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Holiday

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  1. This keyboard warrior who so happens to also be a forums warrior should've looked at the ongoing popularity of this conversation, evident by other threads talking about this same thing. The world doesn't revolve around you bud.
  2. I've been asked to take my comment on the outstanding post and publish my own thread regarding this topic, enjoy the read Think about it, Take the average player who joins MafiaRP. They go through life trying to dodge police interactions because they know that could lead to a slippery slope resulting in a Felony which limits them severely, and oh God, everyone's avoiding that looming PK sentence. The average player is evading the police awhile navigating years of interrelated MafiaRP politics where he is walking on eggshells trying to climb the ladder of Diverge. Doing so involves participating in activities that could very well get him killed such as events like this past weekend. So he stays in line, doing whatever he is told to do and not stepping out of line. If he wants the capability to even challenge someone? He needs to grind at least 2 hours to acquire enough money to buy his first gun, losing it on each death that may or may not be compensated for RDM. Grinding and grinding for the other luxuries in life. **THAT** is how a criminal prevents himself from being PK'ed -> Keeping his head down, and grinding. A cop? Gets recruited as a cadet, has to go through training that is immediately overridden by the "status quo" of the bad habits of current street cops who often tip toe the line and sometimes might "push the envelope" of police conduct. Those are the ranks he's being raised in, fearing no evil, no threat of the end of his life. Police are living life on easy mode, like a doe that has yet to leave their mother. The police don't need to grind, they have no incentive to grind. They have one purpose -> spin the perpetual door of LegalRP. "Hook them and book them." I suggest the following: Make a couple PK rules prohibiting the occasional event of a police officer steps out of line, like a criminal does, which results in a PK.
  3. Think about it, Take the average player who joins MafiaRP. They go through life trying to dodge police interactions because they know that could lead to a slippery slope resulting in a Felony which limits them severely, and oh God, everyone's avoiding that looming PK sentence. The average player is evading the police awhile navigating years of interrelated MafiaRP politics where he is walking on eggshells trying to climb the ladder of Diverge. Doing so involves participating in activities that could very well get him killed such as events like this past weekend. So he stays in line, doing whatever he is told to do and not stepping out of line. If he wants the capability to even challenge someone? He needs to grind at least 2 hours to acquire enough money to buy his first gun, losing it on each death that may or may not be compensated for RDM. Grinding and grinding for the other luxuries in life. **THAT** is how a criminal prevents himself from being PK'ed -> Keeping his head down, and grinding. A cop? Gets recruited as a cadet, has to go through training that is immediately overridden by the "status quo" of the bad habits of current street cops who often tip toe the line and sometimes might "push the envelope" of police conduct. Those are the ranks he's being raised in, fearing no evil, no threat of the end of his life. Police are living life on easy mode, like a doe that has yet to leave their mother. The police don't need to grind, they have no incentive to grind. They have one purpose -> spin the perpetual door of LegalRP. "Hook them and book them." I suggest the following: Make a couple PK rules prohibiting the occasional event of a police officer steps out of line, like a criminal does, which results in a PK.
  4. +1 I am surprised this application has not been accepted yet, the potential of roleplay would be astronomical.
  5. Hello, Let me start off by saying that I am a returning player looking for a unique way to start a business and make money. However, I was perplexed by my recent discoveries. The only methods of earning cash is through player owned businesses, which is great. But, I expected that returning after more than three years the mundane tasks of running a restaurant and or grinding shipments would've been added onto. Of course, player backed businesses are the backbone of this economy. However, I would love to see the server attempt to expand upon the current businesses. Correct me if I am wrong, because I might be after returning from 3 years. The last significant "Quality of Life" update that I have seen was the "Jailer NPC" that the Police Department received way back when. I still have my infamous BAR-Certified Character. Which leads me to lean towards starting up a Law Firm, however I find multiple quality issues in this section of roleplay which should be widely considered as so vital and interconnected to other parts of roleplay such as PoliceRP, CourtRP, etc. And should not be overlooked. 1. Money: Ability to charge fees to the defendant represented = Right now, cops are reluctant to uncuff criminals in the cells, and that doesn't guarantee they have the money on them. 2. Place of Operations: With the removal of World Corp, it is hard to find a good place to discuss legal matters. Something small, like a small little hole-in-the-wall room for law firms to own. I could probably think of many other ideas to help revitalize this section of roleplay, let's just start with these two.
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