vel0city Posted 2 hours ago Share Posted 2 hours ago As many of you may already be aware, there has been a noticeable influx of “hitman” characters among various factions on the server. I would like to suggest that players should only be allowed to PK someone within a faction if the character performing the PK is set as their Main Character. The intention behind this proposal is to discourage players from freely cycling through disposable characters or creating new ones solely for the purpose of PK’ing others. When characters are treated as expendable tools, it undermines the risk and consequences that PK is meant to carry. Currently, some of these hitman characters do not even bother to pick up their own bullet casings or take basic precautions, because there is little to no fear of losing the character if they are identified or killed in the process. This ultimately weakens the purpose of Counter-PK mechanics, as the individual carrying out the hit has no meaningful attachment to the character being used. Requiring PK actions to be carried out only by a player’s Main Character would restore a sense of risk and accountability, ensuring that those involved have something meaningful at stake. For clarity, this rule should only apply to faction-related PKs. It would not apply to fail-mug situations or other forms of PK outside of faction conflicts. 4 1 2 Link to comment
Bullets Posted 2 hours ago Share Posted 2 hours ago (edited) -1 The real life Mafia had expendable men from all around the world depending on the race of the crime syndicate. Like for Italians they had zips from Italy come to America to murder somebody for them if they didn't want to risk their own men getting pinched or whacked, take The Tailors from the Sopranos for an example they were zips brought from Italy to be hitmen , when the war between the two families was happening they sent an Asian zip to go take care of a guy. It's just part of the roleplay and I honestly think taking away that aspect of the Italian Mafia it closes a lot of doors. I can see where you're coming from on this but it really doesn't make a difference in the long run because at the end of the day somebodies dying. Edited 1 hour ago by Bullets 2 Link to comment
Jennay Posted 2 hours ago Share Posted 2 hours ago I feel like instead of it being Main locked it should be a minimum amount of char play time. Locking it to main would suck for those that don’t get to enjoy those mechanics or certain types of rp that they may not be able to do on their mains. Having a minimum amount of play time on a char would force individuals that try to abuse to actively put effort into their char and that faction. 2 Link to comment
RevampedRebel Posted 2 hours ago Share Posted 2 hours ago If you're gonna pk someone's (potential) main, you ought to have the same amount of skin in the game. 1 1 Link to comment
vel0city Posted 1 hour ago Author Share Posted 1 hour ago (edited) 32 minutes ago, Jennay said: I feel like instead of it being Main locked it should be a minimum amount of char play time. Locking it to main would suck for those that don’t get to enjoy those mechanics or certain types of rp that they may not be able to do on their mains. Having a minimum amount of play time on a char would force individuals that try to abuse to actively put effort into their char and that faction. That could very well be a good alternative to my original suggestion. 30 minutes ago, RevampedRebel said: If you're gonna pk someone's (potential) main, you ought to have the same amount of skin in the game. What I’m suggesting would apply to everyone. Even if you are PK’ing an associate or an intern, the person doing it should still be taking some risk themselves. As an enforcer or senior member, it shouldn’t just be outsourced to a random player who mainly plays a different faction, logs on to kill someone, and then immediately switches back to their main character. Edited 1 hour ago by vel0city Grammer Mistakes Link to comment
vel0city Posted 1 hour ago Author Share Posted 1 hour ago (edited) 31 minutes ago, Bullets said: -1 The real life Mafia had expendable men from all around the world depending on the race of the crime syndicate. Like for Italians they had zips from Italy come to America to murder somebody for them if they didn't want to risk their own men getting pinched or whacked, take The Tailors from the Sopranos for an example they were zips brought from Italy to be hitmen or even when the war between the two families was happening they sent an Asian zip to go take care of a guy. It's just part of the roleplay and I honestly think taking away that aspect of the Italian Mafia it closes a lot of doors. I can see where you're coming from on this but it really doesn't make a difference in the long run because at the end of the day somebodies dying. Good point and thank you for the reference, however, in real life those individuals were still part of the organization or directly tied to it, and there were real consequences if something went wrong. On the server, however, what often happens is players use disposable characters whose only purpose is to log in, PK someone, and then disappear for weeks or switch back to another faction’s character. Edited 1 hour ago by vel0city Grammer Mistakes Link to comment
Bullets Posted 1 hour ago Share Posted 1 hour ago 34 minutes ago, vel0city said: whose only purpose is to log in, PK someone, and then disappear for weeks That is quite literally a zip, Im not entirely sure how much you know about the mafia but zips that carry out hits DONT stay around to get caught, they more than likely never return. Their whole purpose is to be an unknown, they have no records or finger prints and that is for a reason, so the family they just killed for doesn’t A. Get tied to the murder or B. Get caught doing the murder. It’s fairly simple to comprehend, in my opinion there isn’t many ways you can spin a suggestion to make zips sound like a bad idea Link to comment
Gr1mmy Posted 26 minutes ago Share Posted 26 minutes ago (edited) I think restricting Pks / Mugging to Char Playtime would be very nice. However I disagree with the idea of it being your main character only, as I and other people like to have characters in different factions and contribute to more than one roleplay at a time. If I'm promoting good RP I don't see why I'd have to break character when given orders to say 'This isn't my main character'(s) etc, even if it's in terms of ooc messaging, as it immediately kills the roleplay in that scenario I mean, imagine. There's an intern minging and you go to someone to give them orders, you roleplay it out. Follow all the rules and all the guidelines, only to learn that they infact, can't do anything for you. Because their main character is elsewhere, it immediately ruins all that roleplay leading up to the scenario However. Being forced to have 1 Week or 2 in Char Playtime would be nice in my opinion, to limit the ZIPS Who have no RP Backstory / RP in the server. If this were implemented of course. Edited 25 minutes ago by Gr1mmy Link to comment
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