Jæcob ッ Posted 20 hours ago Share Posted 20 hours ago (edited) Events are an important feature in any Garry's Mod Roleplaying server. Whether that's DarkRP, MilitaryRP or MafiaRP, they play a key role in maintaining player engagement and overall boost the entertainment of the server. Currently, gamemasters do exist in Diverge, but the position is extremely limited to staff members. While I do understand the safety precaution behind this, possibly altering a few permissions, requirements, and releasing it to the general public could fix the lack of events in the server. I hold previous experience being a player, a staff member, and a gamemaster in Diverge, aswell as other servers. When it came to having a preference between them, I found that I liked being a gamemaster more. Doing things like planning events, coordinating attacks, and creating chaos while not worrying about ticket count felt rewarding and relaxed. There are also a lot of players that share the same values of creating better roleplay, but don't want the same responsibilities of the average staff member. However, these kind of permissions can't be given to any average person. Gamemasters should understand server dynamics, the roleplay style UA looks for, and how the server works. I'd recommend listing specific requirements such as outstanding playtime, good/realistic ideas for events, clips of good roleplay scenarios they were in, etc. It can be just like the moderator application, but more in-depth (The gamemaster application staff uses would be a good base). I always found gamemaster requirements to be a lot more difficult than moderator, as a gamemaster could MAKE OR BREAK the experience of a player. Example(s) of this include: > Making playtime requirements upwards of three weeks to a month minimum. To add on from what I've said before, I felt as I got the best grasp of server dynamics when I was close to a month playtime. I also believe making it a longer playtime requirement could restrict applications to more trustworthy/committed players applying. > More long answer questions. People applying for gamemaster should be more than capable of typing a few paragraphs with clear ideas and good grammar. > Critical thinking/problem solving. Listing situations on where events could go wrong, and seeing an applicant's thought process on how to roleplay a "fix" could prove itself useful. There can also be alternatives for overall permissions given to gamemasters. They obviously shouldn't be able to punish anyone by any means outside of basic kicks (in case of minges that involve themselves too much in an event). The admin spawn menu can also be very limited, unless a certain ranked staff member+ does a togglable ingame command to allow more free use of it, which can prevent any abuse/exploiting. Edited 20 hours ago by Jæcob ッ 6 2 Link to comment
Bullets Posted 20 hours ago Share Posted 20 hours ago (edited) +1 GM's dont do enough random events Edited 20 hours ago by Bullets 1 2 Link to comment
DuckVader Posted 20 hours ago Share Posted 20 hours ago +1 lots of non staff members who could create some good RP as GMs without the requirements and responsibilities of staff 2 Link to comment
Z67H Posted 20 hours ago Share Posted 20 hours ago Most events i do are not server wide it's super chaotic to do one where everyone knows there is one going on Link to comment
Thomas Posted 19 hours ago Share Posted 19 hours ago +1 Gamemasters are very important to the server at the right level. Having gamemaster experience in other servers and in the MafiaRP gamemode itself, having an inactive gamemaster team is not very fun. There is only so much RP that can be done on the server, and having more GMs would bring more RP to the server's life. 1 Link to comment
Jæcob ッ Posted 19 hours ago Author Share Posted 19 hours ago (edited) 51 minutes ago, Z67H said: Most events i do are not server wide it's super chaotic to do one where everyone knows there is one going on As one person, you can't be at multiple places at once, which is understandable. But, having more committed gamemasters could help ease the level of stress and improve structure during server-wide events. I'd also still expect a heavy amount of "mini-events" for factions like stealing cargo vans/shipments, boosting cars for later event use, hits on corrupt government officials, etc... Real mafia shit like that is always peak to me anyways. Edited 19 hours ago by Jæcob ッ 1 Link to comment
Omerta Posted 14 hours ago Share Posted 14 hours ago I have played games with RP servers that used “RPA” Roleplaying Administrators who exist with the lowest level permissions simply to do RP events and help mediate RP scenarios; could even help mitigate some of the lesser staff tickets that Admins don’t want to deal with or don’t require as much oversight. +1 at the very least to OP. Great ideas, for the most part, if not entirely great. Link to comment
Pendred Posted 9 hours ago Share Posted 9 hours ago If you want to become a game master then you can apply for staff and then apply for GM. The standards for neither are not unreasonable. Unfortunately the permissions that come with being a GM mean it's not something we can just dish out without you first being a member of staff. You could very easily be a GM main as a staff member and fulfill the 20 tickets a week requirement just from tickets related to your event. Although this wouldn't mean you're exempt from other staff obligations. If you want events for you or your faction, there are a number of current Gamemasters who will happily arrange that for you. Just open up a UA ticket in Discord. 1 Link to comment
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