Marshal Posted 5 hours ago Share Posted 5 hours ago Currently the warning you get when joining a Faction (shown below) is a blanket warning applying to all factions allowing no individuality in what factions stand for. What I am proposing is adding a box to this warning which the boss of each family can assign specific rules to which new recruits must agree to when joining a faction. This would allow factions to specify what they expect of their recruits so there's less surprise when people get PK'd for doing stupid shit. A few examples would be specifying that a certain faction doesn't allow mugging or allow drug trades etc etc. 2 Link to comment
calink Posted 5 hours ago Share Posted 5 hours ago (edited) Personally, I think it's on the faction to hire correctly and express their values through ic roleplay, not a pop-up box Nice idea but I think it just encourages laziness Edited 5 hours ago by calink Mistake 1 Link to comment
Jennay Posted 5 hours ago Share Posted 5 hours ago +1 Convenience -1 could see this causing less interaction during recruitment. People should be RPing and telling their new people the rules and expectations and not relying on a text box to do so 1 Link to comment
DiscreetRavager Posted 2 hours ago Share Posted 2 hours ago Currently seems there's a devide between how admins tackle the question on PKs for reasons such as leaving the family without permission. There's no doubt you can get that PK active, but then if that person appeals it seems to be a 50\50 shot per accepted and denied post. I think their needs to be consistency on how the staff tackles these PKs due to violation of these basic rules listed in a families Discord that I'm pretty sure most people directed their new recruits to. With that being said, I think this idea would straighten consistency on results of PK appeals within this subject. I don't think this is to replace people reading rules to new hires, I think it benefits more as a safe guard reason for staff and the person setting the order once it comes time to the appeals. +1 1 Link to comment
Marshal Posted 46 minutes ago Author Share Posted 46 minutes ago 1 hour ago, DiscreetRavager said: Currently seems there's a devide between how admins tackle the question on PKs for reasons such as leaving the family without permission. There's no doubt you can get that PK active, but then if that person appeals it seems to be a 50\50 shot per accepted and denied post. I think their needs to be consistency on how the staff tackles these PKs due to violation of these basic rules listed in a families Discord that I'm pretty sure most people directed their new recruits to. With that being said, I think this idea would straighten consistency on results of PK appeals within this subject. I don't think this is to replace people reading rules to new hires, I think it benefits more as a safe guard reason for staff and the person setting the order once it comes time to the appeals. +1 Exactly, this was my main thinking when writing this, it gives a clear definition of what someone needs to do to be applicable for PK in a specific faction. It avoids any confusion with the staff setting him active, the player who's char is PK'd and anyone reviewing any potential PK appeal, if a rule on that list is broken the PK is fair game. Link to comment
RevampedRebel Posted 28 minutes ago Share Posted 28 minutes ago I mean it kinda makes sense that its generic. It's high key on the family or group theyre joining to express this stuff not on the pop up box to do this. Gotta roleplay on the roleplay server occasionally. Link to comment
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