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Showing content with the highest reputation on 08/01/26 in Posts

  1. shoulda just shot the sheriff my g
    1 point
  2. It's a pretty good idea, but I doubt they'll add it.
    1 point
  3. Funnily enough, before this PK i had compelted 50 bricks total
    1 point
  4. https://medal.tv/games/garrys-mod/clips/ndxa8Zm7TmRrsII9L?invite=cr-MSxGVDYsNDI4MTI2MTk2
    1 point
  5. 5.5 being the medium 7 being max height 4 being minimum 5.5 foot medium: 1.0 scale walk speed, jump height, health 4 foot: 0.8 health scale, 0.9 walk speed, 0.9 jump height 7 foot; 1.15 health scale, 1.05 walk speed, 1.05 jump height strength will remain the same, we don't need to give minges any more buffs The reason a suggestion like this would help, is to discourage absurdly tiny playermodels for the sake of PVP advantage, encouraging more average or taller player heights and reducing the sweat
    0 points
  6. I think you're overestimating how calculated mafia hits were historically. It wasn't all planned and theatrical like taking someone to a random pier and giving him a whole speech while dipping his legs into concrete. Middle of the street at the dead of night was the most common M.O and it makes sense, low effort, fast cleanup and easy to plan for. I mean you had hits being done in restaurants, during the day, with all the witnesses you could imagine. Paul Castellano, the boss of bosses, got assassinated outside a steakhouse at 5PM. Albert Anastasia, co-founder of Murder Inc. got assassinated in a barbershop at around 10AM. Carmine Galante, the boss of the Bonanno Crime Family, got assassinated outside a restaurant at 3PM Joe Gallo, Caporegime of the Colombo Crime Family, got assassinated in a restaurant, celebrating his birthday, at around 4:30AM. While I agree that more RP options would be cool, I am afraid you sir have gotten lost in the sauce. I get it you would like to be a cool detective guy getting evidence and solving your cases and stuff but the suggestion about storing the ballistics of a PK round as evidence sounds cool but is too much work for the "cold murder cases" that nobody really cares about and the suggestion about failling to pick up the casings just sounds annoying and gimmicky, the time it takes to pick the casings up is already pretty unrealistic, why would an RNG element be introduced that would make it even more unrealistic? Overall, RP ideas = Good, nerfs just for the sake of nerfs disguised as gimmicks = Bad. -1
    0 points
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