 85% of the day to day escalations that happen in the street could be handled without the use of a firearm; it’s simply unrealistic for people to instantly jump to shooting. 

I feel like un-compabble weapons would help RP alot, it is so unbelievably easy to get a gun, especially if people know you/your voice. I could make a new char rn, with 0 dollars, and go ask for a pistol or even smg if im lucky. 

Even GM events could be more of a reliable source of weapons, I feel like people dont do enough GM events, because either theyre lazy or too afraid to get good rewards (having pk risks / police risks.) 

I mean imagine you gotta do a GM event to stock up on *good* weapons because you just lost a good handful of them to a shootout or something

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The command imo should stay as it provides coverage for when mass RDMers come through town - but if the argument is about how overused it is by staff for players etc, then thats a different story.

 

As it stands, like Cal said, it should be the case of if you want a Comp, the person who killed you, friend or not, will HAVE to get punished. Now whether or not this happens as it should, again different story.

 

But making some guns uncompable would make it very risky, but given how often VDMing and RDMing happens, i feel it would give more of a headache to the masses in the long run.

 

If it comes to also negating the immediate escalation to weaponry - then like pendred suggested else where having delays in pulling guns out should make it better. Someone else suggested (i think cookies) the usage of automated /mes which would go in hard and be a great foundation for RP improvement too.

 

All in all, keeping the command is definitely fundamental but how its used and what goes on around/before the usage of that command is even more important and should be addressed for the "overuse" of comps is just a symptom imo.

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Me when I rdm someone with a rare gun

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