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  2. Can I get a bending over animation so I can get fucked
  3. i support this. Unless theres obvious exploits with zip ties and stuff. also if you are tied it should turn off the emote option
  4. I agree! It would make things feel a lot more realistic, and dynamic in roleplay scenarios.
  5. Yeah to literally all of these Would be awesome I think there's probably some bullshittery behind the scenes reason that makes it challenging but i'd love to see non-fortnite emote animations for roleplay stuff, like being able to lean, maybe like have your hands on a table, drink a whiskey glass etc.
  6. Draqo2x

    Alleyway Bug V2

    No, I'm sitting in a dead server, bored out of my mind. I've nothing better to do, so I figured I'd try to make some contributions to the forums, I apologize my technical writing is a bit bleak.
  7. I think the server could greatly improve immersion by expanding the available roleplay animations. Instead of needing to create entirely new animations from scratch, it might be worth looking into pulling animation data from frameworks like Clockwork HL2RP or similar Source RP schemas that already have large animation libraries built out. A lot of these frameworks already support things like: Smoking animations. Wall leaning. Notebook writing. Radio use. Searching/patdowns. Injured idles. Sitting variations. Hand interactions. (handover/receive) Investigation poses. Since these already exist within the Source animation sets, it may just be a matter of integrating or porting the animation tables rather than creating entirely new ones. This could save development time while still expanding RP expression. Why this would help: Right now most interactions are just characters standing still during conversations. More available animations would allow players to show emotion, status, and intent through body language instead of only text. This would especially benefit: Mafia meetings. Police investigations. Business RP. Interrogations. Street interactions. This could allow Diverge to quickly expand RP immersion without major development overhead. The goal wouldn't be feature bloat, just giving players more tools to visually roleplay and make interactions feel more alive. Please give your thoughts on the matter below, your opinion is valued and appreciated. Thank you.
  8. Did you chatGPT making this thread dude
  9. Aware and will be fixed for next map update
  10. Draqo2x

    Alleyway Bug V2

    There's a physics bug in the alley section where the ground transitions from a slope into a flat area (the section with the manhole cover). When walking across this spot, player movement suddenly changes and it feels like you're standing on a sloped or low-friction surface even though the ground appears flat. Walking over the flat patch causes your character to slide forward/abruptly stop. You cannot immediately stop moving/sliding until you leave the area. Movement feels like you're hitting a hidden ramp or ice surface. Vehicles react like they hit an invisible object or bump. Likely cause: This looks like a collision issue rather than a visual bug. The ground mesh is probably slightly misaligned, has overlapping collision, or a bad displacement seam. The physics collision likely isn't perfectly flat even though the texture is, which causes the engine to treat it like a slope. If rebuilding isn't possible, placing a properly aligned nodraw collision brush over the problem area could smooth out the physics and prevent sliding. These can help confirm the issue: vcollide_wireframe 1 mat_wireframe 1 cl_showpos 1
  11. Haven't had any issues with him, seems like a decent person from what I've heard.
  12. Today
  13. Thank you for applying to the Diverge Networks staff team! It is my pleasure to inform you that your application has been accepted. Submit a ticket on our Discord for training and to get setup.
  14. Thank you for applying to the Diverge Networks staff team! It is my pleasure to inform you that your application has been accepted. Submit a ticket on our Discord for training and to get setup.
  15. Thank you for applying to the Diverge Networks staff team! It is my pleasure to inform you that your application has been accepted. Submit a ticket on our Discord for training and to get setup.
  16. The trust between us and the player was fractured, there's no guarantee the player won't take the same actions should another opportunity present itself. If you are serious about returning please reach out in a support ticket in the discord. I have unbanned you from the discord. Your ban appeal has been closed for the time being.
  17. Grown ass man STILL arguing with a child btw
  18. God forbid a white boy puts some passion im his words
  19. Say what you wanna say, you don't need to act like a baby throwing a fit in EVERY single one of your posts buddy. Also neranderthal is not a word.
  20. People -1ing for "metagame" are just self reporting lmao. Bullets is way more qualified than most of these mods that have been accepted the last couple of months, he's been staff before without having a HC character and I also personally know about his cop character which he had in tandem with his HC character and him taking his cop character seriously is enough to squash all these metagame accusations. Long story short, Bullets cares more about the community than getting kicked out of it for some situational metagame BS. +1
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