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the server is only dead when everyone is currently sleeping in bed. trust you will see it get active af soon
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Add more roleplay animations! (Roleplay QoL Update?)
DaddyD15 replied to Draqo2x's topic in Suggestions
if only i can plus 2 - Today
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Add more roleplay animations! (Roleplay QoL Update?)
Hammer replied to Draqo2x's topic in Suggestions
Can I get a bending over animation so I can get fucked -
Add more roleplay animations! (Roleplay QoL Update?)
KingJewMonaclu replied to Draqo2x's topic in Suggestions
Can I get a HUMPING animation so I can FUCK -
Add more roleplay animations! (Roleplay QoL Update?)
DaddyD15 replied to Draqo2x's topic in Suggestions
i support this. Unless theres obvious exploits with zip ties and stuff. also if you are tied it should turn off the emote option -
Add more roleplay animations! (Roleplay QoL Update?)
Draqo2x replied to Draqo2x's topic in Suggestions
I agree! It would make things feel a lot more realistic, and dynamic in roleplay scenarios. -
Add more roleplay animations! (Roleplay QoL Update?)
calink replied to Draqo2x's topic in Suggestions
Yeah to literally all of these Would be awesome I think there's probably some bullshittery behind the scenes reason that makes it challenging but i'd love to see non-fortnite emote animations for roleplay stuff, like being able to lean, maybe like have your hands on a table, drink a whiskey glass etc. -
No, I'm sitting in a dead server, bored out of my mind. I've nothing better to do, so I figured I'd try to make some contributions to the forums, I apologize my technical writing is a bit bleak.
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Draqo2x started following Alleyway Bug V2 and Add more roleplay animations! (Roleplay QoL Update?)
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I think the server could greatly improve immersion by expanding the available roleplay animations. Instead of needing to create entirely new animations from scratch, it might be worth looking into pulling animation data from frameworks like Clockwork HL2RP or similar Source RP schemas that already have large animation libraries built out. A lot of these frameworks already support things like: Smoking animations. Wall leaning. Notebook writing. Radio use. Searching/patdowns. Injured idles. Sitting variations. Hand interactions. (handover/receive) Investigation poses. Since these already exist within the Source animation sets, it may just be a matter of integrating or porting the animation tables rather than creating entirely new ones. This could save development time while still expanding RP expression. Why this would help: Right now most interactions are just characters standing still during conversations. More available animations would allow players to show emotion, status, and intent through body language instead of only text. This would especially benefit: Mafia meetings. Police investigations. Business RP. Interrogations. Street interactions. This could allow Diverge to quickly expand RP immersion without major development overhead. The goal wouldn't be feature bloat, just giving players more tools to visually roleplay and make interactions feel more alive. Please give your thoughts on the matter below, your opinion is valued and appreciated. Thank you.
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Did you chatGPT making this thread dude
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Aware and will be fixed for next map update
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There's a physics bug in the alley section where the ground transitions from a slope into a flat area (the section with the manhole cover). When walking across this spot, player movement suddenly changes and it feels like you're standing on a sloped or low-friction surface even though the ground appears flat. Walking over the flat patch causes your character to slide forward/abruptly stop. You cannot immediately stop moving/sliding until you leave the area. Movement feels like you're hitting a hidden ramp or ice surface. Vehicles react like they hit an invisible object or bump. Likely cause: This looks like a collision issue rather than a visual bug. The ground mesh is probably slightly misaligned, has overlapping collision, or a bad displacement seam. The physics collision likely isn't perfectly flat even though the texture is, which causes the engine to treat it like a slope. If rebuilding isn't possible, placing a properly aligned nodraw collision brush over the problem area could smooth out the physics and prevent sliding. These can help confirm the issue: vcollide_wireframe 1 mat_wireframe 1 cl_showpos 1
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Haven't had any issues with him, seems like a decent person from what I've heard.
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Draqo2x joined the community
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Any word? You guy’s?
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Thank you for applying to the Diverge Networks staff team! It is my pleasure to inform you that your application has been accepted. Submit a ticket on our Discord for training and to get setup.
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Thank you for applying to the Diverge Networks staff team! It is my pleasure to inform you that your application has been accepted. Submit a ticket on our Discord for training and to get setup.
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Thank you for applying to the Diverge Networks staff team! It is my pleasure to inform you that your application has been accepted. Submit a ticket on our Discord for training and to get setup.
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Ban Appeal (The Whole Truth and nothing but the truth.)
Canadian-bacon replied to Nigasaki's topic in Denied
The trust between us and the player was fractured, there's no guarantee the player won't take the same actions should another opportunity present itself. If you are serious about returning please reach out in a support ticket in the discord. I have unbanned you from the discord. Your ban appeal has been closed for the time being. -
all this yapping and reaching....
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Grown ass man STILL arguing with a child btw
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God forbid a white boy puts some passion im his words
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Say what you wanna say, you don't need to act like a baby throwing a fit in EVERY single one of your posts buddy. Also neranderthal is not a word.