Bama Posted yesterday at 02:51 AM Share Posted yesterday at 02:51 AM (edited) Currently it isn't great having melee weapons in gun rackets when it comes to a money making angle. For example, our racket has fire axes that cost $1,000 to order. Even if we were to break even selling them, you can get 5-6 shovels for the same price as 1 axe and with zero wait. And there is still the same cooldown for melee weapons as if you were ordering back to back gun shipments. Most times people want alot of them in a short time for events. Also most people pass on buying them when they see the price, and we intentially set it higher than we would like to avoid large orders. My suggesstion would be to rebalance melee weapons in rackets in one or more of the following ways: - Make them near zero cost to order, so they can be offered at lower prices and still make a somewhat decent profit - Reduce the reordering cooldown significantly - Have all melee weapon shipments come with a larger amount(at least 5-10) Would be open to hearing other sugestions as well Edited yesterday at 03:25 AM by Bama 2 4 1 Link to comment
Bullets Posted yesterday at 03:06 AM Share Posted yesterday at 03:06 AM +1 I have like 3 melee weapons in my racket and with the new attachment update their delivery and cooldown are half what the gun timers are, I don't see why they shouldn't be changed lower the waiting time. Link to comment
B00STED Posted yesterday at 05:38 PM Share Posted yesterday at 05:38 PM Give more factions melee rackets 2 Link to comment
KingJewMonaclu Posted yesterday at 06:27 PM Share Posted yesterday at 06:27 PM add a solo melee racket nerf the melees in the hardware store start more brawl RP as factions (no firearms) make specific melee weapons able to break legs for good internal punishment RP 2 Link to comment
Bullets Posted yesterday at 07:39 PM Share Posted yesterday at 07:39 PM Melees are included with the light weaponry racket, I don’t really see why they’d add a racket specifically for melee weapons when you can just go to the hardware store 2 hours ago, B00STED said: Give more factions melee rackets Link to comment
Nigatar Posted 23 hours ago Share Posted 23 hours ago 17 hours ago, Bullets said: +1 I have like 3 melee weapons in my racket and with the new attachment update their delivery and cooldown are half what the gun timers are, I don't see why they shouldn't be changed lower the waiting time. booty boy Link to comment
Vancouver Guy Posted 13 hours ago Share Posted 13 hours ago On 11/10/2025 at 6:51 PM, Bama said: Currently it isn't great having melee weapons in gun rackets when it comes to a money making angle. For example, our racket has fire axes that cost $1,000 to order. Even if we were to break even selling them, you can get 5-6 shovels for the same price as 1 axe and with zero wait. And there is still the same cooldown for melee weapons as if you were ordering back to back gun shipments. Most times people want alot of them in a short time for events. Also most people pass on buying them when they see the price, and we intentially set it higher than we would like to avoid large orders. My suggesstion would be to rebalance melee weapons in rackets in one or more of the following ways: - Make them near zero cost to order, so they can be offered at lower prices and still make a somewhat decent profit - Reduce the reordering cooldown significantly - Have all melee weapon shipments come with a larger amount(at least 5-10) Would be open to hearing other sugestions as well I am Vancouver Guy and i Support this massage +1 Link to comment
Bullets Posted 2 hours ago Share Posted 2 hours ago 11 hours ago, Vancouver Guy said: massage Message* Link to comment
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