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Showing content with the highest reputation on 10/09/26 in Posts

  1. Good morning, I am the administrator that took the ticket for your PK. Upon initial review of the situation, it was clear that you had in fact raided the motel room in question by lockpicking the door. This constitutes a raid in the server guidelines, and dying during a raid leads to a PK. Under normal circumstances, this would be a rather straightforward situation. However, recent information has just surfaced, and a clip has been provided to me by the individual who told you to lockpick the door and assured you that there were no consequences attached to doing so. Seeing as this was a claim you made in the sit, but could not be proven at the time, I believe that further review of this situation is necessary. At this point, the situation is out of my hands, but I will forward the additional clip that was provided by the individual who instructed you to lockpick the door to higher ranking members of the staff team that will be responsible for reviewing this appeal.
    2 points
  2. You had me at Cartel. +1
    1 point
  3. Hi, so to elaborate more on both the map and the mugging scenario you're referring too: Yes, the bush there is intended as a red zone. It is a high-risk mugging spot. The issues with the mug in question lies more in the seclusion of the mug. As DutchCat had stated, the mugging was not secluded. Initiating in a yellow zone is within the rules, but not with witnesses present. The mug was initiated with 2 bystanders in Line of Sight (LOS) and assumedly both La Trattoria and La Volpe open and operating as businesses. Before tying is even completed, there are now 2 more bystanders - in this instance 2 police officers. Upon completing the tie, there is now an additional bystander. Overall there are 5 witnesses in clear LOS at the bare minimum. To pull some rules for you - 2. You may not mug in a public place, you can, however, pull a weapon on them and bring them to a secluded area to rob them (This can only be done when there is no one else around. 6. The goal of this image is to help reduce fail mugs. It is a good guideline to follow, all rules listed in this section will supersede the map and staff have the final say regarding what is or isn't fail mug in a sit. That is to say that the seclusion rule (2.) supersedes the map's designation of the bush as a redzone, in this case. And from the map itself - Hopefully this works to clear up any confusion around both the outcome of the appeal, and the designation of the location as a redzone. If you require any further information please see to our server rules.
    1 point
  4. Hello, Once upon a time we removed the ability for properties to have food registers, in place of that we set up Shipment NPCs where people could order in food items (in bulk obviously), and then transport them to the property, and store them for selling to people. At the time, this was somewhat unpopular due to a few issues. Such as: - Storage entities were frequently being wiped, which would mean people would spend many hours organizing stock and arranging deliveries, just for it to be wasted. This is no longer an issue as storages permanently persist. - Having to have millions of storage lockers to store them in, making it difficult to effectively organize. - Lazyness. But this is a task that should be delegated to lower ranking members. - The old shipment system had dogshit configuration, so you couldn't order multiple at once. - Whatever else, it was years ago I don't remember. So we eventually reintroduced property vendors, but with a limit of 15 items. Today, I was reminded that we once had this system. Thinking about it, I realize that its reintroduction would come with many benefits, such as. - Not having to rely on me or Canadian to get on and change vendors when you want something changed. Which is a lengthy process, getting approval from FL, making the UA ticket then waiting for us to change it. - Being able to sell a wide range of food and drink items, instead of being limited to 15 pre-selected options. - Boost of available roleplay - new hires can be assigned as delivery boys, restaurants will have to organize their stock and have dedicated people managing it, ensuring supplies stay available, and much much more. We would make the following changes with this: - We would create a new type of storage item, that has a much larger inventory space, but in return it would only be able to store food items. Thus resolving the issue of having to have 100 storage items. - We would update the Shipment NPC UI to have organized categories so it isn't all cluttered together (like it is now). There would be tabs, nice and organized. - Shipment timing for food would also NOT be the same as drugs/guns. They would spawn immediately for collection. So I wanted to see what you all think - would this be something you'd like to see? I cannot see any real downsides to this, other than lazyness / not wanting to RP. But maybe there are some - so by all means let me know if there are. Or perhaps there are other things that would need to be done alongside what I have proposed. Either way, please let me know your thoughts.
    1 point
  5. Rudaj has a faction in-game but not these guys
    1 point
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  7. his age and playtime might be a bit low, but his application seems valid and i dont see any reason not to give him a chance! +1
    0 points
  8. Hm............. not sure... +1 though if kai & marcie rate them.
    0 points
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