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  2. the actual reason we dont have that on the server
  3. I have played games with RP servers that used “RPA” Roleplaying Administrators who exist with the lowest level permissions simply to do RP events and help mediate RP scenarios; could even help mitigate some of the lesser staff tickets that Admins don’t want to deal with or don’t require as much oversight. +1 at the very least to OP. Great ideas, for the most part, if not entirely great.
  4. 100% has more by now +1 good app
  5. I think times are changing and since there alot of homosexuals in the italian factions, why not make it lbgt friendly? i mean they enjoyed my pridewalk props and im sure not only they but JMZ himself will stand behind this. also in the 1980s-1990s the gay community started to exploded and stand strong. so its lore friendly. Especially in little italy!
  6. - 1, he ran me over in his faction car
  7. As one person, you can't be at multiple places at once, which is understandable. But, having more committed gamemasters could help ease the level of stress and improve structure during server-wide events. I'd also still expect a heavy amount of "mini-events" for factions like stealing cargo vans/shipments, boosting cars for later event use, hits on corrupt government officials, etc... Real mafia shit like that is always peak to me anyways.
  8. Ok this is senseless ragebait. you get a 1/10 on the ragebait scale.
  9. +1 Gamemasters are very important to the server at the right level. Having gamemaster experience in other servers and in the MafiaRP gamemode itself, having an inactive gamemaster team is not very fun. There is only so much RP that can be done on the server, and having more GMs would bring more RP to the server's life.
  10. Most events i do are not server wide it's super chaotic to do one where everyone knows there is one going on
  11. +1 lots of non staff members who could create some good RP as GMs without the requirements and responsibilities of staff
  12. +1 GM's dont do enough random events
  13. Events are an important feature in any Garry's Mod Roleplaying server. Whether that's DarkRP, MilitaryRP or MafiaRP, they play a key role in maintaining player engagement and overall boost the entertainment of the server. Currently, gamemasters do exist in Diverge, but the position is extremely limited to staff members. While I do understand the safety precaution behind this, possibly altering a few permissions, requirements, and releasing it to the general public could fix the lack of events in the server. I hold previous experience being a player, a staff member, and a gamemaster in Diverge, aswell as other servers. When it came to having a preference between them, I found that I liked being a gamemaster more. Doing things like planning events, coordinating attacks, and creating chaos while not worrying about ticket count felt rewarding and relaxed. There are also a lot of players that share the same values of creating better roleplay, but don't want the same responsibilities of the average staff member. However, these kind of permissions can't be given to any average person. Gamemasters should understand server dynamics, the roleplay style UA looks for, and how the server works. I'd recommend listing specific requirements such as outstanding playtime, good/realistic ideas for events, clips of good roleplay scenarios they were in, etc. It can be just like the moderator application, but more in-depth (The gamemaster application staff uses would be a good base). I always found gamemaster requirements to be a lot more difficult than moderator, as a gamemaster could MAKE OR BREAK the experience of a player. Example(s) of this include: > Making playtime requirements upwards of three weeks to a month minimum. To add on from what I've said before, I felt as I got the best grasp of server dynamics when I was close to a month playtime. I also believe making it a longer playtime requirement could restrict applications to more trustworthy/committed players applying. > More long answer questions. People applying for gamemaster should be more than capable of typing a few paragraphs with clear ideas and good grammar. > Critical thinking/problem solving. Listing situations on where events could go wrong, and seeing an applicant's thought process on how to roleplay a "fix" could prove itself useful. There can also be alternatives for overall permissions given to gamemasters. They obviously shouldn't be able to punish anyone by any means outside of basic kicks (in case of minges that involve themselves too much in an event). The admin spawn menu can also be very limited, unless a certain ranked staff member+ does a togglable ingame command to allow more free use of it, which can prevent any abuse/exploiting.
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