Holiday Posted June 13 Share Posted June 13 I know everyone has suggested this however, here's my take: Price of goods fluctuate depending on whether or not the good is in demand. If a lot of people are selling that particular good, than the price will steadily decrease at a random interval. And when not a lot of people sell that particular good, the price will steadily increase at a random interval. This would be WAY more player driven. You could even set minimum prices and maximum prices so people don't break the server/babyrage. I, along with other people really like this idea. 1 Link to comment
peeboy Posted June 13 Share Posted June 13 add npcs that will pay for “favors” of a certain variety, I wanna sling leg on diverge networks 3 Link to comment
Geo_Zeus Posted June 13 Share Posted June 13 By the way this was insta-denied i feel like they just don't want to do anything about it. 1 Link to comment
Faith Posted June 14 Share Posted June 14 2 hours ago, Holiday said: I know everyone has suggested this however, here's my take: Price of goods fluctuate depending on whether or not the good is in demand. If a lot of people are selling that particular good, than the price will steadily decrease at a random interval. And when not a lot of people sell that particular good, the price will steadily increase at a random interval. This would be WAY more player driven. You could even set minimum prices and maximum prices so people don't break the server/babyrage. I, along with other people really like this idea. is this not just a nerf for crew deals? 1 Link to comment
Aldo Posted June 14 Share Posted June 14 Good luck to anyone trying to start up a new character Link to comment
Canadian-bacon Posted June 14 Share Posted June 14 Bad faith market manipulation over multiple chars would be too easy. Link to comment
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