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Open up cops to PKs | Witsec rework | Mega suggestion


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On 2/10/2026 at 10:57 PM, KingJewMonaclu said:

To have some kind of recourse as a criminal. As a criminal, all you can do is watch as detectives, or other officers, blow through your entire organization, and go really overly hard on your organization in order to get whatever victory they have in mind. There’s nothing to be done. Typically, even if you find the detective, they’re placed inside the PD which is unraidable, and the only people willing to risk their job are usually conflict locked from doing so.

I would prefer to keep it this way mainly because Italians weren't exactly known for fighting the police or feds back in the day in our timeframe, when the cops came they showed class and took the arrest on the chin; not run, not fight back, etc. For the New York area in the 90s, this was how they handled themselves with the police, and I think this specific mechanic could remain beneficial as if you were to change this, it would go from MafiaRP to Cops & Robbers really fast.

 

I do like the suggestion overall. On top of your suggestions, I've heard several people over the last year throw around the idea of "setting a max limit to how many people can be on pd whitelist based on number of criminals", but that's another post in itself. 

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On 2/11/2026 at 5:22 PM, ONeil said:

-1 Allowing ADAs and DAs to be PKd for doing their job or threatened into corruption is a terrible idea. You will kill legal RP with this idea. 

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+1 monaclu kinda brings a valid point and as a way to balance this theirs gonna be the obvious increase in risk that crims can face. Idk I feel just without reading all of the suggestion cause im feeling lazy rn if we lowkey add more ways for us as crims to pk cops and or corrupt officials then it coulda add more rp for both sides as cops will in some way shape or form have more leeway with building cases and prosecuting criminals while we get more leeway on pking cops or something. Idk ive always thought us as crims should be able to take some more action against police as well.

Also weird somewhat related why is it that we can only shoot cops for felony arrests idk imo if I know the risks I should be able to shoot for non felonies yea it dont matter as much for non felonies but like it still makes certain aspects of bein a crim difficult like if an enforcer has their prints on file and is known by police then doing their job as a crim is significantly impacted as they have to exercise even more caution if they perform a pk or wtver. Not saying we should make it impossible for crims to be id'd but idk for misdemeanor or felony i think we should be allowed to shoot cops without it being rdm. Idk if im missing something but idk I've never rlly understood why its only for felonies.

Edited by Kyle Waladang
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Think about it,

Take the average player who joins MafiaRP. They go through life trying to dodge police interactions because they know that could lead to a slippery slope resulting in a Felony which limits them severely, and oh God, everyone's avoiding that looming PK sentence.

The average player is evading the police awhile navigating years of interrelated MafiaRP politics where he is walking on eggshells trying to climb the ladder of Diverge. Doing so involves participating in activities that could very well get him killed such as events like this past weekend. So he stays in line, doing whatever he is told to do and not stepping out of line. If he wants the capability to even challenge someone? He needs to grind at least 2 hours to acquire enough money to buy his first gun, losing it on each death that may or may not be compensated for RDM. Grinding and grinding for the other luxuries in life. **THAT** is how a criminal prevents himself from being PK'ed -> Keeping his head down, and grinding.

A cop? Gets recruited as a cadet, has to go through training that is immediately overridden by the "status quo" of the bad habits of current street cops who often tip toe the line and sometimes might "push the envelope" of police conduct. Those are the ranks he's being raised in, fearing no evil, no threat of the end of his life. Police are living life on easy mode, like a doe that has yet to leave their mother. The police don't need to grind, they have no incentive to grind. They have one purpose -> spin the perpetual door of LegalRP. "Hook them and book them."

I suggest the following:

Make a couple PK rules prohibiting the occasional event of a police officer steps out of line, like a criminal does, which results in a PK. 

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8 hours ago, Holiday said:

Think about it,

Take the average player who joins MafiaRP. They go through life trying to dodge police interactions because they know that could lead to a slippery slope resulting in a Felony which limits them severely, and oh God, everyone's avoiding that looming PK sentence.

The average player is evading the police awhile navigating years of interrelated MafiaRP politics where he is walking on eggshells trying to climb the ladder of Diverge. Doing so involves participating in activities that could very well get him killed such as events like this past weekend. So he stays in line, doing whatever he is told to do and not stepping out of line. If he wants the capability to even challenge someone? He needs to grind at least 2 hours to acquire enough money to buy his first gun, losing it on each death that may or may not be compensated for RDM. Grinding and grinding for the other luxuries in life. **THAT** is how a criminal prevents himself from being PK'ed -> Keeping his head down, and grinding.

A cop? Gets recruited as a cadet, has to go through training that is immediately overridden by the "status quo" of the bad habits of current street cops who often tip toe the line and sometimes might "push the envelope" of police conduct. Those are the ranks he's being raised in, fearing no evil, no threat of the end of his life. Police are living life on easy mode, like a doe that has yet to leave their mother. The police don't need to grind, they have no incentive to grind. They have one purpose -> spin the perpetual door of LegalRP. "Hook them and book them."

I suggest the following:

Make a couple PK rules prohibiting the occasional event of a police officer steps out of line, like a criminal does, which results in a PK. 

This motherfucker is spitting facts

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PD was fine 6-12 months ago, now they are just taking down factions like it's the towers on 9/11. Kirov, Rudaj, Cassano, part of Decav. All of this in the past 6 months. There is no sign of stopping, and nothing is preventing them from doing it more.

I am all for police RP. I think it's important, but the fact that factions can be targeted because there is no cooldown on UCs getting into factions, and if there is, it's only a month, is concerning. There are factions that have had multiple attempts at UCs in the small life they have had on the server, along with multiple UCs under a short amount of time for others.

Months of hard work to build your faction up can get completely destroyed for little glory on a PD character. Say what you want about Monaclu and his detectives, they didn't end the lives of factions. Incompetence of leaders plays a large part, but why does one mess up cost their entire faction, when most of the time they spend lots of IRL money on things for said faction?

I like the idea that some of these situations should hurt the factions, but not to the point where the whole HC/Middle command gets wiped out in one case. There are already so many things that factions have to deal with on a daily basis that having to deal with a UC almost every month is silly. No one is perfect, and all systems have cracks; all it takes is one to mess your entire faction up. You want more unique factions on the server, but when you get them, they get targeted in the first 3-6 months.

It's interesting that as soon as UA leaves PD alone to regular players, all of a sudden, they are knocking out whole factions, and UCs become more aggressive and deadly. There needs to be a serious look at PD, and I have heard that a lot of the faction leaders are not fond of how PD is going right now.

If nothing changes, PD will kill more factions, even if it's the legit way. At the end of the day, this is "Mafia Roleplay," not "Police RP." People join to be in the mafia and progress through the ranks of the mafia, not the police force. Those who want to do that should not be held back in RP, but it also should not be mainly benefiting them either.

 Typically, 15-20+ PD on during peak hours is already hard enough on RP, where you pretty much can't do anything to PD. Restrictions need to be in place im sure all faction leaders will agree. Lately, PD has been more than a thorn in the side and more of a faction that has god abilities with real players and real intentions at the top.  

Edited by Thomas
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15 hours ago, Thomas said:

PD was fine 6-12 months ago, now they are just taking down factions like it's the towers on 9/11. Kirov, Rudaj, Cassano, part of Decav. All of this in the past 6 months. There is no sign of stopping, and nothing is preventing them from doing it more.

I am all for police RP. I think it's important, but the fact that factions can be targeted because there is no cooldown on UCs getting into factions, and if there is, it's only a month, is concerning. There are factions that have had multiple attempts at UCs in the small life they have had on the server, along with multiple UCs under a short amount of time for others.

Months of hard work to build your faction up can get completely destroyed for little glory on a PD character. Say what you want about Monaclu and his detectives, they didn't end the lives of factions. Incompetence of leaders plays a large part, but why does one mess up cost their entire faction, when most of the time they spend lots of IRL money on things for said faction?

I like the idea that some of these situations should hurt the factions, but not to the point where the whole HC/Middle command gets wiped out in one case. There are already so many things that factions have to deal with on a daily basis that having to deal with a UC almost every month is silly. No one is perfect, and all systems have cracks; all it takes is one to mess your entire faction up. You want more unique factions on the server, but when you get them, they get targeted in the first 3-6 months.

It's interesting that as soon as UA leaves PD alone to regular players, all of a sudden, they are knocking out whole factions, and UCs become more aggressive and deadly. There needs to be a serious look at PD, and I have heard that a lot of the faction leaders are not fond of how PD is going right now.

If nothing changes, PD will kill more factions, even if it's the legit way. At the end of the day, this is "Mafia Roleplay," not "Police RP." People join to be in the mafia and progress through the ranks of the mafia, not the police force. Those who want to do that should not be held back in RP, but it also should not be mainly benefiting them either.

 Typically, 15-20+ PD on during peak hours is already hard enough on RP, where you pretty much can't do anything to PD. Restrictions need to be in place im sure all faction leaders will agree. Lately, PD has been more than a thorn in the side and more of a faction that has god abilities with real players and real intentions at the top.  

Let's think about this very real scenario that could happen and does happen in the server, one faction goes to another and starts hassling them, there's proper RP going between the factions and tensions start to rise, things start to escalate. Somebody pulls out a weapon, then another one and then another one, just for intimidation purposes. Random Officer walks by and sees this group of armed individuals, now in a real scenario back in the day the single cop would either call for backup and wait it out or he would let them do their thing out of fear for his own safety, but this is Diverge Cops Vs Robbers so what does the officer do? He brings out his taser and starts trying to tase the armed individuals because he knows, that at the end of the day all he can lose is the couple bucks he spent on the gear and ammo he got from the precinct, while they stand to lose hundreds of hours spent on their characters. 

I keep yappin about all this because the state of CopRP is INSANE when it comes to a fucking "MafiaRP" server. It would make sense if this was like CityRP where you can make your money and spend your time doing a wide variety of shit but the focus of the gamemode is the MAFIA, and with all that we keep seeing cop mains bitching on the forums. 

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