I think the server could greatly improve immersion by expanding the available roleplay animations. Instead of needing to create entirely new animations from scratch, it might be worth looking into pulling animation data from frameworks like Clockwork HL2RP or similar Source RP schemas that already have large animation libraries built out.
A lot of these frameworks already support things like:
Smoking animations.
Wall leaning.
Notebook writing.
Radio use.
Searching/patdowns.
Injured idles.
Sitting variations.
Hand interactions. (handover/receive)
Investigation poses.
Since these already exist within the Source animation sets, it may just be a matter of integrating or porting the animation tables rather than creating entirely new ones. This could save development time while still expanding RP expression.
Why this would help:
Right now most interactions are just characters standing still during conversations. More available animations would allow players to show emotion, status, and intent through body language instead of only text.
This would especially benefit:
Mafia meetings.
Police investigations.
Business RP.
Interrogations.
Street interactions.
This could allow Diverge to quickly expand RP immersion without major development overhead.
The goal wouldn't be feature bloat, just giving players more tools to visually roleplay and make interactions feel more alive.
Please give your thoughts on the matter below, your opinion is valued and appreciated. Thank you.