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Even More Dynamic Prices


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I know everyone has suggested this however, here's my take:

Price of goods fluctuate depending on whether or not the good is in demand. If a lot of people are selling that particular good, than the price will steadily decrease at a random interval. And when not a lot of people sell that particular good, the price will steadily increase at a random interval. This would be WAY more player driven. You could even set minimum prices and maximum prices so people don't break the server/babyrage.

I, along with other people really like this idea.

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+1

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add npcs that will pay for “favors” of a certain variety, I wanna sling leg on diverge networks

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By the way this was insta-denied i feel like they just don't want to do anything about it.

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+1

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