Theres so much potential with the crafting system its actually mind blowing along with it creating a more actual set economy around crafting items, silver, gold bars etc actual purpose for people to be searching through trashcans, paying civilians to obtain them goods etc
I use to have a whole operation of farming weapon parts with people, growing weed etc and with a more flushed out system it could become a whole "business" opportunity around factions to do other things and work as a collective
there could also be a cycling out system of once and a while a rare opportunistic craft
this also would just prevent people from farming for holiday events and remove a lot of bloat items just floating around in banks etc