Jump to content

Alleyway Bug V2


Draqo2x

Recommended Posts

There's a physics bug in the alley section where the ground transitions from a slope into a flat area (the section with the manhole cover). When walking across this spot, player movement suddenly changes and it feels like you're standing on a sloped or low-friction surface even though the ground appears flat. 

Walking over the flat patch causes your character to slide forward/abruptly stop.

You cannot immediately stop moving/sliding until you leave the area.

Movement feels like you're hitting a hidden ramp or ice surface.

Vehicles react like they hit an invisible object or bump.

Likely cause:
This looks like a collision issue rather than a visual bug. The ground mesh is probably slightly misaligned, has overlapping collision, or a bad displacement seam. The physics collision likely isn't perfectly flat even though the texture is, which causes the engine to treat it like a slope.

If rebuilding isn't possible, placing a properly aligned nodraw collision brush over the problem area could smooth out the physics and prevent sliding.

These can help confirm the issue:

vcollide_wireframe 1
mat_wireframe 1
cl_showpos 1

1.jpg

2.jpg

Link to comment

Aware and will be fixed for next map update

Link to comment

Did you chatGPT making this thread dude

  • Disagree 1
Link to comment
7 minutes ago, Canadian-bacon said:

Did you chatGPT making this thread dude

No, I'm sitting in a dead server, bored out of my mind. I've nothing better to do, so I figured I'd try to make some contributions to the forums, I apologize my technical writing is a bit bleak.

Link to comment
13 minutes ago, Draqo2x said:

Likely cause:
This looks like a collision issue rather than a visual bug. The ground mesh is probably slightly misaligned, has overlapping collision, or a bad displacement seam. The physics collision likely isn't perfectly flat even though the texture is, which causes the engine to treat it like a slope.

If rebuilding isn't possible, placing a properly aligned nodraw collision brush over the problem area could smooth out the physics and prevent sliding.

These can help confirm the issue:

vcollide_wireframe 1
mat_wireframe 1
cl_showpos 1

speed-hands-on-the-table-druski-kai.gif

  • Funny 1
Link to comment
1 minute ago, vasectomy said:

speed-hands-on-the-table-druski-kai.gif

 

hehe.gif

Link to comment
1 hour ago, Draqo2x said:

No, I'm sitting in a dead server, bored out of my mind. I've nothing better to do, so I figured I'd try to make some contributions to the forums, I apologize my technical writing is a bit bleak.

the server is only dead when everyone is currently sleeping in bed. trust you will see it get active af soon

 

  • Like 1
Link to comment

Please do not fix this "issue". This is the spot I camp like a goblin and mass mug people

Link to comment

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...