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Revamping conflict rules


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Feeling the #peace and #love in this post

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6 hours ago, ix_crazy_xi said:

im 6'3 nigga i dont got fat hands like that

How big is ur belly

 

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7 hours ago, velocity said:

 

IMG_3051.thumb.jpeg.ef0165ea2bf4a5f9d3ecb005e5f18526.jpeg

you got some big fuckin paws on you

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6 hours ago, ix_crazy_xi said:

im 6'3 nigga i dont got fat hands like that

5'1

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+1 if big changes are not made the server is gonna probably die

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+1
Let's make it engaging when someone makes small but negative actions against a faction. Sucks to have someone act shitty and nothing come of it because they can dodge a sitdown. Let us RP beef.

Sucks the topic's been so full of babble

Edited by krokie
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I am in favor of this, would get rid of a lot of the staleness, because you can't do half that shit without orders being put on you for causing issues with allies, or god forbid you're a small faction, you'd be embargo'd by 95% of the server and would just be known as trouble makers, slowly killing your faction. you can't do minor shit to anyone without it turning into a major big dispute that'll have shit ran up your chain of command faster than a Romanian grabbing a wallet. mainly because there's no reason to let anything small fester and cause beef. But I 100% agree with most of the comments here.  +1

People like to claim the mega alliance being dissolved wouldn't solve anything but honestly in my god awful opinion, it would probably help if everyone wasn't dick-to-hole best "friends" constantly.

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21 hours ago, Jennay said:

I think we need to rethink how faction escalations work. Right now, faction RP feels stale, conflict is rare, and High Commands are frustrated. The larger factions that make up much of the player base rarely get action outside of racket events, which only happen every six months. All year it has only been shitty factions doing their meaningless civil wars. 
   I believe a big reason for this is that escalations are treated as something that always lead to a war. Most factions dont want to go to war over minor disrespect, but they still want to be able to retaliate without risking being cooked for fail escalation.
    I think we need a middle ground between doing nothing and starting a war-

My suggestion is to allow minor escalations with valid clips and approval from a regular admin, without requiring an active UA approved war. Examples could include property tagging or trashing, targeted muggings, and potentially firebombings, all with clear restrictions.

Offenses can be: Verbal Disrespect, Physical Disrespect, Muggings, Threats, ect.
With clips of said offenses admins can approve the next step of escalations. 

-Getting kicked out of a restaurant can cause that restaurant to get trashed.

-Verbal disrespect depending on the severity can cause a group beat down.

-Physical disrespect can cause a targeted mugging.

-Failed sit downs can cause fire bombings that wont cost the faction millions of dollars, or raids that don’t cause PKs. 

Small beefs involving property taggings or trashings can move to failed sit downs that can lead to medium escalations (fire bomb, raiding, ect.)
After these conflicts occur and play out whether ending in pending sit downs, or shoot outs leaving people hospitalized the factions are not to engage for a set amount of time. Retaliation windows can only be open for so long. 

To prevent abuse, these escalations should require evidence, have clearly defined limits, and be logged so staff can identify patterns and determine when a larger conflict is justified. This keeps staff involved without requiring UA to handle every minor dispute.

The goal is: let factions have beef, let them respond to it, and let RP develop naturally. We need more opportunities for fun and engaging faction conflicts that do not need to result in  war. I am sure there is holes in my thinking and ways people will abuse that need to be covered but I just think a change is needed and would be great to see for everyone<3

Massive +1. This suggestion makes the MOST SENSE roleplay wise, especially with the provided examples. People are itching for more RP and situations like these are perfect. I have several people who I’m friendly with OOC, but we create in game disrespect/“conflict” that can be roleplayed out in order to make the roleplay game engaging and have meaningful roleplay. This would enable factions to have more reason to stay in-game and participate in role play scenarios. This also lessens reliability on OOC stuff and discord since you will need in-game interactions (proof with clips) to further escalate. 

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1 hour ago, RealLaCreatura said:

I am in favor of this, would get rid of a lot of the staleness, because you can't do half that shit without orders being put on you for causing issues with allies, or god forbid you're a small faction, you'd be embargo'd by 95% of the server and would just be known as trouble makers, slowly killing your faction. you can't do minor shit to anyone without it turning into a major big dispute that'll have shit ran up your chain of command faster than a Romanian grabbing a wallet. mainly because there's no reason to let anything small fester and cause beef. But I 100% agree with most of the comments here.  +1

People like to claim the mega alliance being dissolved wouldn't solve anything but honestly in my god awful opinion, it would probably help if everyone wasn't dick-to-hole best "friends" constantly.

The thing is, you cant force people to be enemies you cant force conflict between factions. 

From how i envision this, its not going to inherently stop large embargos or positive relationships with non allies. What it will do however is let shit happen between factions that have beef but nothing ever happens with it.  For the factions that are currently embargoed, instead of not being able to do much other than verbally shit talk that leads nowhere. They could get kicked out of a restaurant and in retaliation, roleplay dumping trash over the restaurant and spray paint without needing to be in a UA approved war escalation. It would give people who are embargoed roleplay and something to do as well as the people embargoing something to do. 

In the regards to positive relations with non allys, this isnt going to stop your don from pking you for starting shit with a faction they’re friendly with. However what it could do is lessen it, if a guy from a non ally faction im cool with talks shit to me and threatens one of my guys, instead of going to the don and being like “hey u should get rid of that guy” i could go “hey he did this so I'm just gonna have my entire faction find him and beat him to death for fun”. 

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