Requested Remedy: TIGHTEN POLICERP RULES
I think everyone on this server has experience a police interaction where they've sincerely thought that the Police were extremely coddled. Police that didn't fear their own lives because of the current rule sets that govern PoliceRP. I am going to go in depth here, and I implore you to read all of it.
Does anyone remember William McFarland? Almost every faction from SOS to Kosher wanted this guy dead for some reason or another. Because he just continuously fucked with the wrong people. What was his punishment? It wasn't getting mugged by a large group of people (The only way to kill a cop), because that would be impossible (He would've killed someone along with him—too much risk for a reasonable faction to take). Nothing the FUCKING MAFIA could've done would've been good enough to take William McFarland down. How did he go? He was fired internally for incompetence, which is a subjective reason, nothing objective, such as screwing over multiple people's years long characters, or the constant disrespect. Nope, incompetence from within. What is more MAFIARP than taking matters into your own hands.
For the rule of needing multiple people to place a cop under FearRP in a mugging, let's change that to the same standard as Civilian on Civilian muggings. What does the Civilian lose if they're killed? They lose a character that was established with either rank, items, or reputation. What does the cop lose? At best? 1 week before he can make another cop character. This is still lopsided, but at least it's better. Fuck! At least make it 2 to their 1 for the mugging. At least then it's fair!
Cops already are likely to pull out their guns to respond to the threat presented to them, why not make it more dynamic with more to lose.
Next, I'd like to bring up the fact of police being able to walk into, in front of, or near certain properties owned by the Mafia. Yes, I was banned for this. Yes, I am referring to my ban. If a cop comes into your business, that you are actively selling tickets, items, or otherwise regular business operations and loiters, or refuses to leave, this shouldn't be RDM to take him out of your property forcefully. We need a rule that specifies this and limits it of course. Obviously, multiple warnings given and the ability to articulate what type of business he was impeding before killing the guy. I don't see how it's fail escalation or RDM if you kill the cop for screwing with your business. But if you shot him, and another cop sees it, they can kill you, and all of a sudden it's no longer and issue of RDM or Fail Escalation, it's now a PK. Like come on! That is outrageously unbalanced and unfair towards criminals/civilians. The cop in this instance should be warned multiple times, if he willfully refuses to leave, any criminal would take that opportunity to kill the cop and move on with their day. It should be a valid reason, especially if customers are leaving because of it.
Realistically, all of the current rulesets outlining policeRP etc MUST be reviewed because they're took lenient for cops and impose and undue burden on criminals seeking recourse. The worst that can happen to one of us? We lose everything we've worked towards. In my shoes? I lose a 50000s SSN, probably 10 million dollars in assets, my reputation I built on the character, Hours logged on the character, and I have to wait a week before I can even think about joining the same faction. For cops? They lose their pretty little rank and the badges that can easily be given back on another character after a week.
I've seen countless posts on the forums talking about this very subject. It's time the staff team took this seriously.