Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/31/26 in Posts

  1. as an ex cheater myself i dont think he is cheating
    2 points
  2. To be honest Andy I’ll believe it when I see it.
    1 point
  3. Your Name: Ricky Jenkins SteamID: 76561199889928798 Staff Member involved: Don't remember What was blacklisted from you?: Pet Flags Reason for blacklist (if given): Don't remember Why should it be returned?: Its been a few months since they were taken and I feel I have a better understanding of the rules for props and whatever it is I did to get them taken I can 100% guarantee it won't happen again thank you for your time
    1 point
  4. bro wiped the floor, you’re just shit m8.
    1 point
  5. When you talk about risk, you are missing the risk of the actions surrounding a murder, not just the act of killing itself. "Slow and methodical" is literally the opposite of "quick and low risk" When you murder someone on the street, there is a high risk for witnesses, but your chances of being caught in the act are lower because you spend less time committing the murder. Your chances of being caught after the fact are high because you did not plan it out and wanted it to be quick to reduce your risk of being caught when you committed it. If you premeditate a murder and plan to clean up to the point of leaving no trace, the actions disposing of the body, wiping fingerprints, and cleaning bloodstains are when your chances of being caught in the act increase because you are spending more time committing the crime. Cleaning up after a murder should not be easy because your "reward" for doing a good job is an extremely low chance of ever being caught. You are right, this is MafiaRP. The server is what the players make it. Why would a mafia hitman waste time planning an elaborate murder and cleanup when they can just pop someone on the street and run off? The PK system we have now is significantly more involved than what you might find elsewhere. Sure some of the ideas might be fun or interesting, but they are not going to add some missing element to PKs or change the way people do them like you seem to think. We are pretending to be mobsters on a Half Life 2 mod from 2005. Any amount of realism surrounding PKs we have now should be considered a blessing if you look back and see what the alternative is.
    1 point
  6. Yeah, well, for complete retards like this there doesn’t seem to be any pushback from staff and “she” gets to be disruptive and obnoxious while we all deal with the ear rape and bait. I, however, will be having my cronies crack her fucking head open immediately, on sight.
    0 points
  7. Perma Kills, most of us have done them on a criminal char and basically every cop gets one or 2 and displays it in their description alongside the amount of plea deals they've gotten for white shirts trespassing. But PK's are done in a bunch of ways all with differing amount of risk involved. I think there should be some extra options to PK people but only if you've put in the time and effort to plan ahead, on the other end, I also think there should be punishments for PKing someone quick and easy just off the streets. OPTIONS FOR PLANNING AHEAD Something simple like concrete shoe's would be nice, but you can't buy them, it needs to be something you go out and trade for. While it would probably something a bit more niche in practice, it would be the perfect thing for planning ahead as there's no blood, there's no casings and the body basically cleans itself up. Another option could be placing a sock over your gun, I'm not sure how it could be implemented but it would basically delay when the casings drop to the next time you reload, again this is just kind of a "This would be cool" kinda option. PUNISHMENTS FOR THE QUICK AND DIRTY First of all, forensics should have more ballistics options, as there is a unique print from the rifling of a gun left on a bullet after it is fired. So forensics should be able to take the bullet out of a body and store the ballistics from that round incase they find the gun later, thus being able to close cold murder cases. Next would be if your character is winded (Out of stamina or recovering and unable to run) I think there should be a chance that you drop the casings when you try and pick them up and need to do the whole casings pickup wait again. Overall, most PK's are seemingly done just out on the streets (I know there's a bunch that happen behind closed doors that I don't know about but shush) and they OFTEN just fall under cold cases, never to be solved. As of now, there's more ways to get fucked over if you plan ahead rather than just go out and do it, which seems completely backwards. And before people start saying "This is Mafia RP" I know, but the way things are, it looks more like "Street gang RP."
    -1 points
×
×
  • Create New...