RevampedRebel
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Everything posted by RevampedRebel
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Make Factions Fear God Again (FBI/RICO)
RevampedRebel replied to RevampedRebel's topic in Suggestions
Generally being arrested is one's own fault like yeah UC's can be fatal tho but how much do you truly think that's happening I could understand that. I wasn't at it particularly long as Don but that shit did legitimately fucking suck. Lotta moving parts. More or less if you have yourself air gapped as far as the business and properties go legally it would be hard to attack them. Even more so if the on paper owner is a legit char kinda like how Lucchese does it putting their stuff on Vincent. That's an example of difficult to catch by RICO. A case like that might only go from middle down at best with how they're arranged and even then it would still be a LONG and tedious investigation. -
Make Factions Fear God Again (FBI/RICO)
RevampedRebel replied to RevampedRebel's topic in Suggestions
The difference is these factions take fresh players and dump em in the wild with little to no training or rp. That or the new hires go straight into the racket without permission which in itself is kinda goofy and alr leaves factions open to a world of shit. If you read thru everything, you'd have seen the part that explicitly prevents that abuse by simply restricting your rackets. And that goes doubly for the gun racket factions. Giving leadership the ability to police their shit is valuable. RICO doesn't kick in with one single person the investigations are long and complex. You'd need to identify everyone from the middle up definitively which is a challenge in itself. Then proving that they are the direct beneficiaries of crimes that are either arranged by them or on their behalf by others. You'd need to prove past, present, and future crimes. The bar is insanely high and even moreso when you factor in safeguards meant to prevent it's abuse. Even as it stands right now you can't snitch on a faction without UA halting things to check on shit. In the last week I've already seen a law get retconned because I was gonna blow a faction up with it which granted it was a little OP as it was written. Shit actively has UA involved in it as it is. The FBI bit wouldn't be mega cop with tanks and helicopters that shit would still be deferred to on ESU most likely in an ideal model. Pretty much this just lines up factions that don't take the time to teach their new and old people operational security. -
Make Factions Fear God Again (FBI/RICO)
RevampedRebel replied to RevampedRebel's topic in Suggestions
Not even asking for an asshole stretcher law I'm literally asking for a watered down version that gives the police tools to handle fucked up factions. Alternatively if we could implement the law but without the feds that still works. -
Make Factions Fear God Again (FBI/RICO)
RevampedRebel replied to RevampedRebel's topic in Suggestions
Based -
Make Factions Fear God Again (FBI/RICO)
RevampedRebel replied to RevampedRebel's topic in Suggestions
Bringing them back with balances to prevent abuse could be a nice middle ground imo -
Make Factions Fear God Again (FBI/RICO)
RevampedRebel replied to RevampedRebel's topic in Suggestions
That's exactly what I'm asking for. I'm not tryna get ezpz faction nuke button I'm trying to get a deterrent to poor practices. Most factions should easily be able to avoid ever having to worry about it. -
Make Factions Fear God Again (FBI/RICO)
RevampedRebel replied to RevampedRebel's topic in Suggestions
The fun part of having fictional laws is that they can be tuned to not be powergame rape -
Make Factions Fear God Again (FBI/RICO)
RevampedRebel replied to RevampedRebel's topic in Suggestions
Literally like if we're gonna shift things to make police more powerful we do need to have better measures to control those at the bottom to prevent several forms of abuse. Why should a freshie that joined 30 minutes ago be given access to a supplier that his management never introduced him to? If he wants to do drugs before his faction gave him the import connection, maybe he should go grind weed in the ghetto. -
Make Factions Fear God Again (FBI/RICO)
RevampedRebel replied to RevampedRebel's topic in Suggestions
I'm not even saying give it razor sharp teeth. But like if you constantly fuck around you should find out at some point with some level of finality imo. -
Make Factions Fear God Again (FBI/RICO)
RevampedRebel replied to RevampedRebel's topic in Suggestions
Would actually prefer this option ngl I'd actually be down to erase this whole suggestion and replace it with this -
Every faction has pretty much one consolidated goal: hire as many fucking retarded people as possible to grind bricks for the Don. They do this with limited consequences. You work the door for half an hour without any rp, maybe even less than that, then you're an oil bitch for a week or two before you get into drugs. These factions hire and don't punish some of the most questionable individuals that get caught every 10 min doing shit. The staggering amount of people who operate with little to no operational security, die, and come back in a week is mind blowing. Before this gets mass downvoted hear me out please. This isn't just a "buff pd nerf crims" post. If thought out and implemented correctly it can bring an increase in faction rp quality, gives prenatal Tylenol victims something to do, and ideally it would give dons and high command more faction management tools. 1) Implement a system for faction high command to control who gets access to drugs and/or guns. If we're gonna invite a chance that a faction can take some significant damage from poor opsec, it's best that they get the ability to pick and choose who of their people can partake in the activities most vital and dangerous to their continued existence. The meat and potatoes of a RICO case is establishing that a criminal enterprise exists and a pattern of crimes from the past present and planned future crimes. In order for a RICO case to work, you'd have to have fucked up very severely as the bar to prove them is pretty high. Therefore if you're gonna mass hire muscle, best make sure there are tools to allow management to at least macro manage these guys. 2) Have bingus cook up the RICO act. Straightforward stuff. He'd have to weigh out the balance to ensure it's not powergame rape nonsense but still give it teeth. If you're gonna hire a fucking mong white shirt with a bat who selects hands instead of keys every time to then go represent your group in drug deals with potential lasting consequences, that's literally on those who hire. Rather than trying to run a zerg of brick grinders, rp with your new hires and thoroughly feel them out and train them. If the cops are so far up your ass that they're able to prove a RICO case against you that's literally a consequence of poor operational security. Bank sharing en masse? That's literally on your people. Murders in broad daylight? That's literally on your people. Your guys wearing your colors while felony maxxing in broad daylight (and probably doing it in your company car)? That's literally on your people. Having properties owned by a middleman to keep heat off the Don is good shit. Having businesses run by people not the Don is good shit. There are so many measures to take to prevent a RICO case that if it happens and totally dunks on your people it's not the fault of the police and courts for ripping your nuts off. 3) Da Fedz Ah yes I know what you're thinking: isn't this basically detectives+? Kind of but the difference would be that they explicitly would be limited in numbers (call it 5 for sake of balance) but given more legal powers to punish lazy or stupid factions. Being able to get records requests faster and easier, being able to expedite processes of seizure and suspension, and charges they bring coming with some significant fines and jail time for those on the other side of it. Will they be weaponized against disliked factions? No because it comes with the caveats: no former don characters, no characters over senior associate at all in any faction, preference for gov mains, and they aren't allowed to press city level charges only state (and possibly fed?) charges. The balance comes from their numbers. It forces the group to need to be on top of their shit and cull people who aren't doing their job. It would be meant for only the best of the best. The idea in my head is that there needs to be a legitimate threat to factions that aren't careful and enforcing careful operations. Having outside hit contracts, enforcing decorum, and being generally slick gives you nothing much to worry about. But opening yourself up for a colonoscopy should result in one being scheduled whether you want it or not. Thoughts?
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Being a cop main this is so real. I can go through vast lengths to catch someone, get warrants, make docs and shit so their court case moves forward, just for the char to be deleted and remade with a slightly different name. It's to the point some cops don't even pursue it because there's an attitude of "what's the point". People making chars to felony max just to basically remake the character after the 20th time you kill him gets old. Obv felony maxxers gives patrol shit to do I suppose? But when that's the extent of the rp it gets old. It's not just Howard and genderswap (which is another can of worms) but a lot of people on that shit. Then onto people like Genderswap and the 90000 other people who either have female models with obvious masculine voices rping trans ppl or femboys or weird shit OR retarded names but are allowed to get away with it. I've seen a ton of people get forced to change their name to something reasonable but names like Genderswap and Loosehole/Tighthole and many more are okay to continue with their names. My first impression of names like that is "yeah they don't give a fuck about this character". Id be infinitely more okay with names like Dixon Cider or Buster Cherry than the aforementioned. Weird uneven enforcement. Kinda curious on your take. What factions are you talking about?
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I think the server could live with and without rumor. We have a nice cell phone system but no real use of it I've ever seen. The in game pager system could also use a revamp where the number isn't your charid and creating a feature to make pager groups. Dealing is almost exclusively coordinated in discords anymore. While it's better than it used to be during the era of trading servers with ticket systems, it would be cool to see a resurgence of in game pager use. Even better if wiretaps and such were also improved. As it stands with the condition of the server with the existing content yeah rumor should stay. But there's a path forward towards something less mingey imo.
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Honestly intelligence gathering by exerting fake authority is kind of based. I'm about it. Ofc I'm not a crim main anymore so perhaps I'm biased.
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That's the fun part. If you have info or some sort of leverage to use on someone, you can extort them. Look at the Harleen Sinclair pk appeal if you wanna see an example of what happens if someone doesn't bend to demands on occasion. Simply RP it.
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So recidivism, or re offending, has a penalty enumerated in the Penal code that it adds onto the max sentence per offense an additional 50% of the max. For example, 5-4F Felony Resist (the most commonly charged felony) has a max sentence of 10 years. So say for example Joe Schmo has 3 priors for that exact offense. That would add on: 3 offenses * 10 years * 0.5 recidivism multiplier equaling an additional 15 years to the max 10 years on the offense for a total of 25 years. It's always worked that way. But the new jailor doesn't account for it. I would imagine it wouldn't be impossible to include a recidivism option to input years without need for staff intervention. Just a thought to tweak the jailor to match the Penal code.
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Could be a neat feature. Giving bosses flexibility to still call in the shipments but having newer people being tested to take, trade, process, and kick up could actually be a legitimate form of rp to test the new blood. Not all about the money since up top there should be plenty of that coming in but testing new people to see if they can be tempted with scraps or if theyre the real deal.
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I mean it kinda makes sense that its generic. It's high key on the family or group theyre joining to express this stuff not on the pop up box to do this. Gotta roleplay on the roleplay server occasionally.
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+1 but also if it helps bind KEY "stopsound"
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allow factions to kill ppl for any reason they want
RevampedRebel replied to Davis's topic in Denied
Irl gangs and some mobs do initiation killings. Sometimes outsiders but much of the time it's washout insiders. Sometimes you don't need to fuck up terribly to wash out sometimes it's just the vibe you give or a lack of bravery or courage or just not producing enough results. You choose the criminal life, sometimes there's consequences to it. I do feel like there should be an articulable reason but realistically if you're not tryna be pked for some unsavory reason go be a cop and call it a day really. -
Overhaul the Donation System: New In-Game Currency
RevampedRebel replied to RevampedRebel's topic in Denied
When is the last time you've felt the touch of a woman or heard the words "I'm proud of you" directed at you and not someone else around you? Ya boy married, got kids on the way, boutta graduate college, getting ready to head into the military, etc you're the neckbeard angry about shit that happened in a video game to the point you show off your inbred incel rage every time I make a forum post about literally anything. You can be mad I guess if that makes you feel something at all that isn't self loathing for about 10 minutes but it won't change anything for you in the long run. <- that's you btw -
Overhaul the Donation System: New In-Game Currency
RevampedRebel replied to RevampedRebel's topic in Denied
It would literally not be external trading if it's all done in game? -
Overhaul the Donation System: New In-Game Currency
RevampedRebel replied to RevampedRebel's topic in Denied
You're only saying that bc I'm black -
Overhaul the Donation System: New In-Game Currency
RevampedRebel replied to RevampedRebel's topic in Denied
Just to be clear, the coin CAN'T be CREATED (ie bought from the webstore) with in game money. It could only be created by buying more with real money or community management making more. -
I had an idea that would make a bunch of things more convenient, make custom content accessible, and just makes sense overall. So instead of the current system, you first would need to essentially convert a dollar to some kinda point. Call it diverge coins or whatever. This can only be created from a direct web store purchase and it let's UA maybe hand some out occasionally as a reward or whatever at their discretion. This coin would be avaliable to you as a player on any character in game. The beauty of it is that you can trade that currency with other players at will. You want more IC$$? You could trade the coins with other players at their discretion. There would be NO webstore conversion so that this way the in game market entirely decides what the coin is worth. What's the point? It allows players who don't have IRL$$ to trade their IC$ for diverge donation money. Players would be buying those coins so they can get more in game money, and players who want custom items or donator or whatever can work hard in game for the money and someone else gives the server money to obtain in game money with out of game money. Further, players who have in game whitelists like cars and clothes and such could add players to their whitelists entirely in game for the current IRL$ equivalents ($10 per player, $20 per faction) thus reducing some work for pendred. Companies like Kwik Kash would see their sales become way faster and easier instead of having to wait on pendred to do these updates and let's pendred focus on adding new content, which is the thing that CAN'T be automated. I've personally split the bill with people on custom cars and stuff it's a pain in the current setup for everyone involved from the players to the owners. It would be so much cleaner to just buy and trade the coins in game. People buy donator for others all the time but the process is a little clunky. No more in this system. People buy whitelists all the time and that's a pain too for a lot of people. Just a thought. I can see how it would be better for players and more profitable for the owners.
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