Canadian-bacon
Community Manager-
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Everything posted by Canadian-bacon
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https://medal.tv/games/geforce-now/clips/1PVaSucl1ETmpw/xOuzJqkvspuf?invite=cr-MSw1bmQsMTkwNTQ2OTI3LA?mobilebypass=true
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Willy Wonka ?
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"Clip does not exist"
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Basel finally posts after question number 956
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This is a Greek Canadian crime family? Why not just solely Greek / Greek American?
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The Cassano Crime Family Faction Application
Canadian-bacon replied to SmurfPapas's topic in Accepted
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Cults historically don't do well or don't fit with the Mafia RP dynamics. How will this be different? Is it better suited as a gang?
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Usually Paramedics go inactive, don't retain enough activity or are used as pocket healers / alts. How will this be different? Because it is a private company? How would the faction make money to pay its employees?
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JJ yappington ova here
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Your ban appeal has been reviewed and accepted. The ban will be lifted from your account shortly. If it was deemed an invalid ban, it will also be removed from your record.
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I will remove this ban on the understanding that the person wasn't really reacting to your commands despite it being obvious you were speaking to them. They also walked up to the table and were not gambling. HOWEVER. per the kill rules you do need to give multiple clear and concise warnings to leave a property in order for the kill to be valid. In the clip you provided there are about 2 warnings and 20 seconds between first warning and kill. It is very understandable from the administrator's point of view given your large record and very recent ban reduction from a formerly permanent punishment that it seemed as if you were just breaking rules again. However their error in assuming you did not work there leads me to believe this is more of a misunderstanding. That being said, in the future, give more time for them to react to your warnings. Ensure you give multiple clear and firm warnings as well. As saying, "You can only be here if you gamble else you have to leave" is not a clear warning because the person will then just begin gambling and disregard your warnings, they should be clear and firm. "You have to leave now" like the second ones you gave. Given what was discussed in your last ban and the quiz you took, i'd sincerely hope you be more careful moving forward. I would also advise being more patient in regards to appealing a ban, even if you feel it was unfair, there is still some merit to his perspective. Have a good day.
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You have 3 bans total. You first joined December 23rd, 2023. Total playtime is 0 days, 13 hours, 30 minutes, and 55 seconds Your 2 other bans have a combined total ban time of 36 hours. This means before this current perma you were banned for a total of 266% of your time here. If I was to unban you would you return to simply disregarding the rules and getting banned? You have an incredibly low playtime to already have 3 bans. Most users don't even get one in over 7 days of playtime.
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11 total bans. You first joined January 10th 2021. Playtime is at 68 days, 17 hours, 30 minutes. Your 10 previous bans total ~30.5 days of ban time. Meaning you spent about 44% of your time here. Your current ban was issued on 4/1/2024. 93 days ago. You will be given a second chance with the expectation that you do not receive any punishments. Read the rules, take the rule quiz until you get a perfect score need be. https://forms.gle/LwMorDpr5R59Y4fw8 Your ban appeal has been reviewed and accepted. The ban will be lifted from your account shortly. If it was deemed an invalid ban, it will also be removed from your record.
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Welcome back then. Your ban appeal has been reviewed and accepted. The ban will be lifted from your account shortly. If it was deemed an invalid ban, it will also be removed from your record.
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I (The Regent Council of the junior Taiko) have decided against this.
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Is This Santa? !slay *
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Faction Conflict Guidelines Last updated 13/03/2024 The following document serves to outline the rules and regulations of conflicts between factions, how they work, and information to be aware of. This thread is most relevant to faction leaders. What is a conflict? A Conflict occurs when two or more factions recognize a transgression or incident which can lead to tensions and possible fighting. Conflicts are best resolved through diplomacy and sit downs to determine what wrongdoings occurred and who is at fault. For all claims of transgressions evidence would be required. The incident should be recorded with a plethora of context around it. All conflicts must follow the proper escalation steps as described below or their validity will be ignored and users can receive bans for breaking rules in an attempt to press a false conflict. Alliances and Agreements Alliances or allied factions can come to the aid or defence of your faction when you find yourself in an active conflict, fighting on your behalf, providing security for sitdowns or filling a plethora of other roles. Agreements like alliances or conflict resolution agreements can be made with other factions to define the terms of a business dealing. Such as the creation of a district, creation of an alliance, outline of set territory with an enemy or an agreed amount of tax to resolve a conflict. An agreement document is created, signed by both sides and is presented jointly to server Upper Administration to be ratified as binding. Alliances are limited to a maximum of 5 factions. (Mega alliances may not team up together, defeats the point of the limit) (This limit includes districts, a district is regarded as an ally, a vassal you own, but an ally nonetheless) This will increase amount of diplomacy Roleplay and prevent the server from splitting into two massive alliances (Boring!) [Added benefit of reducing number of puppet factions] Possible reasons for conflicts Here are just a few examples of scenarios that can cause a problem between factions. Disrespect Disrespect between bosses or capos/made men while being quite minor and would not warrant any real violence can still sour relations between the high commands of competing factions. A sit-down would be effective at resolving this. Excessive targeted muggins / muggings in territory Being targeted for muggings or having muggins occur in your faction/alliance’s pre-agreed upon territory could be a clear provocation for escalations in conflict. A sit down and possible tax or a demand to turn over the perpetrator(s) would be logical for such offences. Extortion Extortion or attempted extortion could be a reason to cause conflict. The two factions would have to meet and reach a suitable business agreement to maintain the peace. For example if one group wants to control a certain aspect of storefronts within their territory they may put pressure on another faction for 50% of their profits, and after some escalation and sit down negotiations a deal of 20% in exchange for security is made. Murder For example, if a man in your organization left the faction without consent in order to join another faction and you were to murder him for that, his new faction could take issue with the killing and demand repayment for the loss of their earner. A sit down before the hit would clear up any confusion and get you the go ahead to perform the kill. [And Many more reasons possible] Sit-downs and meetings Sit downs and meetings are the most effective way of bringing a conflict under control or even bringing it to an end by defining what occurred and who is owed what in terms of compensation. These meetings are also beneficial for laying out agreements, deals and territory lines BEFORE they become an issue, anticipating problems and solving them through diplomacy is the mark of a good leader, as conflict only brings death and a pause in the business of making money. All sit downs must occur in-game. DMs, voice channels or any other means of OOC communication is not permitted and not binding. You may only use DMs to coordinate the time and place of a meeting. If you are unable to attend a meeting you set and agreed upon then send a representative in your place, failing to show up to multiple meetings can and will be considered avoiding roleplay. All meetings should be recorded by both parties and/or should have a member of UA present to observe. The contents of the meetings that are agreed upon terms, i.e. any deal you make should be written into a document, signed by both parties and then submitted to UA in a support ticket in order to ratify it, and confirm consequences for whomever breaks it. Meetings can/should include an unbiased mediator. This mediator is a neutral unbiased party who generally provides an objective opinion, neutral meeting ground and sometimes security for meetings between two opposing factions. Both parties should agree on a neutral mediator, it can be the boss of another faction (useful for inter-alliance issues) or if no player can be agreed upon to mediate both parties may request a member of UA to act as the mediator. The mediator can help determine the facts, inform factions of who did what and what transgressions were actually committed as well as assisting in reaching a logical and reasonable settlement agreement. Refusing a sit down is contextual and can lead to further escalations. However, refusing sit downs immediately and making zero attempts to resolve a situation diplomatically is Fail RP. If no attempts were made to have sit downs or escalate through proper RP and were never logged by UA, your request will be denied. Escalation Conflicts that don’t reach an instant resolution can begin to escalate, this is a negative thing for BOTH factions as the longer a conflict lasts, the more it escalates and the more money they both begin to lose. All level escalations must be approved by UA. MAKE A TICKET These are the general ‘levels’ to escalations. Level 0: Transgression is noted One faction recognizes a problem/transgression with the other and collects evidence of the incident, they then create a support ticket to inform UA about the possible conflict and contact the faction they have the issue with to organize a sit down to speak about it. A Mediator is not necessarily required at this stage but one may be required if the issue is quite contentious. Level 1: The first sit-down Provided the transgression is minor and both faction leaders are good at what they do then most conflicts will not escalate past this point. Both factions will have met and discussed the issue and outlined an agreement to resolve the problem. Should they fail to do so they may schedule another sit down with a mediator to hash it out properly. Level 2: The simmer The second sit down will occur with an agreed upon mediator to help hash out the facts of the case and both factions will have support tickets open with UA so they may submit any relevant evidence and keep management up to date on the status of the conflict. During the time between the first meeting to the second the two factions may put their business with the opposing faction on pause, halting trades and other events or niceties until the situation is resolved. 95% of conflicts should be resolved by the second sit down unless the issue is so atrocious that proper settlement terms cannot be reached. Level 3: Boiling point A failure of the second meeting is the boiling point and by now bad blood has likely formed, small breakouts of violence are likely to occur, bar fights, obscenities maybe even some road rage or the occasional out of territory mugging. At level 3 or higher sit-downs can occur whenever either side agrees to do one, however the longer the conflict goes unresolved the more money both sides begin to lose. From level 3 and onward either faction can request UA to escalate the conflict in either of their respective tickets. (Failure of sit downs and proof of fault is most effective when requesting escalations) Level 4: Brothers Spat At this level target mugging (on your main characters…) the opposing faction is fair game and barring rivals from your establishments is expected. Loitering or graffiti may also become commonplace but tolerating loitering is also less practised. Both sides will seek to annoy and harass the other to the dismay of both the police and your suppliers. While this stage of escalation allows you to openly harass the opposing faction it also strains your business, as your suppliers don’t want the extra heat your shipment arrival times and shipment costs increase 25%. Business is impacted. Level 5: Wave of Violence At this level the violence is palpable. Shootings of properties and businesses may become commonplace and will not be considered a raid. Shipment arrival times and shipment costs increase by 50% of the original amounts. More attention from police means your suppliers may request cash or certain amounts of drugs / weapons as payment in order to keep operating, failure to meet these payments could see additional vendor penalties apply and possibly have your faction lose access to selling certain drugs. Individuals responsible for the initial cause of the conflict can have hits (PKs) placed against them. (For instance if the conflict stemmed from a certain member target mugging and the offending faction had refused to hand him over. Seek UA approval for these hits.) Level 6: Defcon 2 This level can be reached if more than 4 sit-downs have occurred and failed. At this level you are basically a few days if not less from hitting the mattresses, your suppliers disappear seeking to wait the impending conflict out. At this level you may firebomb the rival properties to put them out of commission and cause significant financial harm as well as openly target one member of their high command for a PK hit. Level 7: War Level 7 is war. You know how war goes. Your factions are fully blocked from selling drugs to any NPC as the sellers aim to not choose sides. War lasts until one side falters or until an agreed win condition must be met. UA has final say if war is approved or not and can end it at any time. Taxation / Compensation This will be a loose guide on how to consider and value certain transgressions in the event you decide to impose a tax instead of other diplomatic routes. (Tax is NOT your only option, it’s just common) Note that tax can also be labelled ‘compensation’ as the term tax can have a more negative and un-diplomatic connotation. There will also be a max escalation level to help determine the severity of which the transgression can be escalated to, within reason. Every time a tax is refused and the escalation increases a level you may apply an additional 10% to the originally proposed tax amount. (Inform UA!) Disrespect [0 - 10k] - Max escalation Level 1 Disrespect of a boss or made men. No one cares if a group of associates or soldiers are insulted, it’s part of their job. Should someone, capo and above, intentionally go out of their way to insult other made men or bosses a transgression for disrespect can be considered and either a tax or apology demanded depending on the severity of the disrespect [If both men insulted each other it’s also useful to simply squash the beef]. Generally factions you are neutral with or in an alliance with will take this seriously. A faction you are opposed to likely won’t care. Graffiti, loitering, general mischief [1k - 50k] - Max escalation Level 3 People oftentimes like to annoy members of the opposing faction and should this prove to be an action repeated by the same identified members a faction may take issue and ask for those involved to be taxed or disciplined. An annoying enough slight that warrants beatings but nothing worth damaging business over. Muggings / Target muggings [Value of items loss + 20% | provable loss] - Max escalation Level 5 Muggings or muggings in your territory that you can prove are being intentionally perpetrated by a member of the opposing faction can be a big problem. You are entitled to demand the individual be punished, handed over for punishment or have punishment sanctioned (Especially if they got someone on your side killed - See Manslaughter) or you may ask for an apology and tax the provable and agreed upon value of the items stolen plus 20% as a fee for the trouble. This has the possibility of escalating hard but after a while it is just items and you’re better off solving it than allowing it to affect your entire organization's profit margins. Territory / Business Violations [100k - 500k] - Max escalation Level 5 Territory violations meaning the faction repeatedly violates pre-set rules both sides agreed to OR violated inherent territory (Like literally ON/IN your property) or place of business. From fucking with your staff / customers or marching in your territory with weapons out or on safety to intentionally violate your security and cause a conflict. I.E. Large coordinated flexing. A serious disrespect like this can escalate the conflict but should violence be kept to a minimum it can be resolved in the end. Violation of Treaty / Agreement [Depends] - Max escalation level 6 This purely depends on the terms of the agreement both parties signed and UA ratified. Usually the agreement will include what the possible consequences are for breaking the agreement. For example if some faction becomes a district and breaks that or joins an alliance and breaks that alliance they may be taxed a certain pre-agreed upon amount as outlined in the agreement. Manslaughter [200k to 2.5 million] - Max Level escalation Level 5 Manslaughter is different from murder as it is technically an accidental killing. For example if your member is target mugging and ends up killing a member of the opposing faction, the murder wasn’t the original intention but it occurred. The opposing faction can request they perform a sanctioned hit as retaliation / revenge or demand he be handed over. Should they decide not to seek blood they may attempt to value the killed man’s life based on his rank in the faction. The higher the position the more it may cost to keep the situation hush hush. The lower the position the less money and likelihood the conflict escalates. Murder [1 million to 5 million] - Max Level escalation Level 6 Murder is different from manslaughter as it is an intentional killing, meaning the person did something to warrant being killed and instead of having a sitdown with that faction you acted without consulting them and murdered their man. The opposing faction can request they perform a sanctioned hit as retaliation / revenge or demand the killer be handed over. Should they decide not to seek blood they may attempt to value the killed man’s life based on his rank in the faction. The higher the position the more it may cost to keep the situation hush hush. The lower the position the less money and likelihood the conflict escalates. Unpaid Loan [Total Amount of Loan + 10% interest per week unpaid] - Max Level escalation Level 6 Factions with bad management that take out insane loans can be penalized for the amount they owe plus interest via an alliance enforced tax. Should they fail to pay after several weeks the opposing faction may have the right to PK the person who took the loan. (Requires close observation from UA) Other - Consult UA Note that Max escalation can be bypassed with stacking reasons of higher Max level and/or if you reach a level where PK is permitted and is actually carried out. Subject to future changes or updates
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Faction Applications are currently: PENDING You may freely post an application, and we may accept or deny it whenever we see fit. The better your application, the more likely we are to accept it. It will be reviewed when the OPEN cycle ends If your application was denied then you must wait 2 weeks before creating a new one
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If your application was denied then you must wait 2 weeks before creating a new one. We Recommend that players experienced with the gamemode apply. Running a faction is a big RP responsibility and New players who don't have enough playtime may not be accepted. Name of Faction: Number of Members (Minimum of 5): Type Of Faction (Family, Triad, Street Gang, etc): Ethnic Background (ex: Italian, Greek, African American, Irish, etc): Name of Character running the faction: Your Discord # (ex: gamer#4210): Your SteamID: Your Server playtime: Do you acknowledge and agree to all faction rules as detailed on the server rules page? (Yes/No): Do you acknowledge that your faction discord will be owned by us? (Yes/No): Provide an example of the unique Roleplay your faction will bring to the server/what type of roleplay we can expect from your faction (Images/Videos Preferred): Provide examples or event ideas to promote activity within your faction and keep people interested. (Reference your unique RP from the question above): Organization Backstory (Min. of 250+ Words & any images):
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New Player Guide: Introduction to Mafia RP
Canadian-bacon replied to Canadian-bacon's topic in Guides & Information
User Administration To dispute a ban or apologize for a ban file a ban appeal here: https://divergenet.works/forum/31-ban-appeals/ Please follow the format and create a new thread. To dispute a PK file a character appeal here: https://divergenet.works/forum/21-character-appeals/ Please follow the format and create a new thread. To report a rulebreak you can do so in the player reports here: https://divergenet.works/forum/34-player-reports/ Please follow the format and create a new thread.- 1 reply
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