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Racket perms/Faction management system


krokie

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PART ONE, Racket Perms.

 

Revamped rebel posted something similar in his recent suggestion but I think it needs fleshed out and a place to be discussed separate to the conversations about RICO/FBI.

For a long time people have racket abused and used gun rackets against faction rules for a variety of reasons. Sometimes it's just for money and sometimes it's so that they can have easy access to guns for mugging. And while I believe the char play time restrictions help, I don't feel they are enough in some cases. Especially considering there is no way to track who ordered what by "asking the vendors" (viewing an IC shipment log), which could then be acted upon if faction rules were broken. Both the IC issue of ordering against factions rules (which makes no sense ICly for the vendor to go along with), and the OOC issue of racket abuse can be solved by giving factions the ability to control who can order what. This could be the faction only giving the perms to someone after a certain time period, or it could be based on ranks. Either way I see multiple major reasons factions should have control over this:
TRUST; Trust is a massive thing within criminal organisations across the world. It only makes sense that a massive organisation would refrain from immediately allowing their newest members to have access to their arms/drug trafficking network, or at least the full extent of it.
RACKET ABUSE; With the last set of racket changes, we had been seeing characters join into factions to gain access to the more sought after guns. While yes this is handled by staff, having this system in place would allow FLs to decide to stop ANYONE from ordering a gun they did not want to be ordered without their blessing. This would completely eliminate racket abuse.
ROLEPLAY; Having less people who act erratically armed after just a week or so on the server would improve roleplay. Additionally if an associate had gotten his only couple of guns because he was given them by someone who trusted him, then he would be more hesitant to cause a gun fight and more likely to continue the confrontation with words or with melee weapons. It would also make being armed more of a status symbol. People would know you were either trusted by your organisation or had been around for long enough to get a gun on your own. This would all push for more melee brawls without completely reducing the amount of guns in the economy. I know a lot of people on here enjoy melee fights and that includes me. If there is RP involved I will choose to exclusively use melee against someone who is unarmed/only has melee. 

It would require a new UI that I will discuss in part 2 below. The ability to give permissions could be granted as a new flag that the FL could give (HC perms in the example image) or as a new addition to the already existing capo flag (pk perms). From an RP perspective I fully believe it makes sense, It's the equivalent of talking to your supplier/smuggler and giving instructions of who to provide product and receive payment from. People would be given perms to order specific weapons/drugs/attachments via one or a mix of these:

1- A full list of names, charIDs or preferably both that includes everyone who has been whitelisted. I believe this information is completely reasonable to be provided by the UI.

2- The list only shows the names of people that the person using the command has the F3 of. 

 

PART TWO, Faction Management System

 

This is the main part of the suggestion and would be where the racket permissions are controlled, however it would also have additional faction management options. Things like unwhitelisting people, managing recruit/capo perms and the additional idea of managing access to faction WLed cars through it. Again the idea is that the FL could give perms to access the UI so that their HC/MC could give people more permissions/access as they climb the ranks. 
The UI for all of this would likely be based on the bank user management UI, however it'd be best if permission changes were saved upon closing the menu rather than it auto-closing after every change (as the bank one does).
Most of this could stay the same aside from obviously changing what the permissions are. A secondary dropdown would be good for either giving permission for each individual weapon or for each type of weapon; pistol, shotgun, smg, rifle, class 4

image.thumb.png.036c2336e41b5140d6c80b7b9a166632.png

 

 

Ultimately the form this is implemented in doesn't matter. It's just something that would allow faction leaders to have genuine control over their hard earner rackets.

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+1, Would essentially remove ever worrying about racket abuse and allow us faction leaders to introduce a more progression-based system as you unlock more things with time/rank

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Yeah this should've been a thing already, makes sense RP wise. I mean the timer on getting into the racket as a new WL member is like an hour I think which is nothing so a fully implemented system would be great. Big +1

Edited by Geo_Zeus
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