Jump to content

Faster options for PK's if you plan and prepare ahead of time.


Adka

Recommended Posts

Perma Kills, most of us have done them on a criminal char and basically every cop gets one or 2 and displays it in their description alongside the amount of plea deals they've gotten for white shirts trespassing. But PK's are done in a bunch of ways all with differing amount of risk involved. 

I think there should be some extra options to PK people but only if you've put in the time and effort to plan ahead, on the other end, I also think there should be punishments for PKing someone quick and easy just off the streets. 

OPTIONS FOR PLANNING AHEAD 
Something simple like concrete shoe's would be nice, but you can't buy them, it needs to be something you go out and trade for. While it would probably something a bit more niche in practice, it would be the perfect thing for planning ahead as there's no blood, there's no casings and the body basically cleans itself up. 

 

Another option could be placing a sock over your gun, I'm not sure how it could be implemented but it would basically delay when the casings drop to the next time you reload, again this is just kind of a "This would be cool" kinda option. 

PUNISHMENTS FOR THE QUICK AND DIRTY 
First of all, forensics should have more ballistics options, as there is a unique print from the rifling of a gun left on a bullet after it is fired. So forensics should be able to take the bullet out of a body and store the ballistics from that round incase they find the gun later, thus being able to close cold murder cases. 

Next would be if your character is winded (Out of stamina or recovering and unable to run) I think there should be a chance that you drop the casings when you try and pick them up and need to do the whole casings pickup wait again. 

Overall, most PK's are seemingly done just out on the streets (I know there's a bunch that happen behind closed doors that I don't know about but shush) and they OFTEN just fall under cold cases, never to be solved. As of now, there's more ways to get fucked over if you plan ahead rather than just go out and do it, which seems completely backwards.

And before people start saying "This is Mafia RP" I know, but the way things are, it looks more like "Street gang RP."

  • Like 4
  • Dumb 1
  • Funny 1
Link to comment
1 hour ago, Adka said:

Perma Kills, most of us have done them on a criminal char and basically every cop gets one or 2 and displays it in their description alongside the amount of plea deals they've gotten for white shirts trespassing. But PK's are done in a bunch of ways all with differing amount of risk involved. 

I think there should be some extra options to PK people but only if you've put in the time and effort to plan ahead, on the other end, I also think there should be punishments for PKing someone quick and easy just off the streets. 

OPTIONS FOR PLANNING AHEAD 
Something simple like concrete shoe's would be nice, but you can't buy them, it needs to be something you go out and trade for. While it would probably something a bit more niche in practice, it would be the perfect thing for planning ahead as there's no blood, there's no casings and the body basically cleans itself up. 

 

Another option could be placing a sock over your gun, I'm not sure how it could be implemented but it would basically delay when the casings drop to the next time you reload, again this is just kind of a "This would be cool" kinda option. 

PUNISHMENTS FOR THE QUICK AND DIRTY 
First of all, forensics should have more ballistics options, as there is a unique print from the rifling of a gun left on a bullet after it is fired. So forensics should be able to take the bullet out of a body and store the ballistics from that round incase they find the gun later, thus being able to close cold murder cases. 

Next would be if your character is winded (Out of stamina or recovering and unable to run) I think there should be a chance that you drop the casings when you try and pick them up and need to do the whole casings pickup wait again. 

Overall, most PK's are seemingly done just out on the streets (I know there's a bunch that happen behind closed doors that I don't know about but shush) and they OFTEN just fall under cold cases, never to be solved. As of now, there's more ways to get fucked over if you plan ahead rather than just go out and do it, which seems completely backwards.

And before people start saying "This is Mafia RP" I know, but the way things are, it looks more like "Street gang RP."

Quite frankly this entire posts just seems like youre advocating for police to have even more ways to fuck over crim RPers when its already bad enough as it is 

  • Helpful & Informative 1
Link to comment

Anything but locking in and playing the actual fucking game. Everybody wants to reinvent the wheel before they even learn how to pull the cart with horse.

  • Like 1
  • Disagree 1
Link to comment

I should be able to turn the gun on myself after I murder my whole gmod mafia roleplay family. 

  • Wine 1
Link to comment
12 hours ago, Zqrxz said:

Quite frankly this entire posts just seems like youre advocating for police to have even more ways to fuck over crim RPers when its already bad enough as it is 

Advocating for crim RPers to use their brains instead of just killing people on the streets?

Again, Mafia RP, not Gangster RP 

I'm saying there should be actual balance when killing people, you do it quick and sloppy? Yeah the risk should be WAY higher 

You do it slow and methodical? You should be rewarded with a quick disposal and low risk

Edited by Adka
Link to comment

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...