Cookie Baker Posted 32 minutes ago Share Posted 32 minutes ago When during a gang war or other violent confrontation, but propose specifically because of the last racket war, people wear the same kind of outfit, and you just saw your target, or if you just saw somebody in the exact same getup open fire on you, and moments later (seemingly) that same person comes up and you gun them down, let that be an ICly valid situation instead of RDM, only when; - Their faces are covered up or identical; - Their outfits are identical or incredibly similar, with the most prominent differences being a ring, wristwatch or a bandana on the head - Within 45 seconds, to within one minute and a half, this second person was identified as the first, mistakenly, and it is either reasonably believable to staff, or ON VIDEO (If the person who got shot in a "Reason to Believe" scenario had a clip that would imply no involvement with the person the killer was after, then they must be comped, and staff will see if it qualifies as random or Reason To Believe) Pros: this reduces the effectiveness of wearing ambiguous, uniform clothing during racket wars or other violant confrontations, diversifying the crowds and allowing for identification of the target more easily, reducing RDM. Cons: This means a faction uniform or another person wearing a near identical or completely identical look, including their face, is going to be subject to being shot randomly. Link to comment
xDutchCat Posted 12 minutes ago Share Posted 12 minutes ago I disagree. In my opinion it was due to players incorrectly checking if they even were carrying a package or targets just walking in the line of fire. Within these events staff go light with punishment, depending on the severity and if it was deliberate or not. When I saw some clips people just didnt step close to confirm if they were carrying the package or not. Wouldnt it be a bit odd that we'd have to enforce on what players can and can't wear? Link to comment
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