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Honestly this happens pretty often. After sitting down and getting back up, or after getting run over by a car, basically anytime you get knocked into a fallover state and then stand back up, your whole body turns invisible except for your head hitbox. After a little while it fixes itself, or you can type record 1; stop in console and it instantly fixes it. Long story short, the bug usually happens after a fallover or after sitting down and standing back up.
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Invisible playermodel / floating head bug after going unconscious
Canadian-bacon replied to Akira's topic in Bugs
If you have a reliable method of reproducing the bug outline the steps here. -
Bad faith market manipulation over multiple chars would be too easy.
- Today
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Pay and Display Parking meters (Car despawning fix)
Ropebrus replied to Bungus_Grungus's topic in Suggestions
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+1 jesus i need this, or some rp way to do it, like going to some other npc who tells you the market prices and maybe their last price aswell
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These are really decent guys i was wondering what happened to them, i dont think i would ever say they had no intention to roleplay. +1
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I get it, Mr. professional gambler, but not everyone has millions to throw around and walk out of the casino like it’s nothing Some people just want to enjoy their free time with small amounts of money. We used to have those tables before the map change, so I just wanted to give it a try and see if we could bring them back.
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The companies who have casinos have to want them, buddy. They are money sinks.
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Make the ticket.
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WE want the roulette table to be brought BACK to the new casino.
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callmereeree changed their profile photo
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trołł changed their profile photo
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Gambling is bad for you.
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Good luck to anyone trying to start up a new character
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It isnt considered a Fail Mug. It's just not a smart thing to do. If you try to put someone under FearRP while they're already holding a gun in their hand (even with the safety), FearRP doesn't apply to them. That means they can attempt to defend themselves without the risk of being PK'd. However, if they manage to kill the muggers, the muggers will be PK'd. So while it's definitely a risky and unwise mug attempt, BUT it isn't a Fail Mug. Short answer to the question in the topic is No. If someone tries to apply FearRP on you while you already have a gun in your hand and attempts to mug you, you are allowed to defend yourself without the risk of being PK’d. However, if you manage to kill the attackers while doing so, they will be PK’d.
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I never denied any of the points you made. The issue is that, according to the RP rules, the fact that the guy's intentions may have been obvious doesn't change anything. He had the right to make the first move, and you can't kill someone based on what you think they're about to do. For you to legally kill someone, they need to give you a reason by becoming an Active threat. The fact that he would most likely have tried to kill you doesn't give you the right to kill him before he actually attempts anything.
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Just read the pk mug rules it explains lt pretty well. But basically to answer your question no if you have your gun out on safety or in general before the person tries to initiate the mug it's considered a fail mug. However if you are already at gun point you risk yourself being pked as you're attempting to break the fearrp by fighting back. Also if they look away or stop pointing their guns at you, you can fight back without fear of being pked.
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Having your gun off safety and pointed at somebody with clear intent to use it is not an idle threat (especially after your friend dying) Do you think he took it off safety and pointed it because it looked cool? Or he was going to give us a strongly worded message on why that was wrong? Yeah come on don't be retarded, he was going to try and kill us lol.
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I understand all that. The point is that, in a situation like that, the guy you killed had the right to make the first move. Just because he was holding a gun with the safety on doesn't automatically mean he was going to try to kill both of you. You never gave him a chance to escalate the situation or do anything at all. You killed him because your friend had just killed his friend, and you assumed he was about to shoot both of you. The problem is that you can't know that for sure. At the moment you killed him, he was an Idle threat, not an Active threat. That's exactly why multiple staff members ruled it as RDM.