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Revamping conflict rules


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I think we need to rethink how faction escalations work. Right now, faction RP feels stale, conflict is rare, and High Commands are frustrated. The larger factions that make up much of the player base rarely get action outside of racket events, which only happen every six months. All year it has only been shitty factions doing their meaningless civil wars. 
   I believe a big reason for this is that escalations are treated as something that always lead to a war. Most factions dont want to go to war over minor disrespect, but they still want to be able to retaliate without risking being cooked for fail escalation.
    I think we need a middle ground between doing nothing and starting a war-

My suggestion is to allow minor escalations with valid clips and approval from a regular admin, without requiring an active UA approved war. Examples could include property tagging or trashing, targeted muggings, and potentially firebombings, all with clear restrictions.

Offenses can be: Verbal Disrespect, Physical Disrespect, Muggings, Threats, ect.
With clips of said offenses admins can approve the next step of escalations. 

-Getting kicked out of a restaurant can cause that restaurant to get trashed.

-Verbal disrespect depending on the severity can cause a group beat down.

-Physical disrespect can cause a targeted mugging.

-Failed sit downs can cause fire bombings that wont cost the faction millions of dollars, or raids that don’t cause PKs. 

Small beefs involving property taggings or trashings can move to failed sit downs that can lead to medium escalations (fire bomb, raiding, ect.)
After these conflicts occur and play out whether ending in pending sit downs, or shoot outs leaving people hospitalized the factions are not to engage for a set amount of time. Retaliation windows can only be open for so long. 

To prevent abuse, these escalations should require evidence, have clearly defined limits, and be logged so staff can identify patterns and determine when a larger conflict is justified. This keeps staff involved without requiring UA to handle every minor dispute.

The goal is: let factions have beef, let them respond to it, and let RP develop naturally. We need more opportunities for fun and engaging faction conflicts that do not need to result in  war. I am sure there is holes in my thinking and ways people will abuse that need to be covered but I just think a change is needed and would be great to see for everyone<3

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1+

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No meaningful wars with big factions happen because your all in a mega alliance

 

if anyone looks at you funny they get mass embargo’s 

Edited by Mickey Lunestra
Second part added
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Cough cough high table

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go back to the kitchen and never consider sharing your shitty opinion again, thanks.

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1 minute ago, Akira said:

go back to the kitchen and never consider sharing your shitty opinion again, thanks.

That was tuff ⚰️

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Just now, .SJ. said:

That was tuff ⚰️

you think so? im kinda disappointed in myself for forgetting to tell her to do the dishes as well

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13 minutes ago, Akira said:

go back to the kitchen and never consider sharing your shitty opinion again, thanks.

get stabbed again fn 💀

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1 minute ago, Jennay said:

get stabbed again fn 💀

cq6lOHtk.thumb.gif.b97abf1e80875715a5067cec8114e771.gif

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@Akira how about going back and studying instead of being a dirty cockroach on the internet.

Andy.png

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I actually like this idea. it'd add more to the RP Loop than just standing AFK Somewhere waiting to brainrot with shipments

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15 minutes ago, Toast said:

@Akira how about going back and studying instead of being a dirty cockroach on the internet.

Andy.png

oh buddy i graduated, sent proof of my diploma to your DMs fresh trim😂 

Edited by Akira
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