RealLaCreatura Posted 17 hours ago Share Posted 17 hours ago (edited) Coups are a thing that have been happening quite often recently in Diverge. While I have never been PK'd during a coup, it seems atleast to me intensely unfair for players who have no stake, nor a side in a coup, to be PK'd before being even given a chance to pick a side. I suggest a few things for coups Elaboration on the rules. The forums are very unclear on the matter, Coup rules, atleast in my opinion, need clarity and their own section in conflict escalation or the PK guidelines, as there are many situations where during a coup a player might break a rule and invalidate a PK in the same way one might muck up a mugging by doing something wrong or get banned. Thus invalidating effort and nearly getting themself killed/banned for nothing. Things like "Reasonable doubt that a player is a couper/loyalist" should be introduced during coups, Making coup rules clearer, Not to initiate a coup. but what happens during a coup since the only real 'rules' of a coup are as follows: "● You must have more than half of your faction's high command support to overthrow your current leader. ● Once you've made your move against your don the rest of the faction may choose a side, this can plunge the faction into civil war ● The civil war ends when one side concedes or is wiped out. ● These PKs still need pre-approval [Make a SUPPORT ticket in the main discord] (THIS one is incredibly vague/not feasible, as you can't really stop and make a ticket when people are actively hunting you, or while you are actively hunting someone.)" (ADDITION) Rank Anyone below the rank of made is made exempt from being PK'd until they have publicly picked a side with staff or their leadership (since this is the first action people typically take during a coup.) or have stayed totally neutral (exempting them from PKing, or being PK'd by their family), They're Associates and as such don't have a stake in faction leadership (Same rules as leaving the family in PK rules. ) and it'd be unfair to an associate of a faction to be PK'd out of a faction due to something they had no say, nor control over. ● If they have left the gang/family without approval from the leader, while holding the position of made man+ (or appropriate equivalent), they may be subject to a PK. Entry level associates who are not made or deeply committed to the organization may leave without harm as their position is low and they know very little. (Security, waiters, doormen, drivers, etc) <You will be asked to provide evidence of rank> This does not apply if they have partaken in felony criminal actions, drug manufacturing/murder/robbery/etc that are directly related to your faction. (However these actions must be verified). Generally under most don's orders. (ADDITION) Racket Racket should be closed during Coups, simply due to the connections that ICLY supply you not wanting to be involved, similar to wars, Etc. Coups are potentially largescale and or have massive backings, even by other factions, they should be supplying you instead of your racket. Simply for RP purposes if not for making it so coups are a last resort. Thank you for listening to my ted talk. Edited 1 hour ago by RealLaCreatura Helps clarify my point a little bit. 1 1 1 Link to comment
RealLaCreatura Posted 1 hour ago Author Share Posted 1 hour ago 15 hours ago, KingJewMonaclu said: -1 mafia lyfe I didn't state the point clearly enough and mixed in my opinion with it, so you might have missed the point I was trying to suggest. Which is just 'clarify the rules for coups", Giving a small cushion for random players who are in every other manner said to have no stake in a faction is more or less just my opinion and frankly doesn't undermine the original point of clarification simply for nothing other than moderation and being able to do shit properly in order to prevent flubs/fuck ups due to a fella doing smth wrong., it's also not me saying "lalalala no lying lalala hugbox coup bad mafia bad NO roleplay!!!" of course, it's the mafia, people lie, people do XYZ, i'm not gonna act like people haven't snaked before and will snake again. But atleast a guideline of things should be fine, Unless I'm missing some sort of ancient forum post then theres really no guidelines except those listed previous. If Wars get their own spot, Coups should to, in just as much detail. since wars and coups happen alot. afaik clarifying the rules for something that can permanently shift the server, cannot be that controversial. Maybe it's the opinions I hold. Link to comment
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now