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Organizația Basarab Revival Application


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and clear up alot of people that are -1 

You got to understand back then 2 years ago we ran into the problem of minges from other factions coming making fake 911 calls and forcing people to get arrested that maybe happen twice though but as a smaller faction its easy to be pushed down especially when you are dealing with people with massive egos its a game lets have fun lets larp not grind custom suits and stay with the same old shit

2 years ago with the whole bullets whack shit we tried allying or even just trading with the Bonannos you guys ghosted us which is fine i can careless but you guys pull the same old shit to this day and are dying just like us back then only difference is you got a bigger faction bank 

With the resources we had back then we still pulled decent events with gambling and faction dinners but with new custom item we are adding I am in high hopes of having ecstasy roleplay having different sites where players can buy x in bulk at cheaper prices from pill pressing areas that we set up around the city or get our x from street dealers at current prices. I really do hope this works out either way faction or not we can definitely be a decent group Romanians that push x through the streets

  

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The only good thing I believe you guys did is add the Dragostea Din Tei cassette from o-zone 😭

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-1 They said they had this many people last time and in turned out to just be the don and his irl friends who held up a slot for half a year 

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2 minutes ago, MrlogicNova said:

-1 They said they had this many people last time and in turned out to just be the don and his irl friends who held up a slot for half a year 

So -1 because we weren't part of your circle jerk huh, If we are this big bad individuals then why is your applying faction copycatting our story 😂 We had series of bad events and didn't have people now we are back with actual numbers that has an idea of whats going on unlike last time so I don't see the problem Its just a video game at the end of the day and enough commitment is being shown.

We have unique stuff going on atleast which one of you thought of making a taxi company and extorting new players into giving protection money, making them join up or leave the taxi work? If I explained everything we were doing all of you would be copying it and acting its unique just like the Haiduc backstory being exact copy. We had fun playing as Actual Mobsters in a Criminal Roleplay rather than socializing and wearing cutesy clothes and now we are ready to bring this back with numbers.

Reason why some people haven't seen stuff from us is that they probably were too busy circlejerking or running people over with super cars than doing roleplay inside the city.

Hope this clears up our name in a short way.

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28 minutes ago, Franzzy said:

So -1 because we weren't part of your circle jerk huh, If we are this big bad individuals then why is your applying faction copycatting our story 😂 We had series of bad events and didn't have people now we are back with actual numbers that has an idea of whats going on unlike last time so I don't see the problem Its just a video game at the end of the day and enough commitment is being shown.

We have unique stuff going on atleast which one of you thought of making a taxi company and extorting new players into giving protection money, making them join up or leave the taxi work? If I explained everything we were doing all of you would be copying it and acting its unique just like the Haiduc backstory being exact copy. We had fun playing as Actual Mobsters in a Criminal Roleplay rather than socializing and wearing cutesy clothes and now we are ready to bring this back with numbers.

Reason why some people haven't seen stuff from us is that they probably were too busy circlejerking or running people over with super cars than doing roleplay inside the city.

Hope this clears up our name in a short way.

Hey retard im not apart of that faction I just know a good app when I see it hop off it 

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I swear to god ever since the faction came out I never saw more than 2 people, I cant name what property they owned, what events or who the people in it were 

 

Overall neutral +/- as perhaps a 2nd chance could be a completely different story from the first attempt but at the same time with only so many slots available I’d hate for it to be wasted once more 

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22 minutes ago, Medinator said:

I swear to god ever since the faction came out I never saw more than 2 people, I cant name what property they owned, what events or who the people in it were 

 

Overall neutral +/- as perhaps a 2nd chance could be a completely different story from the first attempt but at the same time with only so many slots available I’d hate for it to be wasted once more 

Appreciate your honest opinion, Reason why you haven't seen more than 2 people is likely because we enter after 11pm EST since thats when most of us come home from work and morning time.

We didn't want to make our property into a business since it was our HQ, we believe a property should be solely under our safehouse where we can chill and hangout instead of opening it to public.

If you'd like to be part of our events you can drop a message on discord when we get accepted.

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On 10/13/2026 at 5:46 PM, Bullets said:

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oh fire i got mentioned (completely unrelated to this)

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+1

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nah

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Rarely have I ever seen two factions of the same ethnicity (Romanian) apply at the same time. Its interesting to see the distinction. Ignoring the weird bashing you did toward the Clanul Haiducilor application (which I think is just immature, honestly, if you have nothing nice to say, just don't say it), I do think your group has some potential, especially with the unique drug system you have. Something that I haven't seen any other group do! Sadly, I believe the rp that Clanul Haiducilor is a lot more plentiful, so I can't find myself giving it +1. However, I'm not opposed to having the group be accepted. Especially if they do become more active!

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2 hours ago, atlasupriser said:

Rarely have I ever seen two factions of the same ethnicity (Romanian) apply at the same time. Its interesting to see the distinction. Ignoring the weird bashing you did toward the Clanul Haiducilor application (which I think is just immature, honestly, if you have nothing nice to say, just don't say it), I do think your group has some potential, especially with the unique drug system you have. Something that I haven't seen any other group do! Sadly, I believe the rp that Clanul Haiducilor is a lot more plentiful, so I can't find myself giving it +1. However, I'm not opposed to having the group be accepted. Especially if they do become more active!

Appreciate your honest input genuinely, Roleplay might not seem plentiful as our focus has always been illegal activities, our sole Legal Business was created for a way to extort cabbies, we are the opposite of the faction spectrum we do not believe in populism and hiding behind corporate masks for general publics approval as we are first generation Eastern-European crooks just like how in 1920s Italians were the same before being institutionalized.

Ecstasy is just the main selling point as we will do roleplay of it being smuggled in liquid, made into a powder and pill pressed before being able to sold and create market dynamics for it without it being too extreme. We plan to be the suppliers and give way for individuals or factions to be the distributors. But it doesn't mean ecstasy is the only thing to be expected from us as in the document we have listed many stuff.

There's hundreds if not few thousands of players playing this server so its natural that you don't get to see our roleplay especially when illegal activities are meant to be kept away from public eye.

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+1 Seems well put together! 

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21 hours ago, Medinator said:

I swear to god ever since the faction came out I never saw more than 2 people, I cant name what property they owned, what events or who the people in it were 

 

Overall neutral +/- as perhaps a 2nd chance could be a completely different story from the first attempt but at the same time with only so many slots available I’d hate for it to be wasted once more 

I agree with this.

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After reading through this application, I find it difficult to understand why Basarab deserves another faction slot when the majority of this document consists of explaining why the faction failed previously, followed by promises that the same problems have now been resolved. While acknowledging past mistakes is commendable, simply recognizing those mistakes does not demonstrate that the faction is capable of operating successfully a second time.

The biggest issue with this application is that nearly every proposed improvement is something that should have been established before the faction was accepted the first time. Having competent officers, active members, functioning recruitment, economic stability, and consistent roleplay are not unique accomplishments. These are basic expectations for any faction seeking an official position on the server. The application presents these developments as though they distinguish Basarab from its competition, when in reality they are the minimum requirements for operating a functioning organization.

You openly admit that your previous leadership could not agree on the faction's philosophy, that recruitment was largely abandoned, that economic problems took priority over roleplay, and that internal drama eventually contributed to the faction disbanding. These are not isolated problems caused by unfortunate circumstances. They indicate fundamental failures in leadership, organization, and preparation. The fact that these issues were only addressed after the faction had already deteriorated to fewer than four members raises serious questions about why the same leadership should be trusted with another opportunity.

Your solution to these problems appears to be replacing officers, recruiting former members, and establishing trade partnerships. However, none of these changes guarantee that the underlying problems have actually been resolved. You claim that the organization now operates without internal conflict, but the absence of conflict during a relatively short period does not establish long-term stability. Likewise, growing from four to eleven members is certainly an improvement, but eleven members on a roster do not necessarily translate into eleven consistently active and committed roleplayers. A larger roster is not evidence of a better faction unless that growth produces meaningful activity.

Another significant issue is your repeated claim that Basarab offers something fundamentally different from existing criminal organizations. Your application criticizes other factions for repetitive grinding, forced socialization, and conventional ranking structures, yet many of your own proposed activities are variations of systems already present on the server.

Your salary system is arguably the most developed idea in the application, but even this is primarily an economic arrangement rather than a unique roleplay concept. Members gather resources, higher-ranking individuals sell those resources, and the resulting profits are distributed among participants. While this may be more efficient than individual kickups, efficiency should not be confused with originality. You have essentially centralized the same economic activities that you criticize other factions for performing individually. The underlying gameplay remains gathering supplies, processing commodities, and selling products. Moving those responsibilities between ranks does not automatically create more meaningful roleplay.

Furthermore, your argument that this system eliminates grinding is contradictory. You still describe members completing quotas and gathering commodities to generate organizational revenue. The grind has not disappeared; it has simply been reorganized. There is nothing inherently wrong with that approach, but presenting it as a revolutionary departure from existing faction economics is an exaggeration.

Your proposed recruitment system suffers from a similar problem. Inviting prospective members into gambling games, placing them in debt, and assigning criminal errands could certainly create interesting scenarios. However, debt collection, deliveries, intimidation, and other introductory criminal activities are hardly exclusive to Basarab. These are common elements of organized-crime roleplay. What matters is the quality of their execution, and this application provides little evidence that your recruitment system consistently produces lasting members, especially considering your previous admission that recruitment was one of the faction's largest failures.

The same issue extends to your proposed events. You criticize other factions for organizing repetitive social gatherings, yet your own description of daily faction life involves members congregating at a boxing gym, drinking, gambling, and discussing everyday matters. How is this fundamentally different from the social roleplay you criticize when other factions engage in it? Socializing is apparently unoriginal when another faction does it, but becomes meaningful underworld roleplay when Basarab gathers around a table.

Your alternative appears to be an increased emphasis on violence, including public executions, intimidation, smuggling, and other criminal activities. However, violence is not a substitute for originality, and criminal activity alone does not establish meaningful roleplay. Almost any organized-crime faction can threaten debtors, attack rivals, conduct illegal transactions, or organize violent events. What distinguishes a successful faction is the narrative development, interaction with other players, and consequences surrounding those activities. Simply promising more violence does not explain how Basarab will produce better roleplay than its competitors.

Your proposed Ecstasy market is another example. Introducing a new commodity could provide additional opportunities for dealers and criminal organizations, but the application does not establish why this would be unique to Basarab beyond the claim that your organization would control its distribution. Selling drugs in bulk, supplying smaller dealers, and negotiating with other organizations are already established concepts within organized-crime roleplay. Adding another substance may expand the economy, but it does not inherently demonstrate that the faction itself deserves official recognition.

I also find the application's criticism of other factions particularly unconvincing considering Basarab's own history. You repeatedly describe existing organizations as inactive, unoriginal, and dominated by repetitive economic gameplay. Yet your explanation of your previous failure admits that Basarab became so consumed by economic problems that it neglected its promised roleplay. You are criticizing other factions for the exact behavior that contributed to your own disbandment. The difference is that those factions are being judged on what they currently do, while Basarab asks to be judged on what it promises to do differently in the future.

You cannot use your previous failures as evidence of experience while simultaneously asking everyone to overlook those failures when evaluating your ability to lead. Experience is valuable when it produces demonstrable improvements, but having previously operated a faction is not, by itself, a qualification for receiving another slot.

The backstory also deserves scrutiny. While it is extensive, its length should not be mistaken for depth or historical credibility. Much of the narrative consists of the Basarab family accumulating power through increasingly violent conflicts, defeating rival families, and expanding its criminal operations across Europe. These events may establish an intimidating reputation, but they do relatively little to explain the organization's present identity, internal culture, or relationship with the server's current setting.

There are also historical inconsistencies that weaken the credibility of a faction presenting itself as a serious Eastern European criminal organization. For example, the backstory describes communists being elected in Romania after World War II, significantly oversimplifying the Soviet-backed political takeover and establishment of communist rule. It also describes the organization openly operating a criminal empire in wartime Berlin, bribing the police, and fleeing to Switzerland as Germany lost the war, without adequately explaining how such an organization maintained its position within the political and security environment of Nazi Germany. These are substantial historical developments that deserve more consideration than the application provides.

The timeline also creates an important question about the faction's identity. The application emphasizes a Romanian criminal dynasty founded in the nineteenth century, yet much of its most significant criminal history occurs in Berlin, and the current organization has only recently established itself in the United States. Despite this extensive background, the proposed gameplay largely consists of gambling, drug distribution, debt collection, and violent intimidation. The application does not convincingly explain how its generations of family history will meaningfully influence day-to-day roleplay beyond providing Romanian names, a family hierarchy, and a reputation for violence.

Additionally, the application relies heavily on achievements from previous roleplay environments. Screenshots of executions, bodyguards, and a moonshine operation may demonstrate that the group has participated in organized roleplay before, but they do not establish that Basarab will be successful in Southside. Previous-server accomplishments are not substitutes for current-server performance, especially when the faction has already been given an opportunity here and ultimately disbanded.

Your temporary position under the Popov Crime Family also raises questions. You describe this period as evidence of improvement, including participation in a conflict and the establishment of trade relationships. However, functioning as a crew under an established organization is not necessarily equivalent to successfully operating an independent faction. An independent faction must maintain its own leadership, recruitment, finances, diplomacy, and activity without relying on the structure or influence of a larger organization. The application needs to demonstrate that Basarab can sustain those responsibilities independently, not merely participate in them while operating under another faction.

Finally, I take issue with the overall attitude of the application. Rather than focusing entirely on what Basarab has accomplished and can contribute, a significant portion of the conclusion attempts to diminish other factions. You describe their leadership structures as glorified friendships, their members as isolated grinders, and their events as forced corporate meetings. Yet these broad accusations are not supported by specific evidence. Even if some of these criticisms are accurate, the shortcomings of other organizations do not automatically make Basarab a better candidate.

A faction should earn its position by demonstrating its own value, not by insisting that everyone else is worse.

Ultimately, I do not believe this application provides a convincing justification for granting Basarab another official faction slot. It demonstrates that the leadership understands why its previous attempt failed, but understanding failure is not the same as proving improvement. The proposed economic structure may be more organized, the roster may be larger, and the recruitment process may be more entertaining, but none of these developments establish the long-term consistency that was previously missing.

The application repeatedly asks us to believe that the faction has changed, while providing limited concrete evidence of sustained independent success. Its supposed innovations are largely alternative arrangements of existing criminal roleplay, its historical background is extensive without consistently translating into meaningful gameplay, and its criticism of other factions is undermined by its own admitted history.

If Basarab has genuinely improved to the extent claimed, then those improvements should be demonstrated through consistent activity, successful recruitment, and meaningful roleplay before receiving another official slot.

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On 10/15/2026 at 3:03 AM, MrlogicNova said:

-1 They said they had this many people last time and in turned out to just be the don and his irl friends who held up a slot for half a year 

Talking out of ass i met him when he invited me to the faction 

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