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this is reverse psychology he says he wants us to -1 but in reality he knows people are gonna +1 him instead of -1
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Oh also forgot to mention, we have screenshots of you guys in a group dm chat. User who it was taken from deleted the chat when asked by staff to show it.
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You were participating in a mugging pipeline with 2 other people. Simply put, killem (iirc thats his steam name, I dont have the file readily available rn) was mugging a bunch of people on chars that were brand new, across multiple characters. Then, he would put the spoils into a bank account connected to you and one other person. Then, he would be added to the account on a new character and continue. This is an obvious case of you participating and benefitting from a guy using throwaway chars that have no value to mug people. Those accounts will be cleaned out of all custom items that were mugged before you return from your ban.
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calink changed their profile photo
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Removal of the comp command, and harsher punishments for RDM
Mmmm_Cookies replied to adam's topic in Suggestions
I feel like un-compabble weapons would help RP alot, it is so unbelievably easy to get a gun, especially if people know you/your voice. I could make a new char rn, with 0 dollars, and go ask for a pistol or even smg if im lucky. Even GM events could be more of a reliable source of weapons, I feel like people dont do enough GM events, because either theyre lazy or too afraid to get good rewards (having pk risks / police risks.) I mean imagine you gotta do a GM event to stock up on *good* weapons because you just lost a good handful of them to a shootout or something -
Removal of the comp command, and harsher punishments for RDM
Jennay replied to adam's topic in Suggestions
Idk i feel neutral but i lean more towards keeping the command. I can see how it can be beneficial for roleplay and it does make sense for melees to take on a more vital role (However i am not fist fighting a white shirt because they saw woman and thought funny haha punch woman i am unfortunately shooting homie in cold blood) but from my experience at least theres a majority amount of people thatll die from genuine rdm or vdm or just overall accidents and i dont feel like they should be “punished” further for that i guess. I also see the point of just dont always have a gun equipped only equip when necessary but i also don’t see a reason why i should unequip and re equip my gun a million times a day when grinding shipments and going through mugging areas. Idk if it gets removed not the end of the world but I think there should be more bans giving notes out is useless for people you know have malicious intentions. -
Makarov93 started following Why was i ban
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Your Character or Steam Name:Tova Tommy Your SteamID (Click to retrieve):moscoucossak_93 Your Discord ID#:Makarov93. Reason for ban: Mugging Pipeline Recipient | Metagame Length of ban:14 DAY Reason for appeal (dispute/apology): Sorry. but i don't understand why i was ban. I trying to find the reason with explication of why i got ban, cause i have no information others then reason(don't understand what the reason mean). i got ban last night but i didn't play at the time of the ban and i don't know to what it's related to. can someone juste tell me so if need be i can make a valide ban appel Why should you be unbanned? Juste trying to know the explication before cause i got no information Additional Information (images, videos, etc): Don't even what's it's related to so i can't offer no information on my part
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𝓗𝓶𝓶 think you are on to something
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Removal of the comp command, and harsher punishments for RDM
Yuki replied to adam's topic in Suggestions
Honestly even tho this won’t happen(let’s be honest) the idea is fire -
Makarov93 joined the community
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Removal of the comp command, and harsher punishments for RDM
calink replied to adam's topic in Suggestions
If every RDM or VDM based comp goes in toe with a ban then the staffing will be working as it should be, so I'd definitely say that should be the new standard Ticket makers shouldn't expect to make tickets, and ask for no punishments for whoever killed them Comp = Ban = Comp -
YoBrotha changed their profile photo
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Hello, I am the man that mugged you, while yes you showed the place you were gunned down at, the mugging was initiated in the church cemetery in which I saw you go into alone, I pointed my Famas at you inside of the cemetery and told you to put your hands up multiple times. However, either through gumption or just pure obliviousness you just ran straight by me and refused to listen, which me shooting you abides by the mugging rules.
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Could also open up some cool attachments like weapon slings or something to decrease draw time etc? I think adding more to the gunplay, especially now attachments are back, would be great. I also think gun bags should show on your back, but not class as probable cause for a search by police Otherwise you can be interacting with a guy who has a whole AK stuffed in his trouser pockets, as far as you're aware
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lets go back to that man, the progress wheel would be nice
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YoBrotha joined the community
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Removal of the comp command, and harsher punishments for RDM
JJ_ replied to adam's topic in Suggestions
i mentioned this in staff chat but i’ll say it here as well for the masses, i feel as if that if weapons become uncompable, escalation would be more likely to gradually escalate, opposed to people jumping to shooting instantly. melees would be a much more viable option. would lead to better roleplay and better escalation (day to day and even large scale faction escalations) in my general opinion like 85% of the day to day escalations that happen in the street could be handled without the use of a firearm; it’s simply unrealistic for people to instantly jump to shooting. -
on cool old server we had two features that helped combat this: - when you switched to a gun in your weapon wheel it would start on safety and depending on the type of gun (big rifles had longer timer), it had a short delay on how quickly you could unsafety it, to mimic the time it would take to actually grab it and raise it - progress bar on equipping/unequipping weapons in inventory (a few seconds) if you guys put aside your own subjective opinions, features like these despite seemingly small would absolutely go a long way in increasing RP quality. It would force people into enhancing interactions, instead of resorting to taking someones head off if they look at you funny. Always been an advocate for this, and so should you all.
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just make it a requirement to do /me pulls out x gun forces players to roleplay (impossible for some)
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DopeAsRoe started following Hitman Role and Gun system revamp
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/me is reaching
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Hey guys adding onto Adam’s stuff with the removal of the comp command like we are actively arguing and going at eachother (staff) rn its crazy. I think there could be a new system in how guns work, pendred stated 90% of comps or something are due to people having weapons equipped ALL the time, and that is true, I mean I have a skorpion equipped at all times too, I’m guilty. Theres not a-lot RP wise you can go off of with equipping/unequipping weapons however. I think we should add /me’s for equipping a weapon, you aren’t allowed to go off the sound of a weapon being equipped in an RP sense (if I remember that correctly) and something like /me moves a 1911 into the waistband of my pants or something similar could really help in some cases like imagine you’re arguing with a guy, you see he equips a gun, and you really gotta think “is it worth it continuing with this, do I wanna take the risk of also equipping my firearm” (that maybe wont get comped) As it stands now, pulling a firearm is so incredibly easy, and most guns (that aren’t rifles) have near-instant fire times if they aren’t on safety, could make muggings, hits, shooting in self defense or escalation, firing at police, more of a calculated thing, and with the addition of a /me you could react in an IC fashion. If I think I’m about to die because a faction has a hit on me, and I hear someone equip a gun so I kill him, it’s RDM. If I *see* him equip it however… maybe not.
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Double it and give it to the next person
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Removal of the comp command, and harsher punishments for RDM
calink replied to adam's topic in Suggestions
If you are a staff member and you comp every ticket you get you should not be a staff member The best immediate answer is staff training and punishments for staff who are too lazy to investigate tickets fully- including not noting perps of rulebreaks -
Removal of the comp command, and harsher punishments for RDM
Mmmm_Cookies replied to adam's topic in Suggestions
Idk man Adam used to be a super, and UA, he’s got ball knowledge. It does state in the staff handbook we’re not required to comp at all even for RDM or VDM, unless its something completely out of control like a server bug, weapon comps are staff discretion. I should stop comping people just so theyre more careful -
oh man, what if these hitmen guys also enforced faction stuff and rules, maybe they could be called enforcers or something
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Removal of the comp command, and harsher punishments for RDM
calink replied to adam's topic in Suggestions
Yeah no one is getting comped for failing a gun fight, or RP escalation, I have literally never seen a ticket that suggests someone's tried to either This suggestion also doesn't consider actual RDM or VDM at all It's not whether you should 'consider the weight of drawing your weapon' when you get ran over from behind at mach speed by a random white shirt You're locked in on the specific instance of RDM baiting, that's not enough grounds to remove a system that is 99% of the time used for completely different scenarios -1 Terrible suggestion -
Removal of the comp command, and harsher punishments for RDM
bigwillyhumper69 replied to adam's topic in Suggestions
maybe we should start with stricter punishments on staff abuse first -
I thought it would be cool and much more "Mafioso", that in each crime family, street gang has an hitman who is sent by the Don and faction's superiors to kill the target, such as someone who has betrayed the agreements or someone from the enemy family or anyone who makes mistakes. But rightly the hitman must be given various information and must be sent ONLY FOR VALID REASONS.