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  2. I think the server could greatly improve immersion by expanding the available roleplay animations. Instead of needing to create entirely new animations from scratch, it might be worth looking into pulling animation data from frameworks like Clockwork HL2RP or similar Source RP schemas that already have large animation libraries built out. A lot of these frameworks already support things like: Smoking animations. Wall leaning. Notebook writing. Radio use. Searching/patdowns. Injured idles. Sitting variations. Hand interactions. (handover/receive) Investigation poses. Since these already exist within the Source animation sets, it may just be a matter of integrating or porting the animation tables rather than creating entirely new ones. This could save development time while still expanding RP expression. Why this would help: Right now most interactions are just characters standing still during conversations. More available animations would allow players to show emotion, status, and intent through body language instead of only text. This would especially benefit: Mafia meetings. Police investigations. Business RP. Interrogations. Street interactions. This could allow Diverge to quickly expand RP immersion without major development overhead. The goal wouldn't be feature bloat, just giving players more tools to visually roleplay and make interactions feel more alive. Please give your thoughts on the matter below, your opinion is valued and appreciated. Thank you.
  3. Did you chatGPT making this thread dude
  4. Aware and will be fixed for next map update
  5. Draqo2x

    Alleyway Bug V2

    There's a physics bug in the alley section where the ground transitions from a slope into a flat area (the section with the manhole cover). When walking across this spot, player movement suddenly changes and it feels like you're standing on a sloped or low-friction surface even though the ground appears flat. Walking over the flat patch causes your character to slide forward/abruptly stop. You cannot immediately stop moving/sliding until you leave the area. Movement feels like you're hitting a hidden ramp or ice surface. Vehicles react like they hit an invisible object or bump. Likely cause: This looks like a collision issue rather than a visual bug. The ground mesh is probably slightly misaligned, has overlapping collision, or a bad displacement seam. The physics collision likely isn't perfectly flat even though the texture is, which causes the engine to treat it like a slope. If rebuilding isn't possible, placing a properly aligned nodraw collision brush over the problem area could smooth out the physics and prevent sliding. These can help confirm the issue: vcollide_wireframe 1 mat_wireframe 1 cl_showpos 1
  6. Haven't had any issues with him, seems like a decent person from what I've heard.
  7. Thank you for applying to the Diverge Networks staff team! It is my pleasure to inform you that your application has been accepted. Submit a ticket on our Discord for training and to get setup.
  8. Thank you for applying to the Diverge Networks staff team! It is my pleasure to inform you that your application has been accepted. Submit a ticket on our Discord for training and to get setup.
  9. Thank you for applying to the Diverge Networks staff team! It is my pleasure to inform you that your application has been accepted. Submit a ticket on our Discord for training and to get setup.
  10. Today
  11. The trust between us and the player was fractured, there's no guarantee the player won't take the same actions should another opportunity present itself. If you are serious about returning please reach out in a support ticket in the discord. I have unbanned you from the discord. Your ban appeal has been closed for the time being.
  12. Grown ass man STILL arguing with a child btw
  13. God forbid a white boy puts some passion im his words
  14. Say what you wanna say, you don't need to act like a baby throwing a fit in EVERY single one of your posts buddy. Also neranderthal is not a word.
  15. People -1ing for "metagame" are just self reporting lmao. Bullets is way more qualified than most of these mods that have been accepted the last couple of months, he's been staff before without having a HC character and I also personally know about his cop character which he had in tandem with his HC character and him taking his cop character seriously is enough to squash all these metagame accusations. Long story short, Bullets cares more about the community than getting kicked out of it for some situational metagame BS. +1
  16. ?? its discord. you sit in a call . also i forgot i was in there lmao this kid lmao
  17. Grown ass man whos been sitting in a discord call alone for 30 mins in the server he is perma banned from btw
  18. So you admit you are a insolent child in a grown ups conversation? This is a argument. stop crying.
  19. that joke flew over your head more then missiles in gaza
  20. Grown ass man who got “groomed” at 27 btw
  21. Bc you yap to much ngl, you need to lower ur cortisol ong
  22. this is probably the most mature and civil debate/ discussion on a pk appeal i seen. I wish most appeals went like thsi.
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