Davis Posted May 27 Share Posted May 27 Quick suggestion got the idea off the credit card thing when those factions were competing to change their drug racket. Currently criminals have 2 ways to generate income by conventional racket means: Gun selling and Drugs. My suggestion is to implement a 3rd racket addition such as: forged checks, counterfeit credit cards, embezzled union bonds, etc. This would work similarly to drugs except no processing and not as much profit, similar to how oil works. You would place the order for the shipment at a pay phone rather than your typical criminal racket npc. Once you collect the shipment you gotta trade or sell it via rumour to have the other person sell it to an npc on the map (could use existing drug npcs.) Why add another criminal way of making money? 1. Way more mafia 2. More crimes for police to go after rather than guns, violence, or drugs. 3. More grinding shipments for the don 5 1 Link to comment
Davis Posted May 27 Author Share Posted May 27 forgot to add this would also make the AGs office do things regularly. 1 Link to comment
Canadian-bacon Posted May 27 Share Posted May 27 Just adds a third revenue stream for them to grind while they wait on their drug shipment, risk is the same, no real balance consideration is had. 1 Link to comment
Jæcob ッ Posted May 27 Share Posted May 27 perhaps... tasmanian crab racket... 3rd option... 1 Link to comment
Wojtek Posted May 27 Share Posted May 27 Fentanyl racket Spike your drugs to make more money. 2 Link to comment
Seansx Posted May 27 Share Posted May 27 4 hours ago, Canadian-bacon said: Just adds a third revenue stream for them to grind while they wait on their drug shipment, risk is the same, no real balance consideration is had. What if it served as an alternative to having a drug racket? If it was comparable in money to drugs I would probably prefer that. I’ve always found it a bit silly that on diverge mobsters are running around selling hard drugs, but ig we are slightly around that time period now. 1 Link to comment
Baselsamarah Posted May 27 Share Posted May 27 4 hours ago, Canadian-bacon said: Just adds a third revenue stream for them to grind while they wait on their drug shipment, risk is the same, no real balance consideration is had. just add the attachment rackets already Link to comment
Davis Posted May 27 Author Share Posted May 27 4 hours ago, Canadian-bacon said: Just adds a third revenue stream for them to grind while they wait on their drug shipment, risk is the same, no real balance consideration is had. Check a look at the state vs local penal code. Committing state crimes (which are the crimes listed in my examples) carry much more severe punishment than local crimes. Also you are making less money so by using the extra revenue stream you are putting yourself at risk of life imprisonment facing state charges rather than local drug charges. 2 Link to comment
VitoMartono Posted May 27 Share Posted May 27 more criminal options? in my mafia rp??? do I look like a charity case... get to grinding or get outta here 1 Link to comment
Fox Posted May 27 Share Posted May 27 Agree with Canadian. It would be cool to have another crime racket but the logistics of this suggestion don't make sense to me. If every faction had access to it there would need to be specific coding to check whether the item changed hands before selling it to the NPC... Seems like a lot of work. Link to comment
Davis Posted May 27 Author Share Posted May 27 1 hour ago, Fox said: Agree with Canadian. It would be cool to have another crime racket but the logistics of this suggestion don't make sense to me. If every faction had access to it there would need to be specific coding to check whether the item changed hands before selling it to the NPC... Seems like a lot of work. i dont think you understand how rackets work. Each faction gets an assigned racket that they can't use the NPC to sell for. Just look at how drugs work minus the processing it seriously isnt that complicated. 1 Link to comment
Fox Posted May 28 Share Posted May 28 9 hours ago, Davis said: i dont think you understand how rackets work. Each faction gets an assigned racket that they can't use the NPC to sell for. Just look at how drugs work minus the processing it seriously isnt that complicated. Of course I know how rackets work... IMO the way you explained it made it seem like a general criminal racket, rather than being faction locked. Link to comment
bingus Posted May 28 Share Posted May 28 On 5/27/2024 at 6:34 PM, Jæcob ッ said: perhaps... tasmanian crab racket... 3rd option... Even better -- the infamous lobster racket Link to comment
Prodigy Posted May 28 Share Posted May 28 Actually, I'll bite on this one. I see what you're getting at, I think. We do not have drug shipments that function similarly to oil. With oil, there is no processing, it takes more inventory space, it makes less money but it's a legal and carefree way to accumulate wealth. That is the tradeoff - it's cumbersome, it's less profitable but you aren't going to get in trouble. Drugs do not have an alternative like this to their normal flow. You get a shipment of one brick and you can either trade it for one you can properly process or you sell it off to a buyer. It's lucrative, takes half the space but if you get caught with it, you're fucked. So what's the medium answer to this? It's a racket you can't process. Less time taken overall, maybe it takes more space than traditional drugs. Maybe each shipment has 6 forged checks inside of it (6 spaces, a brick and a half, happy medium between oil and drugs). No processing required and there's only need for one NPC: the Black Market dealer on the Barge. It makes it cumbersome. You can't sell the checks outright, you'll need to trade with someone or buy theirs in order to sell it to the NPC on the Barge. The balancing act is the labor cost vs the profit. Oil: Low time spent (no processing and can sell directly to an oil faction) Low money made Low risk factor (legal, no one can arrest you) High cumbersome rating (8 / 40 spaces) Drug Rackets: High time spent (10 minutes to grab the shipment, have to trade and possibly process, so 5 more minutes all on one brick at even value) High money made High risk factor (getting caught = jail) Low cumbersome rating (4 / 40 spaces) Forgery Rackets: Medium time spent (10 minutes to grab the shipment, have to trade for player interaction, but no processing) Medium money made High risk factor (getting caught = jail) Medium cumbersome rating (6 / 40 spaces) A flurry of rackets that were dedicated to not being processed and saving you time on that front but also being not as profitable makes sense to me if you put it that way. If this was actually something devs would consider, I'd go further into the balancing act but I'm not about to crunch hard numbers on a hypothetical. 2 Link to comment
Davis Posted May 29 Author Share Posted May 29 3 hours ago, Prodigy said: Actually, I'll bite on this one. I see what you're getting at, I think. We do not have drug shipments that function similarly to oil. With oil, there is no processing, it takes more inventory space, it makes less money but it's a legal and carefree way to accumulate wealth. That is the tradeoff - it's cumbersome, it's less profitable but you aren't going to get in trouble. Drugs do not have an alternative like this to their normal flow. You get a shipment of one brick and you can either trade it for one you can properly process or you sell it off to a buyer. It's lucrative, takes half the space but if you get caught with it, you're fucked. So what's the medium answer to this? It's a racket you can't process. Less time taken overall, maybe it takes more space than traditional drugs. Maybe each shipment has 6 forged checks inside of it (6 spaces, a brick and a half, happy medium between oil and drugs). No processing required and there's only need for one NPC: the Black Market dealer on the Barge. It makes it cumbersome. You can't sell the checks outright, you'll need to trade with someone or buy theirs in order to sell it to the NPC on the Barge. The balancing act is the labor cost vs the profit. Oil: Low time spent (no processing and can sell directly to an oil faction) Low money made Low risk factor (legal, no one can arrest you) High cumbersome rating (8 / 40 spaces) Drug Rackets: High time spent (10 minutes to grab the shipment, have to trade and possibly process, so 5 more minutes all on one brick at even value) High money made High risk factor (getting caught = jail) Low cumbersome rating (4 / 40 spaces) Forgery Rackets: Medium time spent (10 minutes to grab the shipment, have to trade for player interaction, but no processing) Medium money made High risk factor (getting caught = jail) Medium cumbersome rating (6 / 40 spaces) A flurry of rackets that were dedicated to not being processed and saving you time on that front but also being not as profitable makes sense to me if you put it that way. If this was actually something devs would consider, I'd go further into the balancing act but I'm not about to crunch hard numbers on a hypothetical. you could not have mapped it out better Link to comment
Noar Posted June 7 Share Posted June 7 Again, I think that we do need another racket with all of the criminal families in the server because it's getting bland for new player potential and we are not keeping new players. We need something different that a faction can get. I like what Prod had to say. Link to comment
bingus Posted June 9 Share Posted June 9 On 5/27/2024 at 4:57 PM, Davis said: Quick suggestion got the idea off the credit card thing when those factions were competing to change their drug racket. Currently criminals have 2 ways to generate income by conventional racket means: Gun selling and Drugs. My suggestion is to implement a 3rd racket addition such as: forged checks, counterfeit credit cards, embezzled union bonds, etc. This would work similarly to drugs except no processing and not as much profit, similar to how oil works. You would place the order for the shipment at a pay phone rather than your typical criminal racket npc. Once you collect the shipment you gotta trade or sell it via rumour to have the other person sell it to an npc on the map (could use existing drug npcs.) Why add another criminal way of making money? 1. Way more mafia 2. More crimes for police to go after rather than guns, violence, or drugs. 3. More grinding shipments for the don More white collar business crimes coming soon! Link to comment
KingJewMonaclu Posted June 9 Share Posted June 9 IDEA: FORGED CREDIT CARDS THAT CAN ONLY BE USED AT HOT DOG VENDORS 1 Link to comment
Thinner Posted June 20 Share Posted June 20 hell yea i love fraud!!!!!! +1 I agree with what bacon said but then again it could just be an alternative to doing drugs rather than something ontop of drugs, im tired of clicking a button, waiting, and then drug appear. This may sound weird since this is NOT DarkRP but it would be cool to actually have to MAKE something rather than "oh click button and it appear!!1!" like how DarkRP servers do it. Thats the one thing Diverge can take from DarkRP, everything else is just kinda shit Link to comment
Steam Tank DoomStack Posted June 20 Share Posted June 20 On 5/27/2024 at 2:57 AM, Davis said: Quick suggestion got the idea off the credit card thing when those factions were competing to change their drug racket. Currently criminals have 2 ways to generate income by conventional racket means: Gun selling and Drugs. My suggestion is to implement a 3rd racket addition such as: forged checks, counterfeit credit cards, embezzled union bonds, etc. This would work similarly to drugs except no processing and not as much profit, similar to how oil works. You would place the order for the shipment at a pay phone rather than your typical criminal racket npc. Once you collect the shipment you gotta trade or sell it via rumour to have the other person sell it to an npc on the map (could use existing drug npcs.) Why add another criminal way of making money? 1. Way more mafia 2. More crimes for police to go after rather than guns, violence, or drugs. 3. More grinding shipments for the don This will never happen, I come to realize that, I hope you will be able to prove me wrong. Link to comment
bingus Posted June 22 Share Posted June 22 On 6/9/2024 at 9:08 PM, bingus said: More white collar business crimes coming soon! done! Link to comment
bigboy213 Posted August 8 Share Posted August 8 On 5/27/2024 at 7:52 AM, Wojtek said: Fentanyl racket Spike your drugs to make more money. The fent addict rp would go crazy Link to comment
TroubledGhost Posted October 8 Share Posted October 8 I mean with how the foundations of the server are setup, adding a third racket will significantly shift the dynamic and may lead to changes in the equilibrium of how things work. Atm it's 1. Drugs 2. Guns 3. Mugging/thefts but then you're quite limited. Steal cars? Cant sell it/people can respawn them at the dealership whilst your driving it. extortion/protection racket? Civs dont really own any shops/businesses suff - they are run by other factions so cant go down that avenue. Perhaps having more types of civilian factions can do the trick and less investment into new crime families to be added along with current ones? Opening the door to extortion/protection rackets. Link to comment
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