Yoon Posted 5 hours ago Posted 5 hours ago (edited) I get it with the /fallover not being realistic, but if that's what we're going off of, then removing hunger damage, you wouldn't die from not eating for one day Just make it so we have the run debuff till we eat Edited 5 hours ago by Yoon 4 1
Canadian-bacon Posted 5 hours ago Posted 5 hours ago Actually I just looked, you are already meant to get a 50% slowdown when starving.
Yoon Posted 5 hours ago Author Posted 5 hours ago 20 minutes ago, Canadian-bacon said: Actually I just looked, you are already meant to get a 50% slowdown when starving. increase it to like 60% and remove damage 1
Medinator Posted 4 hours ago Posted 4 hours ago wait this is actually a really good idea hell even if it was 70% speed reduction in exchange for no damage that’d be perfect still not eating can result in not being able to escape cops / harder to do day to day jobs like selling, PKs etc the damage from hunger is just insanely pointless and tedious 1
Akira Posted 3 hours ago Posted 3 hours ago 1 hour ago, Canadian-bacon said: Interesting. or maybe, Option A: Stop hunger from going down while you’re sitting down Option B: Stop hunger from going down while you’re AFK because when i come back from being AFK my hunger is already at zero, it takes a long time to get somewhere and buy food because you move so slowly and i keep losing health the whole time, its so annoying
DopeAsRoe Posted 3 hours ago Posted 3 hours ago Are you fucking kidding me? This is how I learn that they removed the hunger method? Hunger slowing you down by 50% and damaging you til death is retarded. If you’re going to remove the /fallover method for “larp reasons”, please redo the hunger/food system a bit. It just so happens I have a few suggestions on the matter… 1. Remove the damage and make the slowdown 25% instead of 50%. Not everybody is huffing blow. 2. Make food last like 1.5-1.75x longer. 3a. Please bring back the food NPC already. Almost everybody liked the idea when it was floated last year. 3b. Make it so you can’t eat the food you order from the NPC. You people aren’t DarkRP gun dealers, no more self supplying!! 4. The amount of hunger you gain from food is wildly inconsistent, there should be like 3-4 different levels of how much hunger you gain from food. Stuff like lobster and steak is obviously more filling than something like a sausage roll, but the roll shouldn’t fill 1/64th of my hunger. At the end of the day, /fallover was just a means to an end. Removing it doesn’t remove the reason people did it in the first place. The current hunger system is pretty bad, and doesn’t reward players for roleplaying. Why would you go to a restaurant when you can self supply lobsters? You can say “Its just food larp bro” all you want, but if you are going to remove the /fallover method for “better larp” then you need to address the actual issue at hand. Hunger should force people to interact with one another rather than just be a major inconvenience. This current system encourages people to self supply at their own register, stay cooped up in their business all day, and to an extent, encouraged the /fallover glitch in the first place by being such a major inconvenience. If people don't want to go to a restaurant, then they should be forced to go to one of the many hotdog carts or food trucks around the city, not encouraged to self supply at their own place. TLDR: Hunger should compliment and encourage RP, not just be a massive inconvenience to the player. Before you comment, yes it is that serious. - DopeAsRoe signing out 1 1
DopeAsRoe Posted 2 hours ago Posted 2 hours ago 1 hour ago, Medinator said: hell even if it was 70% speed reduction in exchange 70 percent slower?! what is wrong with you people. smash your balls with a fucking hammer if you want to be inconvenienced so bad
Canadian-bacon Posted 1 hour ago Posted 1 hour ago Removing damage totally is silly 2 hours ago, Akira said: Option A: Stop hunger from going down while you’re sitting down Option B: Stop hunger from going down while you’re AFK Why? 2 hours ago, handsome said: or maybe just keep food on u If only. 2 hours ago, DopeAsRoe said: Make food last like 1.5-1.75x longer. A full bar of food takes 2 hours to run out btw, you can't eat one food item in 2 hours? I could probably reorganize food and what fills what, but you'd need a better way of supplying business with food that isn't going to punish people from filling their restaurant stock up when others arent online.
Canadian-bacon Posted 19 minutes ago Posted 19 minutes ago Maybe a unique interaction where ordering food spawns a task box for a Delivery driver job to collect then deliver to the business through a custom NPC. And if no delivery drivers are on it delegates the way point as a normal shipment. Could lock food consumption out to the faction ordering it. 1
DopeAsRoe Posted 11 minutes ago Posted 11 minutes ago 47 minutes ago, Canadian-bacon said: Removing damage totally is silly Why? I feel like there is no point in making the player take damage, the movement nerf is punishment enough. And it takes sooooo long to get somewhere if your hunger is out. I'd rather /fallover and then ask someone to smack my ragdoll on the ground until I die lol 47 minutes ago, Canadian-bacon said: A full bar of food takes 2 hours to run out btw I guess time does fly when you are having fun!! 47 minutes ago, Canadian-bacon said: but you'd need a better way of supplying business with food that isn't going to punish people from filling their restaurant stock up when others arent online. Maybe registers can stay but you have to stock them by ordering food shipments from the food NPC. Then when you go to pick up the food shipment, its picked up like an event package and you have to deliver it to your register and interact with it to deposit the food into it. It would be more work than a regular register with unlimited food, but it isn't as much work as ordering a bunch of food and having to go back and forth a bunch of time filling up crates. Idk you can probably think of something better than this, I'm just spitballin.
DopeAsRoe Posted 10 minutes ago Posted 10 minutes ago 8 minutes ago, Canadian-bacon said: Maybe a unique interaction where ordering food spawns a task box for a Delivery driver job to collect then deliver to the business through a custom NPC. And if no delivery drivers are on it delegates the way point as a normal shipment. Could lock food consumption out to the faction ordering it. see, already came up with a better idea before I posted my reply
Canadian-bacon Posted 7 minutes ago Posted 7 minutes ago I meant the business would order via an NPC and then the delivery driver has to deliver it to the player ran business as part of the LARP. But we could combine your idea and have that box touch the register to refill it so you are just ordering a refill / recharge instead of manually storing food in lockers. The question is how many charges each (item) would get but that can be decided based on balance, then balance xcost and yadda yadda, some cuztomization to be had there.
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