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Better Crafting


Yoon

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 The server needs a better crafting system. It’s been bland for a long time and it feels like it’s always the same exact stuff a few pistols, armor, gold, and silver. After a while it gets boring and there’s no real reason to even bother crafting.

It would be way more fun if there were more variety like random craftable items that rotate daily or weekly and keep them limited like how people buy them from the vendors, That would keep things fresh and give people something new to work toward all the time. It would also help players who don’t have a ton of money, because they’d have a chance to grind and craft cool stuff instead of always being stuck with basic shit.

Adding things like rarer guns, explosives, and other cool items would make crafting actually feel exciting and worth doing. It would give people more reasons to play and keep the server feeling more alive.

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a better crafting system would be sick +1

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+1 expending on the crafting system could be great and could expand on the economy and make it more fun!

Like a weekly NPC that changes items to craft for every week, it can motivate players to grind for some items and make them more interested in playing which can eliminate potental burn out for same stuff every week.

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Theres so much potential with the crafting system its actually mind blowing along with it creating a more actual set economy around crafting items, silver, gold bars etc actual purpose for people to be searching through trashcans, paying civilians to obtain them goods etc 

I use to have a whole operation of farming weapon parts with people, growing weed etc and with a more flushed out system it could become a whole "business" opportunity around factions to do other things and work as a collective 

there could also be a cycling out system of once and a while a rare opportunistic craft 

this also would just prevent people from farming for holiday events and remove a lot of bloat items just floating around in banks etc

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