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Repair the economy


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Tax the richest players based on how much sitting bank money they have so regular players can get to have non-passive forms of income that rely on how quickly you can grind instead of shipments and timers

examples of what may be non-passive; drug delivery quest NPCs, buffing delivery & maintenance jobs, assassination quest NPCs (spawning a target on the map for somebody to kill, which has the potential to act as an actual murder scene with all the RP murder items (blood, bullet casings, corpse, etc), weapons delivery quests or whatever better ideas UA might have for active roleplay money grinds that aren't sitting on one's butt and waiting

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Ur so fucking retarded 

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21 minutes ago, MrlogicNova said:

Ur so fucking retarded 

how do you have - 117 rep 

 

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Yeah I kinda wish there were other ways to make money built into the game mechanics other than just order shipments and sell stupid suits to new players. But I’ll be damned if this isn’t some of the dumbest shit I’ve read. Imagine getting arrested over a murdering a NPC, faction leadership would literally just not allow or urge their players to NOT use that system. 

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50 minutes ago, Cookie Baker said:

Tax the richest players based on how much sitting bank money they have so regular players can get to have non-passive forms of income that rely on how quickly you can grind instead of shipments and timers

examples of what may be non-passive; drug delivery quest NPCs, buffing delivery & maintenance jobs, assassination quest NPCs (spawning a target on the map for somebody to kill, which has the potential to act as an actual murder scene with all the RP murder items (blood, bullet casings, corpse, etc), weapons delivery quests or whatever better ideas UA might have for active roleplay money grinds that aren't sitting on one's butt and waiting

kickups?

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dont worry guys I resolved this

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