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So you obviously didn't read what I wrote in this post. The whole reason for me writing that long ass "paper" was to apologize. Instead of immediately putting what i wrote into some bullshit AI detector maybe actually read what i said.
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Bruh look at ur previous post TwT
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Like why do you just decide to shit on me bc one site said its ai. Like dude what did I do to you
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Goyim
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Those sites really aren’t trustworthy, they just look for the smallest bit of em dashes and stuff like that, I tutored and was a TA and that shit flagged everything dude, even my own writings
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thats not even possible
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this shit had no flags of being AI generated, all human quality, he actually sat and wrote all of this give the man a second chance just for DEDICATION
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To The Diverge Networks Administrative Team that is receiving this letter from me. I submit this letter with complete respect and humility to request a review of my permanent ban from the 1980s Mafia Roleplay server on Garry’s Mod which Diverge Networks operates. I understand the extent of my rule-breaking activities which included FailRP and RDM and VDM and metagaming and powergaming and NLR violations and exploiting and harassment and staff disrespect and others. I present myself with complete remorse while providing a detailed account of my development process. This letter presents my genuine request for server readmission through my demonstration of accountability and my commitment to become a valuable member of your distinctive RP community. I must start by accepting full responsibility for all my actions. The server ban resulted from my continuous violation of essential rules which harmed the trust between staff members and players and contradicted the fundamental values of your server. My Wrongdoings: FailRP (Fail Roleplay): I broke character rules multiple times through actions that contradicted my character and the authentic 1980s Mafia RP setting. I broke character rules to avoid RP consequences while using OOC information and logic during IC interactions and performing unrealistic actions that harmed the immersive environment which Diverge Networks excels at creating. RDM (Random Death Match): I killed other players without proper RP reasons which led to player frustration and game disruption. The behavior I displayed harmed the roleplaying experience because it broke down the trust that players have in the game's balanced gameplay and storyline. VDM (Vehicle Death Match): I used vehicles as weapons to harm players without following any valid RP guidelines. The action disrupts the game world by removing player agency and narrative progression while being unrealistic for the RP setting. NLR (New Life Rule) Violations: I violated the NLR rule by returning to my death location after resurrection and by using pre-death knowledge to guide my actions during interactions with other players. The practice of ignoring memory wipes and RP continuity rules creates an experience that contradicts the immersive nature of RP servers. Exploiting: I used bugs and glitches to gain personal benefits instead of reporting them to the server administrators. The server's integrity and fairness for all players suffer when players exploit system flaws. Other Infractions: My previous behavior included breaking every fundamental rule of the rulebook through baiting and LTAP and prop abuse and additional violations. My repeated rule-breaking demonstrated my complete disregard for both written rules and the social rules that maintain a healthy RP community. I present these confessions to show my genuine remorse rather than justifying my actions. I share this information to establish trust through complete disclosure about my past actions. The Community Suffered from My Actions My rule-breaking activities caused harm to multiple players who experienced negative impacts from my actions. The community suffered from my rule-breaking because it disrupted the shared storytelling experience that 1980s Mafia RP servers provide to their players. My RDM and VDM actions caused unjustified character deaths to players which led to wasted time and lost creativity and possibly drove some players to leave the game permanently. The staff members had to dedicate their limited moderation time to handle my continuous disobedience which prevented them from supporting the entire community.The server faced multiple rule violations from me which made other players view rule-breaking as acceptable behavior while damaging the detailed collaborative structure Diverge Networks spent time building. A player exists to experience the world, but they must also protect its core values which benefit all users. My failure to fulfill my duties as a player resulted in damage to the staff and player base and the core values of Diverge Networks. Confronting Immaturity and Entitlement My current self must deal with two major issues which are my immature behavior and my belief that I deserve special treatment. The combination of my rule-breaking behavior and defensive reactions when caught now appears completely unacceptable to me. I used to treat the server as my personal playground without understanding its nature as a dynamic social space where creators and moderators work to achieve excellence. The server existed as my personal playground until I discovered its complex nature as a community of real people who worked to achieve excellence. The behavior went beyond being a bad sport because it involved a complete abandonment of the shared duties which sustain enduring online communities. The rules exist to support creative activities and maintain fairness and enjoyment for all players. I have dedicated numerous hours to study both the Diverge Networks server rules and additional resources about positive RP practices across different gaming platforms. I have studied the written reflections from banned players who either regained access to the server or lost their access permanently. The process of genuine growth requires people to shift from denying their actions to taking full responsibility for their mistakes. Through my involvement in roleplay support forums I have learned about how players value immersive experiences and respectful interactions and coherent storytelling. I have learned about collaborative practices and trust development through my dialogues with experienced RPers who have faced previous bans. The practice of assuming another character's perspective which used to be selfish now requires me to show respect for both my own enjoyment and the experiences of others. The understanding of each rule as a product of community wisdom about successful collaborative storytelling has transformed my perspective. Admitting What Can’t Be Unsaid I understand that trust restoration requires me to acknowledge all my past mistakes instead of trying to hide them. I understand that staff members have the right to protect the community through their strict monitoring activities. I submit this letter to start my process of redemption while hoping to regain access to the community as a player who will bring value to its members. My feelings of remorse become meaningless without developing specific actions to transform my behavior. I have studied all my past mistakes and created specific measures to stop future rule-breaking based on Diverge Networks' rules and RP community standards. Preventing FailRP and Staying in Character Old Behavior: I broke character rules multiple times for quick laughs and to skip IC penalties. New Commitment: I will stay in character at all times while using /ooc or /looc channels only for essential clarifications according to server rules. I will perform a character assessment before each action to determine if my 1980s New York character would behave in that manner. I will ask experienced players or staff members for help when I am unsure about my actions. Respecting NLR and the Flow of RP Old Behavior: Returning to the scene of death, pursuing conflicts from a prior life, or rejoining ongoing RP as though nothing happened. New Commitment: I will strictly observe the NLR, refraining from returning to the scene or re-engaging any participants until the specified period has elapsed, and all RP memory is appropriately wiped. This applies not only to my actions but to any knowledge or in-game evidence from the prior 15 minutes, in accordance with your detailed policies. Avoiding RDM and VDM Old Behavior: I started fights and caused vehicle damage without proper story context while acting on impulse. New Commitment: I will perform violent actions and vehicle-based attacks only when there exist proper RP-based reasons that exist according to your detailed rule set (e.g. when self-defense becomes evident through previous threats or escalating RP). I will choose to avoid violence by using dialogue instead of physical conflict, and I will ask staff for approval before taking any action. Respecting NLR and the Flow of RP Avoiding Exploiting and Rule-Bending Old behavior: The player breaks game rules by using system flaws and server bugs to achieve personal benefits while ignoring staff notifications. New Commitment: I will immediately notify staff about any game bugs or unbalanced mechanics I discover even though it might create temporary disadvantages for me. My role as a member requires me to support server improvement for all players instead of trying to outsmart the system. Understanding Community Values The core foundation of Diverge Networks' 1980s Mafia RP consists of four essential elements which include respect and immersion and collaboration and shared narrative. The game system grants players complete freedom to develop meaningful stories while simultaneously requiring them to protect the game world for all other players. The entire rule set exists to maintain the authentic 1980s New York underworld atmosphere in the game world. The shared fictional world requires players to maintain their characters and avoid using out-of-character knowledge and to stay within the established narrative. Respect: Mutual respect is non-negotiable. All conflicts between players should be resolved through in-character interactions or by seeking assistance from staff members. The breakdown of trust between players through harassment and disrespect and antagonistic behavior destroys the foundation of a functional RP environment. Collaboration: Stories are co-authored. The actions and creative input of all players hold equal importance in the game. The practice of imposing forced outcomes or blocking others from responding or taking the spotlight for personal gain violates the fundamental principles of RP. Transparency and Accountability: I recognize that errors will happen but I will take full responsibility for them as I have done in this statement. The best communities develop through open communication and continuous learning instead of protecting personal interests and avoiding responsibility. These values are now my own. I will maintain these values through my actions and serve as a positive example to other players if I receive permission to return to the server. Conclusion and Final Request I understand that my previous actions cannot be reversed through words alone. Through these words, I demonstrate my transformation into a new player who will respect the community values which led to my removal. I want to earn back your trust by showing my dedication to building an improved and equitable community through my actions. I appreciate your thorough evaluation of my appeal because I have presented my case with complete dedication. I stand ready to answer any additional questions you might have about my situation. I appreciate the opportunity to demonstrate my growth through positive actions while helping build an improved community regardless of your final decision. I remain grateful for the opportunity to demonstrate my remorse through this letter. Respectfully and sincerely, Sean Your Character or Steam Name: Michael Tori's Your SteamID: 76561199212501786 Your Discord ID#: deathtrap7792 Reason for ban: everything Length of ban: permanent
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I infact want as low of a rep as possible, I promise
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Yes we have a groupe chat cause fucking gmod isn't the only game we play
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Bro fucking killem mugged people but it in account that are connected to me and jean the only account that him connected is jean and each others because we can share our item and money not for mugging we connected it like at the start of our time on server and like 3 week before we started to play with killem and we did like 1 mugging with him where we shared the item on jean account. now you're telling me that he but shit in jean account because of what he does and its my fault cause I'm connected to jean. juste check the log of the item that he continued mugging nun of them are suppose to have me And fucking killem mugged people with each of his character because he died a lot and kept having to change character to play not really my fucking problem. You said benefit from that guy mugging. Juste check the log of the item and you will see never sold his or touched the item's so how are we profiting form that dumbass. The only item we have in connection are the item we took Friday for a mugging we all did on our main character since he died he kept coming back and mugging its not me issue since i did not touche that stuff check the log again to see this
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C Menu System for Pat downs similar to medical checks by cops
Zeus replied to TroubledGhost's topic in Suggestions
Actual big +1, no need to make it a physical item but add a command for putting wires on that has a /me, this would prevent power game of just replying no while staff don't catch on because they aren't watching every UC, make the pay down command do a check if they have active wires on them and come back with a /me finds a wire under shirt or something like that - Today
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Alright I've went ahead and accepted this and implemented it in every faction, you're welcome.
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Marlock's returning staff member application.
nubsniping replied to Marlock's topic in Staff Applications
+1 dig bick -
Marlock's returning staff member application.
ix_crazy_xi replied to Marlock's topic in Staff Applications
+1 pretty chill guy bwo -
Marlock's returning staff member application.
Bucket Hat Barry replied to Marlock's topic in Staff Applications
+1 biggest dick I've seen -
Applicant has indicated he is still alive.
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Removal of the comp command, and harsher punishments for RDM
Zeus replied to adam's topic in Suggestions
Me when I rdm someone with a rare gun -
I think the role should be called Jesus Rossi
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enfoncers... i kinda agree with you
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C Menu System for Pat downs similar to medical checks by cops
Mmmm_Cookies replied to TroubledGhost's topic in Suggestions
Wires used to be a physical item I think, as did bugged phones, etc, didnt really have much traction however -
Removal of the comp command, and harsher punishments for RDM
TroubledGhost replied to adam's topic in Suggestions
The command imo should stay as it provides coverage for when mass RDMers come through town - but if the argument is about how overused it is by staff for players etc, then thats a different story. As it stands, like Cal said, it should be the case of if you want a Comp, the person who killed you, friend or not, will HAVE to get punished. Now whether or not this happens as it should, again different story. But making some guns uncompable would make it very risky, but given how often VDMing and RDMing happens, i feel it would give more of a headache to the masses in the long run. If it comes to also negating the immediate escalation to weaponry - then like pendred suggested else where having delays in pulling guns out should make it better. Someone else suggested (i think cookies) the usage of automated /mes which would go in hard and be a great foundation for RP improvement too. All in all, keeping the command is definitely fundamental but how its used and what goes on around/before the usage of that command is even more important and should be addressed for the "overuse" of comps is just a symptom imo. -
Instead of relying on physically typing or pressing binds for "/me pats for wires, guns badges etc.." and manual/binded responses being /me has none. I propose utilising the same system cops use to check for medical injuries but for wires/badges/guns etc. The current method has potential ways of being semantically bypassing these checks despite being in possession of said items being looked for i.e "/me They find none" or people argue they havent /me looks.. in particular locations carefully which has happened in the past, but also relies on an honour system for the RP [which if used incorrectly can void RPs once they have progressed] As it stands i don't believe the wires used by cops is a physical one but one that is invented and continued in people imagination (correct me if im wrong) but should one get added would further enhance the RP as there's a physical thing to search for. But as recent suggestions are going onto 'enhancing RP' this suggestion should help. On the C menu you can have an option for "pat down" - it would begin with someone giving permission to be patted down; once accepted an out put of "[name] starts patting down [other persons name]' shows and after about a 5-10 second pat down you get a cue response of "you find nothing" or "you find a M1911"; "you find a radio, Glock 17, a wire" etc.. This further also reduces the demand and need of searching peoples inventory too - particularly during faction meetings/events etc. Now you can spice it up a bit and perhaps make it a luck thing too where sometimes perhaps the person patting down may ''over look a specific place they're patting down'' and may incorrectly output a response "has none" despite the person having a gun, for example, but may be super rare or can be influence by being in recent fights/chases. [but this can open up a can of worms where minges may just punch someone in order to shift odds eversoslighty in their favour so it would be wise to have checkers inside behind the main security ] Now of course you could break this into a thorough pat down or a quick patdown but how that's achieved would need some thought. What do yall think? Just some food for thought.