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  2. I agree with this, and I have an idea that might help. Since there are really not many ways to track down someone who committed a mugging, we need more ways to get IC proof. Maybe to help with this and add to the server's roleplay, we might be able to get something added that maybe could be left on scene and taken by only the people in the faction that got mugged/mugger", even by only using maybe a /me to get the evidence, or maybe an IC item. For example, maybe the perpetrator didn't wear gloves when restraining a victim and left fingerprints on them or some type of DNA to be captured. After being restrained, maybe somebody could do something like this, "/me uses a Fingerprint testing Kit on restraints to test for fingerprint. Then have the staff decide the outcome whether they had gloves on or not(a clip might help). Whether the mugger had gloves or didn't. This could even be a way for factions to use corrupt cops to potentially find out whose DNA/Fingerprints it was and if they are in the system through RP. I'm not saying that this is the only way this could be done, but I think it's something to think about and could be an alternative to finding out who mugged someone while adding RP and helping people get revenge on their muggers. Once you have 100% undeniable proof that someone mugged you through this, you could call the staff and have them set PK active. As for how this could work, maybe up to 15-30 minutes after the mugging occurred, someone could use a Fingerprint testing kit or something of the matter that could be used to collect the evidence. Maybe there could be some type of "Fingerprint Testing Kit" at the barge that someone could buy and use IC to collect information. This item, when used, might do a /me that says "testing for Fingerprints" or something of the nature, and then add a "Fingerprint slide" to your inventory when used. Then, when staff are available, they can rule whether the evidence is credible, and can be used ic, as they do have the logs to show(or clip). I'm not saying that this is the only way, but just giving an example. The current state of mugging is very straightforward, and not a whole lot can be done to muggers. If there was more IC ways to get evidence, then maybe people could find muggers and stop metagaming from occurring. Instead of metagaming and flooding someones dm's after a mugging, they could go IC and try to see if they could collect information somehow and figure out who the mugger is. Something like this would actually provide more real RP to the server and could help all around, in my opinion.
  3. I see where you're attempting to prevent the PK hunting that does already exist, but I believe there's a much better medium rather than jumping straight to almost no risk on either side of a PK. I fail to see where mugging is balanced on the mugger's side however. Mugging is already restricted heavily in the rules, limiting mugging to only happen in certain areas and only to happen when someone is caught without a gun out in a private spot. On top of that, if the victim can find the mugger within 15 minutes with valid evidence of their identity, they are subject to a PK. As it stands, mugging for both sides is very risky. If anything, in my opinion, mugging is favorable towards the victim. An all-around deterrent of mugging is to simply have a weapon out in a yellow/red mugging zone, and that makes it so that it is impossible to be mugged. On top of that, if a mug is initiated, you have a chance to PK the person mugging you by breaking FearRP.
  4. Today
  5. This but instead of only being able to be PKd by the person they mugged, it should be anyone in the faction. We're playing MafiaRP, if someone high up gets mugged, they're not gonna go kill the person themselves, they're gonna send an enforcer to do it instead. But otherwise 100% agree
  6. I've seen a mf robbed and stripped in NYC real spill
  7. I was one of the first he told and he told me exactly posted above saying he got a job and says he needs to retire, he proceeds to leave our faction to go somewhere else and gave no notice to us or up the grapevine, so he lied and on top of that he left without anyone knowing. concluding this nigga aint get no job..
  8. im very sorry gabagool, pls unban me. pls diverge administrasion pls unban me.
  9. you did not retire we were not okay with it you texted in the wrong channel and left without any permission, you also did not get a job you've been on grinding coke in kosher for 12 hours.
  10. Edit your appeal using the template found below. Also as the member of staff who oversaw the PK, you were killed for leaving the faction and breaking faction rules. I've asked for the person who issued the orders to give further insight.
  11. i left a family WHEN THERE WE Ok WITH IT like i retired and everything and they still pkd me
  12. The PK suggestions are aimed to combat abuse(i.e pk hunting) and to balance the entirety of mugging that, imo, is balanced on the mugger's side.
  13. Yes aka if the mugger is not careful and is caught by a third person that knows the person getting mugged, it's a PK. That's because if that is not the case then there's 0 risk for a mugger. For the person getting mugged, i am suggesting an even worse punishment than the mugger. I am saying that the option of retaliation while a gun is pointed at your face and you're alone is completely unrealistic and should instead be treated as a FailRP and NITRP ban.
  14. Would make the brick grinders happy +1
  15. Overall good guy we a pretty decently long talk where he explained his motives behind wanting to become staff. Overall would be a great staff member massive +1
  16. Finding IC evidence will be really difficult, as they happen randomly to people who are usually alone, pulling out a camera during a mug isnt it and if people are nearby then you cant mug a person. The only thing that really ties someone to a mugging is if they take a specific item from them (typically clothes) that they are known for only wearing and they try sell it and get caught with it with poor excuses for why they have em. But yes i agree. It may make sense to extend mugging to, instead of 15 minutes cooldown, to something more like maybe hours long or, heck, maybe a day even. But to negate the fact someone can 'be offline for the duration of this timer', what if we impliment that **once someone is mugged and a timer has officially started, the timer only consumes time via playtime (i.e the mugger has to be online for the timer to go down)** So if it's like 6 hours, they need 6 hours of playtime to avoid the mugging. But when it comes to being PKd, then perhaps they can only be PKd by someone they mugged only (to negate being PK'd if they were killed by someone else during that time). This would definitely make mugging more difficult in the long run for muggers as they would have a longer cooldown which they must be online to serve.
  17. -1 All I can see here is the bare minimum roleplay standard. You knew your intentions, and now your only panicking about it because you got caught. shame.
  18. Neutral. I believe many, if not the entire community, has some sort of grievance with the current mugging system. I believe this suggestion to remove clothing mugging is a good idea and I can agree with that, but I fail to understand the thought process with removing and changing the FearRP aspect of mugging. From your FearRP changes that you're suggesting, it seems to me like you're attempting to make it so that it is physically impossible to prevent yourself from getting mugged once it has been initiated, while also removing all of the PK risk. Mugging is not necessarily an aspect of the server in order to be a primary way of making money, but to add a risk factor to the server, where slipping up in the wrong area could lead to you losing money or your life. From the way I am interpreting your suggestion, you are wanting to remove this risk factor almost entirely, only allowing for PK's to be administered when someone comes randomly to the defense of the victim of the mugging, which in my opinion will do nothing but encourage discord metagaming to prevent a mugging from occurring. The current mugging system is well balanced in my opinion. As a consequence for absent-mindedly walking through dangerous areas of crime ridden cities, you have some items robbed off of your character. If these items are imperative to your character or if they hold a high enough value, you actually have an opportunity to try and prevent them from being stolen, albeit you may be permanently killed for doing so. In my opinion, the mugging process itself is completely fine. The issue presented about mugging 99% of the time is that people get upset and claim that mugging once or twice a week is "minging" and "mugging abuse", and get upset when they're caught not being careful in bad areas. Changing the clothing aspect of mugging to increase realism would be a good change to roleplay in my opinion. Stripping people naked in alleyways is pretty unrealistic when you're trying to sell their clothes.
  19. +1 we need someone to bully in the city its been so stale
  20. -1 I usually give all applications the time of day, but considering that you couldn't be bothered to put basic information or even take the time to figure out how to edit your application to fix it, not sure you would be a good addition to staff. Maybe you'll come around and figure out how to troubleshoot the forums in the coming days or weeks before applying for staff again, if that even happens.
  21. Yesterday
  22. adam

    rico

    this just makes no sense, have whoevers writing it not be retarded
  23. adam

    rico

    ummmmmmm
  24. "-If a person is alone and held at gun point during a mugging, any attempt at retaliation should be faced with a FailRP and NITR punishment. -A person attempting to mug someone is to be PKed ONLY by a person or a group associated with the person being mugged while the mugging is taking place. -If there is more than 1 mugger and a person or group associated with the person being mugged attempts to retaliate(aka each party has more than 1 person involved) that should escalate to a "group conflict" where no PKs are administered." So you are saying that the mugger gets PKed for getting killed, but not the guy that gets killed by the mugger if he pulls out a gun on the mugger. I think you said fair rules but I don't see them. -1
  25. Hear me out here....if someone mugs another person and that person has undeniable IC proof that theyre the mugger WHAT IF they could send a hit on them anytime after the mug as long as they have undoubtable IC evidence (video of them in the act of mugging their faction members / video of the person bragging of the mugging etc) mugging overall has very little repercussions after the 15 minutes and if there was a long term risk, there would be more natural mugs with actual sense around it not just bragging in advert/ic to the factions face about doing the act because of the fact nothing can happen after the 15 minute point which just makes 0 sense in RP aspects just a brainstorm and even if this was in place itd be very rare to truly get ic proof that theyre the culprit UNLESS they act completely reckless (which is usually how it goes today) this change would just make people actually not act retarded after the fact and actually have more strategic values of masks, staying low key instead of shit talking/bragging to the people they mugged, working with people and not just going around mugging every person in sight etc this is would also create a more natural escalation / drama around factions
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