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Hunger


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Posted (edited)

I get it with the /fallover not being realistic, but if that's what we're going off of, then removing hunger damage, you wouldn't die from not eating for one day

Just make it so we have the run debuff till we eat

Edited by Yoon
  • Like 4
  • Wine 1
Posted

Interesting.

Posted

Actually I just looked, you are already meant to get a 50% slowdown when starving.

Posted
20 minutes ago, Canadian-bacon said:

Actually I just looked, you are already meant to get a 50% slowdown when starving.

increase it to like 60% and remove damage

 

  • Like 1
Posted

+1

Posted

wait this is actually a really good idea

hell even if it was 70% speed reduction in exchange for no damage that’d be perfect still 

 

not eating can result in not being able to escape cops / harder to do day to day jobs like selling, PKs etc 

 

the damage from hunger is just insanely pointless and tedious 

  • Like 1
Posted
1 hour ago, Canadian-bacon said:

Interesting.

or maybe,

Option A: Stop hunger from going down while you’re sitting down

Option B: Stop hunger from going down while you’re AFK

because when i come back from being AFK my hunger is already at zero, it takes a long time to get somewhere and buy food because you move so slowly and i keep losing health the whole time, its so annoying

Posted

or maybe just keep food on u

  • Disagree 1
Posted

Are you fucking kidding me? This is how I learn that they removed the hunger method? 

Hunger slowing you down by 50% and damaging you til death is retarded. If you’re going to remove the /fallover method for “larp reasons”, please redo the hunger/food system a bit.

It just so happens I have a few suggestions on the matter…

1. Remove the damage and make the slowdown 25% instead of 50%. Not everybody is huffing blow.

2. Make food last like 1.5-1.75x longer.

3a. Please bring back the food NPC already. Almost everybody liked the idea when it was floated last year.

3b. Make it so you can’t eat the food you order from the NPC. You people aren’t DarkRP gun dealers, no more self supplying!!

4. The amount of hunger you gain from food is wildly inconsistent, there should be like 3-4 different levels of how much hunger you gain from food. Stuff like lobster and steak is obviously more filling than something like a sausage roll, but the roll shouldn’t fill 1/64th of my hunger.

At the end of the day, /fallover was just a means to an end. Removing it doesn’t remove the reason people did it in the first place. The current hunger system is pretty bad, and doesn’t reward players for roleplaying. Why would you go to a restaurant when you can self supply lobsters? You can say “Its just food larp bro” all you want, but if you are going to remove the /fallover method for “better larp” then you need to address the actual issue at hand.

Hunger should force people to interact with one another rather than just be a major inconvenience. This current system encourages people to self supply at their own register, stay cooped up in their business all day, and to an extent, encouraged the /fallover glitch in the first place by being such a major inconvenience.

If people don't want to go to a restaurant, then they should be forced to go to one of the many hotdog carts or food trucks around the city, not encouraged to self supply at their own place.

TLDR: Hunger should compliment and encourage RP, not just be a massive inconvenience to the player.

Before you comment, yes it is that serious.

- DopeAsRoe signing out😎🫳🎤

  • Wine 1
Posted
1 hour ago, Medinator said:

hell even if it was 70% speed reduction in exchange

70 percent slower?! what is wrong with you people.

smash your balls with a fucking hammer if you want to be inconvenienced so bad

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