Jump to content

TroubledGhost

Member
  • Posts

    39
  • Joined

  • Last visited

About TroubledGhost

Recent Profile Visitors

330 profile views

TroubledGhost's Achievements

Enforcer

Enforcer (5/14)

  • One Year In
  • One Month Later
  • Reacting Well
  • Collaborator
  • Week One Done

Recent Badges

6

Reputation

  1. it does not matter as both do the same thing however thank you for the clarity
  2. Whenever your FPS becomes dog doodoo and stays that way with you knowing it's due to the server, particularly when walking towards hardware/park where it's most notorious for awful fps drop, type this command into console which may help as it helped me 80% of the time to fix the fps drop. " record 1 ; stop" Shoutout to the guy who told me this whilst delivering oil to rockerdeller
  3. +1 Definitely a great idea to develop on!
  4. +1 Idea - expanding on Taxi RP definitely a great idea.
  5. Valid points. the PA only for cop factions usage to avoid mingery. Yeah with spikes - balancing would be something to think about. Perhaps omly Task Force have it and maybe sergeant+ Peoper spray - i guess it wasnt used in 1988 but perhaps it worth adding as a precursor to actual pepper spray i.e development pepper spray. (Just like you have cars from the 2000s in game, perhaps its a worthwhile compromise in linearity
  6. I mean with how the foundations of the server are setup, adding a third racket will significantly shift the dynamic and may lead to changes in the equilibrium of how things work. Atm it's 1. Drugs 2. Guns 3. Mugging/thefts but then you're quite limited. Steal cars? Cant sell it/people can respawn them at the dealership whilst your driving it. extortion/protection racket? Civs dont really own any shops/businesses suff - they are run by other factions so cant go down that avenue. Perhaps having more types of civilian factions can do the trick and less investment into new crime families to be added along with current ones? Opening the door to extortion/protection rackets.
  7. So I am suggesting the addition upgrades to the cop cars but these points are more auxiliary and quite minor like: - Some for of Red/Blue Flashing lights when sirens are on. - A sort of flashing Yellow light for during when a police car is stationary/cordoning an area. - A sort of speaker in the car like a PA to have a bit of extended range in dealing with communications i.e Cops across the strees telling geoups across to disperse. (only which cops can use to prevent minges having another means of mingery) - A potentially means of cops which die have a short range in which they yell for "help/officer do-" but i fear this one may certainly be unnecessary and take away from the RP - but ill keep it in case. Tools - Spikes: Patrol get access to Spike (but Corporal+ As to not oversaturated the product and balance it) Can certainly help with various fast and overpowered car involved in which people often either 1. successfully escape or 2. Police avoid initiating such a chase which seems to be common. Pepper Spray: Another Non lethal means of incapacitating/preventing people running away (essentially temporarily blinding/blurring vision for a short period) to help deal with those running away or committing battery (as the taser mechanic is difficult and the only non lethal option) - Batons have can chance break legs if targetting them to help with escaping. As the window to time a taser shot and someone hitting with a baton is very narrow.
  8. +1 Good RP'er - had good interactions and fun playing with them. Serious with a side of humour depending which character he is
  9. +1 Having the old system would be great and more ImmErSiVe, probably should add being able to pop tyres with knives back too
  10. Honestly, can do with a few more ATMs around town but not that much, maybe like 3 more in certain places
×
×
  • Create New...