Draqo2x Posted 2 hours ago Share Posted 2 hours ago There's a physics bug in the alley section where the ground transitions from a slope into a flat area (the section with the manhole cover). When walking across this spot, player movement suddenly changes and it feels like you're standing on a sloped or low-friction surface even though the ground appears flat. Walking over the flat patch causes your character to slide forward/abruptly stop. You cannot immediately stop moving/sliding until you leave the area. Movement feels like you're hitting a hidden ramp or ice surface. Vehicles react like they hit an invisible object or bump. Likely cause: This looks like a collision issue rather than a visual bug. The ground mesh is probably slightly misaligned, has overlapping collision, or a bad displacement seam. The physics collision likely isn't perfectly flat even though the texture is, which causes the engine to treat it like a slope. If rebuilding isn't possible, placing a properly aligned nodraw collision brush over the problem area could smooth out the physics and prevent sliding. These can help confirm the issue: vcollide_wireframe 1 mat_wireframe 1 cl_showpos 1 Link to comment
Canadian-bacon Posted 2 hours ago Share Posted 2 hours ago Aware and will be fixed for next map update Link to comment
Canadian-bacon Posted 2 hours ago Share Posted 2 hours ago Did you chatGPT making this thread dude 1 Link to comment
Draqo2x Posted 2 hours ago Author Share Posted 2 hours ago 7 minutes ago, Canadian-bacon said: Did you chatGPT making this thread dude No, I'm sitting in a dead server, bored out of my mind. I've nothing better to do, so I figured I'd try to make some contributions to the forums, I apologize my technical writing is a bit bleak. Link to comment
vasectomy Posted 1 hour ago Share Posted 1 hour ago 13 minutes ago, Draqo2x said: Likely cause: This looks like a collision issue rather than a visual bug. The ground mesh is probably slightly misaligned, has overlapping collision, or a bad displacement seam. The physics collision likely isn't perfectly flat even though the texture is, which causes the engine to treat it like a slope. If rebuilding isn't possible, placing a properly aligned nodraw collision brush over the problem area could smooth out the physics and prevent sliding. These can help confirm the issue: vcollide_wireframe 1 mat_wireframe 1 cl_showpos 1 Link to comment
Draqo2x Posted 1 hour ago Author Share Posted 1 hour ago 1 minute ago, vasectomy said: Link to comment
DaddyD15 Posted 1 hour ago Share Posted 1 hour ago 1 hour ago, Draqo2x said: No, I'm sitting in a dead server, bored out of my mind. I've nothing better to do, so I figured I'd try to make some contributions to the forums, I apologize my technical writing is a bit bleak. the server is only dead when everyone is currently sleeping in bed. trust you will see it get active af soon 1 Link to comment
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