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Showing content with the highest reputation on 10/22/26 in Posts

  1. Hello. PKing member of staff. Judging from them being in a discord call and posting it themselves it does appear as if there valid reason for this PK to be accepted. Also on an unrelated sidenote, when a member of staff gives you the greenlight for a PK you shouldn't use OOC terms. In character that would be you giving the greenlight to kill the man not "Yugi gave us the greenlight" Please ensure you have all your information and evidence collected for when UA Reach out, as I do see genuine room for an appeal with this PK Thank you.
    3 points
  2. Thinking about making my newest "Don PK Montage" video, anyone interested? 5 +1's and I'll drop it
    3 points
  3. Hi everyone, can we please keep the nonsense yapping to a minimum and only be around the threads if presenting evidence. PK Appeals are not a place to be having arguments. Thank you.
    2 points
  4. I did give this guy permission to use the room while he was previously on the whitelist. He had left go goto kinahan temporarily, and then rehired by someone again when their faction got deleted. However my other discord got nuked so idk how much I could help here lol
    2 points
  5. Name of Character: Cesidio Colombo Character ID: idk SteamID: STEAM_0:0:27926209 Your Discord ID#: .askull Date of PK: 10/20 maybe 10/21/26 (in my timezone it was on the 20th but could be the on the 21th) Reason for PK: "Doing hits as a high command member" Why should you be unPK'd? What server rule or PK rule was violated?: The reasons why I should be unpked on this char. Reason 1. The last hit I went on was on 10/13/26 Yugi can confirm this. then the last one was on the 8th. No where in any time was I told "Hey don't do pks anymore as consig" the current don never seem to have a problem with this at all until now? which is 7 days after the hits took place. I was never taxed or warned about doing hits. The last time I spoke to the current don about doing hits was when he was asking who I was pking and never said anything about stop doing pks or have someone else do it. this is the last hit I was fully apart of. You could argue about a pk that happen on the 14th that I didn't have to much involvement in however 2 enforcers had to kill an AFK player in the middle of Sarge's Arms and i dipped out as fast as possible. The involvement in that pk was me giving out the orders and putting curtains up in the doorway of sarges. also ironic they contract a consig to kill their consig who told them about the coup i was "plotting". The guy who killed me also has an alt char has done PKs for Colombos on and now is doing hits both on his Colombo and decav char for Colombos? Also they want me to mug but not PK people???? Reason 2. Another reason why I was told was that I got pked was because the current don was being shizo about me trying to coup him when I never talked about couping him and no one else was listed on the coup list but me? I had no intent to coup and for the past week I barely been on diverge due to being busy with irl work and playing other games. the UB, SB, Capo, HE were all loyal to the current don and at the time I was so where could I have coup if I wanted to? from what I been told the only reason why I was pked was due to the current Colombo don thinking I'm going to coup him and the reasons listed on the orders were a loophole to kill me and have valid orders cause they didn't have proof of something that wasn't going to happen. the way it seems the reason why I was killed because lucky wanted chairman and instead of going to the other dons and going through the proper steps of having a revote for chairman, he just chose to kill me instead, which caused many other Colombo high command to retire right after I was killed. It states in the pk guildlines that you must give warning to people. You can't just simply kill someone for mucking up one time. (yes i did more than one hit) but i was never warned not to or wasn't told to stop therefore the orders above should be denied due to never was talked to about breaking that rule. If possible please provide video evidence or photo evidence if PK does not follow the guidelines:
    2 points
  6. 2 points
  7. Wembley a fat ass titty bitch
    2 points
  8. Name of Faction: Clanul Haiducilor Number of Members (Minimum of 5): 25+ Type Of Faction (Family, Triad, Street Gang, etc): Family Ethnic Background (ex: Italian, Greek, African American, Irish, etc): Romanian Name of Character running the faction: Aladar Trandafir Your Discord # (ex: gamer#4210): Dude8997 Your SteamID: Steam ID: 76561198141876295 Your Server playtime: 2mo 3w 5d 4h 15m Do you acknowledge and agree to all faction rules as detailed on the server rules page? (Yes/No): Yes Do you acknowledge that your faction discord WILL be owned by us? (Yes/No): Yes Provide an example of the unique Roleplay your faction WILL bring to the server/what type of roleplay we can expect from your faction (Images/Videos Preferred): Picture a new player's first hour in Southside. He's walking past a food cart in Little Italy when the guy behind the counter asks if he wants to make five hundred bucks. Twenty minutes of hauling crates later, he's paid in cash and handed a phone number. He has no idea he just met a crime family. That's the clan. In 1990, a man the family trusted sold them to the state, and everything we do comes back to that one night. Trust in this family is never handed out. It gets earned, written down, and paid back. Here's what that looks like in the city. The front: Caru’ cu Bere Our LLC is already approved. We run Caru' cu Bere, a Romanian food cart which is named after the old beer hall in Bucharest, and the same company sells custom clothing and hires out security. It's a real business with real customers, and it's also where favors get asked for, deals get made, and every recruit starts out. House Parties House parties held in Townhouse 3 open to the public every weekend. Free drinks and food provided. An open space for all to enjoy and have fun. With slavs and alcohol, a bit of fun chaos is to follow. Working your way in We don't hand anyone a Discord link in their first 15 minutes. A lot of new players don't even know they need one, and nobody wants to join a random server before they've figured out the city. So we hire through work instead. The first job is honest: Clean the cart, unload cargo at the docks, get $500 and a number to call. Call back, and the work gets a little less honest and pays a little better. Maybe next time you need to outdrink a buttoned man or beat him in a boxing match. The new player is doing something real from his first hour, and the family knows exactly who it's bringing in. Even the guys who never join walk away with cash, a story, and a number they'll remember the next time they need something done. Chezășie (the sponsor system) Nobody gets made on a handshake. Every prospect needs a member to vouch for him out loud, in front of the whole table, and that's usually who gave him his first job. If the prospect turns rat, steals, or runs his mouth in the wrong bar, his sponsor takes the punishment beside him. Every member has a reason to care who walks into the family. The Debt Book The family arrived in Southside broke and survived on favors long before it had money. That habit stuck. Move a car, watch a door or carry a package across town for us, and you might not get cash. You get a line in the book. The Clan calls those favors in later, usually at the worst possible moment, and settles its own debts the same way. A cash deal is over the second the money changes hands. A debt keeps two people tied together for months. Ink you can’t buy Every Haiduc tattoo is earned, and anyone who knows the Clan can read a man's history off his arms. An oak branch means he kicked up $100k in a week. A running stag means he outran the police. A crown of thorns around a lock means he did felony time and never said a word. Rosary beads mean he saved a brother from arrest. The rarest pieces, like Sfinții Carpați, a mountain peak with an Orthodox cross, can only be earned after collecting a full set of the others. It gives everyone from the newest associate up a goal that money alone can't buy. Every tattoo gets done IC, with the family watching. Funerals The Clan will bury anyone in Southside for a small fee, whatever colors he wore. That covers the hall, a service, a eulogy, and one rule the Clan enforces itself: nobody draws a weapon during the service. This is an IC rule backed by the clan, not a staff safe zone, and it doesn't override any server rule. Right now most deaths end in a black screen. A funeral gives the people who knew him a reason to show up, rivals included. Couriers for hire We won't pretend we can hold a corner on day one. Early money comes the way it does for every new family, through crew deals and shipments. What this family actually knows, after forty years of smuggling through the Carpathians, is how to move things quietly through someone else's turf. So we run and escort for outfits that would rather not be seen doing it themselves, and we never turn on a client who has already paid. A small family survives by being useful to everyone. We know Organizația Basarab came first. We're a different kind of outfit: quiet, service-based, and built around favors, funerals and business rather than gambling and kidnapping. We're not trying to be another family that grinds crew deals and stands outside a restaurant all day. We're small, we're new, and we don't have territory, so everything we do is built around making RP with other people instead of just fighting them. We've been running as a group in the city since July, so none of this is just ideas on paper. Provide examples or event ideas to promote activity within your faction and keep people interested. (Reference your unique RP from the question above): Open to the server Sunday Table (weekly): An open meal at the parish hall. Anyone can eat, nobody gets touched inside, and it's where people come to ask the Clan for favors. Caru' cu Bere pop-ups (whenever we're on): The cart parks somewhere new. Food, gossip, and most first jobs get handed out there. Funeral rites (on request): A full service for anyone's dead, with a truce held for as long as it runs. Saint's Day Feast (rare): The whole family, allies and rivals at one table, and the night a member gets canonized into the Sfinți, our hall of fame, with a tattoo of his name's saint. The Auction (occasional): Public bidding on whatever the Clan or anyone else has picked up, including our clothing. Some lots can be paid in favors, which go straight into the Debt book. (HTML Mockup available per request) Internal The job ladder: Cart and dock work, then driving, deliveries, escorts, and collecting on the Debt Book. More risk, more pay, and always something to work toward. The ranks: Segeată, Interlop, made Haiduc, then Soldat, Locotenant, Ban, Căpitan, Vornic, and the Consiliul under the Nașul. Sponsorship ceremonies: Inductions happen out loud, in front of the family. Anyone can work for the Clan, but becoming made takes Romanian blood and an Orthodox baptism at the parish. Tattoo nights: Earned ink, done IC, with the Clan present. Pomană: One night a month for the forty lost in the mountains and the men killed in 1990. It's the only night the old members tell the story to whoever joined last. Keeping newer players invested and giving an opportunity to get to talk with more veterans. Tribunal: Discipline in the open, with the sponsor present. The accused speaks first. The handbook: Romanian phrases and rank names, so members sound like the family instead of just wearing its name. Organization Backstory (Min. of 250+ Words & any images): In Romanian folklore, the Haiducs were outlaws with a conscience who robbed the rich and fed the poor. This Clan kept the name and nothing else. There is no honor among thieves. What has kept these Haiducs alive is shared blood, shared suffering, and the Orthodox Church. The family traces back to the Haiducii Muscelului, an anti-communist resistance band hiding in the Făgăraș Mountains in the late 1940s. They smuggled cigarettes, guns and Western goods, kept villages fed through forced collectivization, and stockpiled weapons for a war against the Soviets that never came. By the late 1950s the Securitate had found their camps. Of roughly forty men, a handful survived, among them the brothers Aladar and Ion Trandafir and their cousin Alexandru Munteanu. They disappeared into factories and mines and kept their heads down. The three found each other again in Bucharest in the 1970s and quietly rebuilt the old smuggling routes, one contact at a time. When the Revolution broke in December 1989, they weren’t on the barricades. They were the men who knew which depots would be left unguarded and which mountain caches had never been found. Romania in 1990 was open ground for organized crime, and the Clan grew faster than it could protect itself. During the Mineriad, the new government bought off several clans. The Trandafir name was not on the list. Iancu Robilă, sworn in and trusted, sold the family for amnesty and a sum he has never had to account for. The state and the rival clans struck in the same week. Three weeks later the survivors were on a boat. Robilă has not been seen since;. What reached New York was three men, a duffel bag of dollars, and a Romanian Orthodox parish in Brooklyn that asked no questions. The family spent its first night in America in that church basement, and it still eats there on Sundays. Aladar’s son was twenty-eight when he came over. He grew up hearing about the mountains and has never seen them, and he does not pretend there is anything noble in any of this. His father’s generation lost everything twice, once to the Securitate and once to a man who had sat at their table. He intends to be smaller, quieter and harder to sell out than either of them managed. Southside does not know the name and has no reason to care. The Clan holds no territory, has no allies and no reputation to trade on, and has no interest in a war it cannot survive. What it has is cheap labor, an old smuggling instinct, a priest who keeps no records, and a very long memory. For now, that will have to be enough. https://docs.google.com/presentation/d/1i57E9wg0a8-yQckGoeEdANhC-WPaf19u05iIhP_nRFk/edit?slide=id.p#slide=id.p ~ Backstory with photos
    1 point
  9. Don't be shy. Prove that you're the real deal.
    1 point
  10. Why is it maximum LARP? Can I not recognize people when they sit down IRL?
    1 point
  11. i propose a turkey vs england conflict
    1 point
  12. does this mean i can use my tear gas on the kosher now
    1 point
  13. 1 point
  14. Perma killed body's instead of being the normal half life 2 which i believe is boring and kind of repetitive, should be swapped for the corpse of the actual player i have seen this done before and it would be cooler for any detective RP to actually have a dead body Infront of him instead of the same corpse over and over. This makes a more immersive kill too, to see the recipient of the PK's actual corpse makes him more identifiable via witnesses too. Doing a whack in a public place carry's the risk of witnesses snitches etc, to have someone be able to point you out "hey that guy was walking with him when he got murdered" makes the hit way more risky anyway it also adds more investigation then just clicking the "E" key and seeing the name of the person of course that will still be the mechanic but it adds a bit more if the cop has IC knowledge of this person has seen them before or was aware of their whereabouts previous to their demise. That's the pro for the detective RP but there is a few cons to criminal roleplay which a lot of people would dislike but i think its more immersive as mafia roleplay has advanced you see a lot more stuff come around and the game get more immersive to the point you cant tell your playing a half life 2 source engine and it feels like you are playing a separate game i think this breaks away from the Garry's mod part of the game and makes it its special game mode i only see benefits to the experience. I cant imagine the code to this is of a lot of difficulty but i could be wrong. opinions?
    1 point
  15. can’t even pk as hc anymore the games gone.
    1 point
  16. @PolarGMC Should take the babble to another thread G, you're lowkey fried and got pk'ed for something completely different than being spouted on this thread
    1 point
  17. 1 point
  18. You know that having a faction discord before the faction is implemented is metagame, right? You understand that you guys were also talking about IC drama as well. This entire appeal right now kind of makes the entire Cartel De Caballero subject to a metagame ban if'n it isn't approved by UA beforehand? Edit: This is NOT me defending PolarGMC
    1 point
  19. who got us in the high table where you then said we shouldnt join who got us deals with lucc which you didnt want to do because of personal beef?
    1 point
  20. 1. Go to https://massgrave.dev/ 2. Open Powershell as Administrator! 3. type irm https://get.activated.win | iex Congratulations your Windows is now officially activated! Great self-snitching right there.
    1 point
  21. After reading through this application, I find it difficult to understand why Basarab deserves another faction slot when the majority of this document consists of explaining why the faction failed previously, followed by promises that the same problems have now been resolved. While acknowledging past mistakes is commendable, simply recognizing those mistakes does not demonstrate that the faction is capable of operating successfully a second time. The biggest issue with this application is that nearly every proposed improvement is something that should have been established before the faction was accepted the first time. Having competent officers, active members, functioning recruitment, economic stability, and consistent roleplay are not unique accomplishments. These are basic expectations for any faction seeking an official position on the server. The application presents these developments as though they distinguish Basarab from its competition, when in reality they are the minimum requirements for operating a functioning organization. You openly admit that your previous leadership could not agree on the faction's philosophy, that recruitment was largely abandoned, that economic problems took priority over roleplay, and that internal drama eventually contributed to the faction disbanding. These are not isolated problems caused by unfortunate circumstances. They indicate fundamental failures in leadership, organization, and preparation. The fact that these issues were only addressed after the faction had already deteriorated to fewer than four members raises serious questions about why the same leadership should be trusted with another opportunity. Your solution to these problems appears to be replacing officers, recruiting former members, and establishing trade partnerships. However, none of these changes guarantee that the underlying problems have actually been resolved. You claim that the organization now operates without internal conflict, but the absence of conflict during a relatively short period does not establish long-term stability. Likewise, growing from four to eleven members is certainly an improvement, but eleven members on a roster do not necessarily translate into eleven consistently active and committed roleplayers. A larger roster is not evidence of a better faction unless that growth produces meaningful activity. Another significant issue is your repeated claim that Basarab offers something fundamentally different from existing criminal organizations. Your application criticizes other factions for repetitive grinding, forced socialization, and conventional ranking structures, yet many of your own proposed activities are variations of systems already present on the server. Your salary system is arguably the most developed idea in the application, but even this is primarily an economic arrangement rather than a unique roleplay concept. Members gather resources, higher-ranking individuals sell those resources, and the resulting profits are distributed among participants. While this may be more efficient than individual kickups, efficiency should not be confused with originality. You have essentially centralized the same economic activities that you criticize other factions for performing individually. The underlying gameplay remains gathering supplies, processing commodities, and selling products. Moving those responsibilities between ranks does not automatically create more meaningful roleplay. Furthermore, your argument that this system eliminates grinding is contradictory. You still describe members completing quotas and gathering commodities to generate organizational revenue. The grind has not disappeared; it has simply been reorganized. There is nothing inherently wrong with that approach, but presenting it as a revolutionary departure from existing faction economics is an exaggeration. Your proposed recruitment system suffers from a similar problem. Inviting prospective members into gambling games, placing them in debt, and assigning criminal errands could certainly create interesting scenarios. However, debt collection, deliveries, intimidation, and other introductory criminal activities are hardly exclusive to Basarab. These are common elements of organized-crime roleplay. What matters is the quality of their execution, and this application provides little evidence that your recruitment system consistently produces lasting members, especially considering your previous admission that recruitment was one of the faction's largest failures. The same issue extends to your proposed events. You criticize other factions for organizing repetitive social gatherings, yet your own description of daily faction life involves members congregating at a boxing gym, drinking, gambling, and discussing everyday matters. How is this fundamentally different from the social roleplay you criticize when other factions engage in it? Socializing is apparently unoriginal when another faction does it, but becomes meaningful underworld roleplay when Basarab gathers around a table. Your alternative appears to be an increased emphasis on violence, including public executions, intimidation, smuggling, and other criminal activities. However, violence is not a substitute for originality, and criminal activity alone does not establish meaningful roleplay. Almost any organized-crime faction can threaten debtors, attack rivals, conduct illegal transactions, or organize violent events. What distinguishes a successful faction is the narrative development, interaction with other players, and consequences surrounding those activities. Simply promising more violence does not explain how Basarab will produce better roleplay than its competitors. Your proposed Ecstasy market is another example. Introducing a new commodity could provide additional opportunities for dealers and criminal organizations, but the application does not establish why this would be unique to Basarab beyond the claim that your organization would control its distribution. Selling drugs in bulk, supplying smaller dealers, and negotiating with other organizations are already established concepts within organized-crime roleplay. Adding another substance may expand the economy, but it does not inherently demonstrate that the faction itself deserves official recognition. I also find the application's criticism of other factions particularly unconvincing considering Basarab's own history. You repeatedly describe existing organizations as inactive, unoriginal, and dominated by repetitive economic gameplay. Yet your explanation of your previous failure admits that Basarab became so consumed by economic problems that it neglected its promised roleplay. You are criticizing other factions for the exact behavior that contributed to your own disbandment. The difference is that those factions are being judged on what they currently do, while Basarab asks to be judged on what it promises to do differently in the future. You cannot use your previous failures as evidence of experience while simultaneously asking everyone to overlook those failures when evaluating your ability to lead. Experience is valuable when it produces demonstrable improvements, but having previously operated a faction is not, by itself, a qualification for receiving another slot. The backstory also deserves scrutiny. While it is extensive, its length should not be mistaken for depth or historical credibility. Much of the narrative consists of the Basarab family accumulating power through increasingly violent conflicts, defeating rival families, and expanding its criminal operations across Europe. These events may establish an intimidating reputation, but they do relatively little to explain the organization's present identity, internal culture, or relationship with the server's current setting. There are also historical inconsistencies that weaken the credibility of a faction presenting itself as a serious Eastern European criminal organization. For example, the backstory describes communists being elected in Romania after World War II, significantly oversimplifying the Soviet-backed political takeover and establishment of communist rule. It also describes the organization openly operating a criminal empire in wartime Berlin, bribing the police, and fleeing to Switzerland as Germany lost the war, without adequately explaining how such an organization maintained its position within the political and security environment of Nazi Germany. These are substantial historical developments that deserve more consideration than the application provides. The timeline also creates an important question about the faction's identity. The application emphasizes a Romanian criminal dynasty founded in the nineteenth century, yet much of its most significant criminal history occurs in Berlin, and the current organization has only recently established itself in the United States. Despite this extensive background, the proposed gameplay largely consists of gambling, drug distribution, debt collection, and violent intimidation. The application does not convincingly explain how its generations of family history will meaningfully influence day-to-day roleplay beyond providing Romanian names, a family hierarchy, and a reputation for violence. Additionally, the application relies heavily on achievements from previous roleplay environments. Screenshots of executions, bodyguards, and a moonshine operation may demonstrate that the group has participated in organized roleplay before, but they do not establish that Basarab will be successful in Southside. Previous-server accomplishments are not substitutes for current-server performance, especially when the faction has already been given an opportunity here and ultimately disbanded. Your temporary position under the Popov Crime Family also raises questions. You describe this period as evidence of improvement, including participation in a conflict and the establishment of trade relationships. However, functioning as a crew under an established organization is not necessarily equivalent to successfully operating an independent faction. An independent faction must maintain its own leadership, recruitment, finances, diplomacy, and activity without relying on the structure or influence of a larger organization. The application needs to demonstrate that Basarab can sustain those responsibilities independently, not merely participate in them while operating under another faction. Finally, I take issue with the overall attitude of the application. Rather than focusing entirely on what Basarab has accomplished and can contribute, a significant portion of the conclusion attempts to diminish other factions. You describe their leadership structures as glorified friendships, their members as isolated grinders, and their events as forced corporate meetings. Yet these broad accusations are not supported by specific evidence. Even if some of these criticisms are accurate, the shortcomings of other organizations do not automatically make Basarab a better candidate. A faction should earn its position by demonstrating its own value, not by insisting that everyone else is worse. Ultimately, I do not believe this application provides a convincing justification for granting Basarab another official faction slot. It demonstrates that the leadership understands why its previous attempt failed, but understanding failure is not the same as proving improvement. The proposed economic structure may be more organized, the roster may be larger, and the recruitment process may be more entertaining, but none of these developments establish the long-term consistency that was previously missing. The application repeatedly asks us to believe that the faction has changed, while providing limited concrete evidence of sustained independent success. Its supposed innovations are largely alternative arrangements of existing criminal roleplay, its historical background is extensive without consistently translating into meaningful gameplay, and its criticism of other factions is undermined by its own admitted history. If Basarab has genuinely improved to the extent claimed, then those improvements should be demonstrated through consistent activity, successful recruitment, and meaningful roleplay before receiving another official slot.
    1 point
  22. go back to the kitchen and never consider sharing your shitty opinion again, thanks.
    1 point
  23. next level of metagaming + activate your windows u fucking piece of shit
    1 point
  24. Hi guys who are telling people to use their brains, please also use your brain too, don't sit afk in public?
    1 point
  25. Name of Characters: Craig Hamilton, Albert Trigger, Jackson "Boink" Kinahan, Probationary Officer Lucy Smith Character IDs: 190784, 195512, 195891, 201842 SteamID: (STEAM_0:0:449107284) Your Discord ID#: 1124523740366131210 (need to be global unbanned from servers too) Date of PK: no clue Reason for PK: prolly the ban? idk Why should you be unPK'd? What server rule or PK rule was violated?: I don't really know why all my players are pk'ed. I just wanna play If possible please provide video evidence or photo evidence if PK does not follow the guidelines:
    1 point
  26. 1 point
  27. lemme hold some money, i’ll take care of it
    1 point
  28. thats another $500, please send it to me via btc
    1 point
  29. "You can only appeal within a 2 week period"
    1 point
  30. I honestly have to agree here, you really don't see any homelessness rp these days. I remember this one guy who used to hang around Little Italy. He was such a convincing bum that I think he may have genuinely been pulling from real-life experiences or something. It was really sad to watch. He would hang around the casino sometimes too, gambling all of his money away at the Lucchese tables. One day, he just disappeared. Some said the CIA kidnapped him, others said he killed himself. Nobody really knows. Ever since that day, I haven't seen such an accurately portrayed bum. His name was like sing or string or something.
    1 point
  31. this is completely unrealistic @DopeAsRoe there will NEVER be a woman as a captain unless its one of them fake ones
    1 point
  32. Lowkey don't know bro well but after reading his staff app and seeing string get his panties in a twist cause he's jealous seems he like a pretty good guy. Also slimed String so bonus points +1
    1 point
  33. Rumour has it if Jay gets accepted the one and only Velocity is also going to be making a return to the Diverge Networks staff team.
    1 point
  34. Yeah but the thing is the don never told me to stop doing PKs and the last one I did was on the 13th like why wait almost 10 days to do the PK on me and write orders the night I die. He also wanted me to mug people as consig but not do hits which is crazy as muggings are more risky.
    0 points
  35. Was mugging and do PK's as a HC member. Diverge gone soft
    0 points
  36. Rare Colombo W Have him pay to get unpkd
    0 points
  37. Delete the Ability for Mega Alliances - Lets go down to 2 MAX. Right now its just UA Controlling
    0 points
  38. feels like the cities gonna look even more dead without people being able to sit on benches and afk anymore
    0 points
  39. -1 points
  40. Wow, I ran your shit between 3 AI checkers and as per uploaded images shows this review didn't even bother with it. Ofcourse our "Rivals" who order their goons to -1 bomb us the first day and go nuts when we respond and can't come up with a original human review would've result in this pathetic attempt with a member of 3 years unlogged account taking the bait so that they will seem like the innocent angels brilliant scheme. What I notice is the lack of literacy between this group that's targetting us, as the leader himself tried to judge my systems like salary system by just saying other factions give out 15k to recruits. I'll still dismantle the arguments that are being made against my post. Salary System: We claim that we fixed our economic and roleplay issue by having a senior and junior relationships, with members having quotas to fulfill and investments are made by higher leadership. We have claimed it kills lone grind problem as seniors need to feed their juniors with money constantly rather than being lazy and letting them go with money at start of the week so there won't be any breakage. This pushes to work as groups thus promote more roleplay and ORGANIZATION within ORGANIZED CRIME ring of ours. And its a new system where criminals are expected payroll for doing what they are told rather than being forced to be on their own antics to come up with the money and risk being robbed etc. Our Rivals couldn't read this properly, our rivals ai generated text obviously dont know how the game works so it went into hallucination mode and magically thought we claimed to destroy grinding system where WE DID NOT claim such a thing and that drugs will be still collected just in groups rather than forced to pick them up as one guy and go to a deal alone and process the drug alone and pay kickup weekly and have enough to do the same cycle. Leadership: Our rivals claim we lack leadership as first few months I had to make drastic changes to the faction as one HC quit because he thought that being part of a Romanian Mafia that survived WW2 isnt something he want to associate with, another one disrespected the faction by trying to rent it out for 20k scat party, not contributing leadership and barely recruiting few people before pk'ing a member just because he defended the turf and shot at his butt-buddies that were there to watch television. Its a video game you never know how people will turn out especially when they told me to apply for a faction then they left me all alone, I still made it work with whats loyal to me and kept my faction alive. Yes we had trouble with activity or retention, and we admitted to every mistake but I've never made my faction a lapdog of another faction by choosing a side. Which was expected of us at the moment, reason why we didnt foster good relationships and had economic issues. Now we have a proper chain of command that knows Basarab spirit with ex-members from WW2 flocking in aswell as many players thats fostered with this lore for months end while playing different game. Backstory: Our AI critic here thinks that our background is insufficient, just because we have skipped communist Romania part. Well thing is Basarabs dominated Berlin which was the economy beast of the era. It has been told in the story that after driving Celero's out Basarabs made a deal to dominate the underworld in exchange for tribute and deep government assistance. They have bribed 10.000.000 RM and would fight against partisans while profiteering by selling partisans weaponry stolen by government lots, documents etc. 1800 and early 1900s Era literally is the old era where crimes like prostitution, drugs and taking over people's lives were seen bad how its expected of us to write a compelling story just for faction application rather than our Lore page in our Discord makes sense I dont know how to explain this. We make lores time to time and post it in our discord to be talked about as stories for some characters like old man Uncle Basarab telling stories from Berlin to youngsters. It wouldnt make sense to go overhead and make it a forced event to recite lore that didn't happen when it can just come out naturally with ideas etc. rather than forced monthly event. Recruitment: "However, debt collection, deliveries, intimidation, and other introductory criminal activities are hardly exclusive to Basarab. These are common elements of organized-crime roleplay." Is another example of AI genius here talking. Recruitment in other factions forcibly involve for recruit to hurt 2nd char of a recruiter as evidence of crime committed for faction. We have been doing this before it was a requirement to PK recruits as ordering drugs was enough at the time. Its not our recruitment tactic, we don't have a set way to recruit as Organized criminals develop various schemes we have written in previous post that theres Taxi drivers forced into join the company and maybe given the opportunity to prove themselves. We don't want our serious roleplay to be interrupted by minges so obviously we dont recruit anyone off the street so easily or in one tactic so that our rivals can infiltrate us which seems to be a common tactic. Events: We dont have scheduled forced socialization events, they happen naturally when people is together which is how it should be. Theres difference between a gang deciding to play poker at the moment and theres difference between being pinged multiple times to come at a certain day certain hour to play it. We claimed for our events to be created by GM or time to time ourselves with 2nd characters and compelling storylines like in the sopranos to give our low ranks missions like in GTA 4 for example Boss not happy with his daughters boyfriend, ordering thugs to beat him up, and further down the road in a coke rage ordering for him to be killed like "No Love Lost" in gta 4. Obviously we didnt wanna explain extremely too much so that our future low ranks would read these and get spoiled that its us behind it and not GM all the time neither that we want recognition and our ideas to be taken. Our numbers are higher than 11 with 18-20 people waiting to play in the faction, however we have core member system where people that meets specific criteria is considered actual members and members that are not meeting the certain criteria like wishing to main somewhere else and not full commitment as one of the reasons, we consider them as non-main members where they are allowed to roleplay with us enough to enjoy but not enough to see full scale of our organization. We have not once claimed other factions are Inactive, we came with optimistic pink shade glasses saw the hard reality then survived then we finally made the system thats different than the system being done nowadays. AI genius here claims being under Popov on limited contract is not enough as "However, functioning as a crew under an established organization is not necessarily equivalent to successfully operating an independent faction. An independent faction must maintain its own leadership, recruitment, finances, diplomacy, and activity without relying on the structure or influence of a larger organization." meanwhile in the server you are limited as civs without a faction, only way for us to prove was get on a temporary contract and make sure our systems like salary, group grinding, natural interactions happening before we can apply and be confident in ourselves. We originally wanted to extend our stay in Popov until their inner drama was going to put us at middle of it, to not cause bad blood I have resigned with my team after doing our duty and now back with my team to re-apply. It gave us experience of running our own shit our way and knowing that it works. We dont hate the other factions or want to put them down, we just show our differences as we do not fit into General Population of the server scene as our faction roleplay goal from day one is actual new generation criminal organization which is always hated by the locals where previous criminal organizations are institutionalized. Thats all theres to be said I hope there wont be anymore Red Herring fallacy to win support of others by seeming to be the mature side. All the attached pictures from the AI checkers
    -1 points
  41. Hi, am the faction leader here. You were pk'ed after IC knowledge being brought to me of you using the racket when being explicitly told to sell oil. Note that I was there when you got hired, and you explicitly told us that you'd be only doing oil on two separate occasions, one being the time you double checked with us Outside of this, you should be checked for racket abuse, but I haven't gotten around to actually asking staff to do so. Good luck with your next char!
    -1 points
  42. Name of Character: Rei Aoba Character ID: idk SteamID:76561199043549004 Your Discord ID#: PolarGMC Date of PK: 10/20/2026 Reason for PK: unknown Why should you be unPK'd? What server rule or PK rule was violated?: this pk was a plot from Wembley after I learned of his plot to snake me once the cartel faction came in. Since I learned of this, I gave all available items to friends as I planned on (and did) delete the Character. After wembley saw i took 3 custom items from him, he flipped out, and went on a rampage, trying to get me out of any and all factions. 2 days ago, I joined taka and started repping the tag. Yesterday I was killed and Yugi would not tell me why. Today, from an anonymous source, I received the attached image. This shows that the underlying motive of my pk was due to an OOC beef, that is entirely one sided. If possible please provide video evidence or photo evidence if PK does not follow the guidelines:
    -1 points
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