Shadow Posted January 20 Share Posted January 20 Why does SOS bikes and PD bikes kill the server? I feel like mass spawning of other bikes doesn't lag out the server like theirs do. Is it the bikes or something server sided? Not necessarily complaining im just curious. 1 Link to comment
AuiAnimtor Posted January 20 Share Posted January 20 It’s mostly the bike itself, not really “server sided” favoritism or anything. The SOS/PD bikes have a certain part on them with really high-res textures, and that eats up a lot of the server/client resources. So once there’s more than 2 of those bikes out at the same time, it starts lagging hard. Other bikes don’t do it as bad because their textures/models are lighter and more optimized. Link to comment
Bama Posted January 20 Share Posted January 20 Surely something can be done to fix the issue Link to comment
vasectomy Posted January 20 Share Posted January 20 1 hour ago, AuiAnimtor said: It’s mostly the bike itself, not really “server sided” favoritism or anything. The SOS/PD bikes have a certain part on them with really high-res textures, and that eats up a lot of the server/client resources. So once there’s more than 2 of those bikes out at the same time, it starts lagging hard. Other bikes don’t do it as bad because their textures/models are lighter and more optimized. 1 4 Link to comment
Tecunuman Posted January 20 Share Posted January 20 (edited) What i dont get is the fact that the sos/pd KNOW that these bikes lag the living hell out of the server but still continue to do it anyways, like come on guys not EVERYONE has a good pc! Especially with the economy nowadays and pc parts prices rising up and such, I was unable to put down a dupe for my rp experience for about 5 to 10 minutes because of it! Just completely rude and selfish guys, come on have some decency amongst the fellow players who are trying to enjoy the game as much as you guys are Edited January 20 by Tecunuman 1 Link to comment
DopeAsRoe Posted 11 hours ago Share Posted 11 hours ago like 20 sos members showed up to our pizzeria the other day on their hogs the hog hurricane had no connection to the 12 FPS i was getting at the time Link to comment
Omerta Posted 9 hours ago Share Posted 9 hours ago If this were true, surely the server itself would impose some limit on how many bikes could be pulled at once? I’ve always called bullshit on this. During a large meeting of sorts, a year plus ago, our alliance pulled out maybe a dozen or so cars for all of us to roll around conspicuously to all meet at a single location. With the server full, we pulled those cars and instantly started lagging everything. Bikers were blamed, we laughed, and we moved on. This is just a vehicle thing. Entities doing entity things. Link to comment
DopeAsRoe Posted 9 hours ago Share Posted 9 hours ago 5 minutes ago, Omerta said: If this were true, surely the server itself would impose some limit on how many bikes could be pulled at once? I’ve always called bullshit on this. Its anti-hog propaganda 1 Link to comment
Canadian-bacon Posted 6 hours ago Share Posted 6 hours ago This post was made before we had significant car optimizations. Don't necro 1 Link to comment
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