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Gun Racket Adjustments For Melee Weapons


Bama

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Posted (edited)

Currently it isn't great having melee weapons in gun rackets when it comes to a money making angle. For example, our racket has fire axes that cost $1,000 to order. Even if we were to break even selling them, you can get 5-6 shovels for the same price as 1 axe and with zero wait. And there is still the same cooldown for melee weapons as if you were ordering back to back gun shipments. Most times people want alot of them in a short time for events. Also most people pass on buying them when they see the price, and we intentially set it higher than we would like to avoid large orders.

My suggesstion would be to rebalance melee weapons in rackets in one or more of the following ways:

- Make them near zero cost to order, so they can be offered at lower prices and still make a somewhat decent profit

- Reduce the reordering cooldown significantly

- Have all melee weapon shipments come with a larger amount(at least 5-10)

 

Would be open to hearing other sugestions as well

Edited by Bama
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Posted

image.png.db7611a885c0bb7280762abb3c7bead8.png

  • Like 1
Posted

+1 I have like 3 melee weapons in my racket and with the new attachment update their delivery and cooldown are half what the gun timers are, I don't see why they shouldn't be changed lower the waiting time.

Posted

67

 

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Posted

cool-fun.gif

  • Disagree 1
Posted

Give more factions melee rackets

  • Agree 2
Posted

add a solo melee racket

nerf the melees in the hardware store

start more brawl RP as factions (no firearms)

make specific melee weapons able to break legs for good internal punishment RP

  • Like 4
Posted

Melees are included with the light weaponry racket, I don’t really see why they’d add a racket specifically for melee weapons when you can just go to the hardware store

2 hours ago, B00STED said:

Give more factions melee rackets

 

Posted
17 hours ago, Bullets said:

+1 I have like 3 melee weapons in my racket and with the new attachment update their delivery and cooldown are half what the gun timers are, I don't see why they shouldn't be changed lower the waiting time.

booty boy 

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Posted
On 11/10/2025 at 6:51 PM, Bama said:

Currently it isn't great having melee weapons in gun rackets when it comes to a money making angle. For example, our racket has fire axes that cost $1,000 to order. Even if we were to break even selling them, you can get 5-6 shovels for the same price as 1 axe and with zero wait. And there is still the same cooldown for melee weapons as if you were ordering back to back gun shipments. Most times people want alot of them in a short time for events. Also most people pass on buying them when they see the price, and we intentially set it higher than we would like to avoid large orders.

My suggesstion would be to rebalance melee weapons in rackets in one or more of the following ways:

- Make them near zero cost to order, so they can be offered at lower prices and still make a somewhat decent profit

- Reduce the reordering cooldown significantly

- Have all melee weapon shipments come with a larger amount(at least 5-10)

 

Would be open to hearing other sugestions as well

I am Vancouver Guy and i Support this massage +1 

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Posted
11 hours ago, Vancouver Guy said:

massage

Message*

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Posted

Honestly I agree I dont see why its an hr long cd between shipments for meeles considering their meant for events and be disposable whereas the guns cost more to get as their not meant to be insanely accessible. Meeles are universally used for events to cutting bodies up they're meant to be disposable and easily accessible. its kinda goofy that I can buy a shit ton of shovels with no cooldown and these guys have to pay however much and wait an hr between shipments. 

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Posted

Sure

 

Also moving this to suggestions...

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