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  2. "-If a person is alone and held at gun point during a mugging, any attempt at retaliation should be faced with a FailRP and NITR punishment. -A person attempting to mug someone is to be PKed ONLY by a person or a group associated with the person being mugged while the mugging is taking place. -If there is more than 1 mugger and a person or group associated with the person being mugged attempts to retaliate(aka each party has more than 1 person involved) that should escalate to a "group conflict" where no PKs are administered." So you are saying that the mugger gets PKed for getting killed, but not the guy that gets killed by the mugger if he pulls out a gun on the mugger. I think you said fair rules but I don't see them. -1
  3. hear me out....if someone mugs another person and that person has undeniable IC proof that theyre the mugger WHAT IF they could send a hit on them anytime after the mug as long as they have undoubtable IC evidence (video, video of the person bragging of the mugging etc) mugging overall have very little repercussions after the 15 minutes and if there was a long term risk, there would be more natural mugs with actual sense around it not just bragging in advert/ic to the factions face about doing the act because nothing can happen after the 15 minute point just a brainstorm and even if this was in place itd be very rare to truly get ic proof that theyre the culprit UNLESS they act completely reckless (which is usually how it goes today) this change would just make people actually not act retarded after the fact and actually have more strategic values of masks, working with people etc
  4. Deffo a good lad and fun lad to play gmod with, despite being cop main But your play time is very low, so work on it that and go for it! -1
  5. I agree with this section of what you've stated, but everything else is kinda dumb. Would be cool to maybe have a c menu option where we could take whatevers in peoples pockets up to like a 5k cap or something like that.
  6. Jennay

    rico

    common L adam suggestion
  7. -1 never met 1 normal person that plays VR games, let alone mods on them, Roblox as well. Also bro has no playtime and forgot to fill in a bit of information.
  8. I guess not lol, but we're in New York not Brazil
  9. I agree with that, actually, wish there was more you could do for revenge though. 15 minutes is barely enough time to get other people on board, much less get revenge.
  10. Today
  11. TheSuperTsar

    rico

    this existed years ago. mob lawyers were too dumb to defend from it, prosecutors didnt know how to use it, and it just punishes crims for the smallest shit like wearing the same pants or whatever.
  12. Thank you!!! I get on I just took a year break but I get on all the time in the morning through out the day
  13. -1 Instead you should give me access to your account and pay me to sort it
  14. Clearly you’ve never been to Brazil
  15. didnt read it cba i love having mugging chars
  16. The real question is why does custom clothing hold so much value? Doesn’t that just make the server pay to win? You pay a couple hundred for a custom clothing item then sell it for millions of in game dollars. Just seems a bit retarded, and in terms of getting a nitrp ban I think most people would prefer a temporary ban than losing a character that they’ve spent 100+ hours grinding on.
  17. -1 This just ruins mugging as a whole. Mugging is a calculated risk with a high danger but a high reward. Mugging is super dangerous but if you die during a mugging your faction should try and press the muggers if they know who they are. This just ruins so much risk on the server
  18. brother what??? you just dont know what your doing
  19. There is already a setting for that. Just open your Q menu, go to the top right and click on Options, then you’ll see ‘Attachments’. Go in there and if you set ‘Attachment Locking’ and ‘Lose Atts. On Death’, it should fix it.
  20. Switching from one character to another makes weapon attachments unequip from your weapon. Please fix this cause its honestly annoying as shit and eats up ammunition if its a magazine attachment
  21. Sorry I was just quoting your application with 2 days play time? You started in 2025, so I done 48 hours / 5 hours (the time you said you could mod) = 9 sessions a year. Good luck on the application though man and see you on the server!
  22. I agree with that, the only reason I suggested it is cause I don't agree with the balance of the rules right now and I think those changed would help even stuff out you know?
  23. So your saying I wouldn't be able carry 10 million dollars around with me everywhere I go anymore...
  24. I actually read the whole thing, making clothes non-muggable and saying actions during a mug don’t count as FearRP or PK doesn’t really make sense to me. From a roleplay perspective, going against people who are trying to rob you is literally putting your life at risk, so I definitely think it should count as PK. As for the money system, I think it makes sense, but if they add a rule like that, everyone’s just gonna keep their money in the bank and stop carrying cash. Instead of this, Im more in favor of fixing the inconsistencies in the Mug Char and Mass Mugging rules. The main reason is that there are a lot of players whove been in the community for a long time, follow all the RP rules, but still end up getting perma banned because of how flexible and unclear the mugging rules are. Even right now, there are a couple ban appeals pending from well-known and respected members of the community because of this.
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