Hg0tros Posted 1 hour ago Share Posted 1 hour ago (edited) Hello, recently while i was recruiting people i realized something and i think this could use a rule change. Its about buying the company car after getting into the faction WL, then leaving right after buying it and still being able to use it. ● If they have left the gang/family without approval from the leader, while holding the position of made man+ (or appropriate equivalent), they may be subject to a PK. Entry level associates who are not made or deeply committed to the organization may leave without harm as their position is low and they know very little. (Security, waiters, doormen, drivers, etc) <You will be asked to provide evidence of rank> This does not apply if they have partaken in felony criminal actions, drug manufacturing/murder/robbery/etc that are directly related to your faction (However these actions must be verified). Generally under most don's orders. I aint saying somebody who just joined a faction should get PK’d over some small/dumb reason at all. People got the right to change they mind and i %100 agree with it. But at the same time i really feel like this rule needs a lil update or something added onto it because the current system people are allowed to joining every faction WL, buys their company car without ever touching the drug racket, then just leaves and repeats the same thing over and over. Dude could literally collect cars from every faction and there is nothing against that. And there is also the fact u already get like 10k to 15k for a 30 min shift. You get the company car and WL because after the job you basically say “yeah i wanna stay as a employee” They make it clear from the start how you gonna be parth of something (legal/illegal doesnt matter). The whole point is even if u aint see anything illegal, that still dont justify taking the car and leaving. In my opinion there is 2 ways to make this make sense. Either add faction WL company cars into the same category as touching the racket, or give factions PK rights over somebody once they get trusted enough to access those faction assets which is directly related to a faction. Realistically speaking, we are roleplaying 1990 southside New York mafia type shit. If somebody comes into your business, works there for like a day, proves himself enough to get inside, gets trusted with a company vehicle and paid for his shift, then suddenly goes “nah i dont want to work with yall anymore” or just straight up disappears with access to faction assets. There is no way people would let that slide back in the 90's. Cause at the end of the day, the company car is still faction WL only and represents the company itself. Example: a couple days ago i hired like 4 people, took their info, put them on pager, got them recruited, handed them company cars and paid them 15k, told them “if you need anything just hit me up” and literally like 5 seconds after leaving they left the faction, started riding around the city with OUR company cars, spent the money and were already on their way to do the exact same thing to another faction. Because of this kind of move, cops or other people might start judging the faction just because of the company car situation, even if he’s not working for the company that gave it to him anymore. Or, without needing to add more PK reasons, just make the company car that belongs to the faction WL cant be accessed by people who is not in the WL anymore. Im not saying every little thing should lead to PK, but faction vehicles are faction assets too. If you trusted somebody enough to get him in the WL, that already means they were involved enough with the organization. Even If the recruiter doesnt explains the Illegal side of the faction, the game already makes it very clear when you try to join the WL as full time employee means getting involved in an illegal org. It literally tells you this isnt some safe clean path, it comes with risks, you might lose your character, and you gotta protect your goals while knowing all that from the start. Otherwise people can just abuse this and get as many cars from multiple factions as they want. Long story short, i really think making a change on this would be okey, wouldnt feel weird at all. If anyone took the time to read this, i appreciate it. Drop your own thoughts. Edited 59 minutes ago by Hg0tros Link to comment
MrlogicNova Posted 1 hour ago Share Posted 1 hour ago some factions don't own there company cars so it could lead to factions doing some next level Investigation into a cop for having there car just to realise that thye bought it from the WL owner so this is a hit or a miss. 1 Link to comment
Mickey Lunestra Posted 58 minutes ago Share Posted 58 minutes ago I like using faction vehicles as a cop though -1 1 Link to comment
Canadian-bacon Posted 39 minutes ago Share Posted 39 minutes ago Nothing stops a faction who owns a FL car whitelist from doing one of two things to prevent this. Ask pendred to: 1. Change the price so the car isn't cheap and buying it is an investment for dedicated faction members. 2. Put a character playtime check when buying it to prevent fresh chars from abusing it and having them put some amount of time into the character/faction in order to buy it. Also deters alts I guess the idea that they may only spawn a vehicle from a WL if they are in the faction is interesting though i'm not so sure if that plays over well in the long run. Link to comment
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