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Gun system revamp


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Hey guys adding onto Adam’s stuff with the removal of the comp command

like we are actively arguing and going at eachother (staff) rn its crazy. 

I think there could be a new system in how guns work, pendred stated 90% of comps or something are due to people having weapons equipped ALL the time, and that is true, I mean I have a skorpion equipped at all times too, I’m guilty. Theres not a-lot RP wise you can go off of with equipping/unequipping weapons however. 
 

I think we should add /me’s for equipping a weapon, you aren’t allowed to go off the sound of a weapon being equipped in an RP sense (if I remember that correctly) and something like /me moves a 1911 into the waistband of my pants or something similar could really help in some cases

like imagine you’re arguing with a guy, you see he equips a gun, and you really gotta think “is it worth it continuing with this, do I wanna take the risk of also equipping my firearm” (that maybe wont get comped) 

As it stands now, pulling a firearm is so incredibly easy, and most guns (that aren’t rifles) have near-instant fire times if they aren’t on safety, could make muggings, hits, shooting in self defense or escalation, firing at police, more of a calculated thing,  and with the addition of a /me you could react in an IC fashion.

If I think I’m about to die because a faction has a hit on me, and I hear someone equip a gun so I kill him, it’s RDM. If I *see* him equip it however… maybe not.

 

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/me is reaching

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just make it a requirement to do /me pulls out x gun 

forces players to roleplay (impossible for some)

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on cool old server we had two features that helped combat this:

- when you switched to a gun in your weapon wheel it would start on safety and depending on the type of gun (big rifles had longer timer), it had a short delay on how quickly you could unsafety it, to mimic the time it would take to actually grab it and raise it

- progress bar on equipping/unequipping weapons in inventory (a few seconds)

 

if you guys put aside your own subjective opinions, features like these despite seemingly small would absolutely go a long way in increasing RP quality. It would force people into enhancing interactions, instead of resorting to taking someones head off if they look at you funny. Always been an advocate for this, and so should you all.

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6 minutes ago, Pendred said:

on cool old server we had two features that helped combat this:

- when you switched to a gun in your weapon wheel it would start on safety and depending on the type of gun (big rifles had longer timer), it had a short delay on how quickly you could unsafety it, to mimic the time it would take to actually grab it and raise it

- progress bar on equipping/unequipping weapons in inventory (a few seconds)

 

if you guys put aside your own subjective opinions, features like these despite seemingly small would absolutely go a long way in increasing RP quality. It would force people into enhancing interactions, instead of resorting to taking someones head off if they look at you funny. Always been an advocate for this, and so should you all.

lets go back to that man, the progress wheel would be nice

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5 minutes ago, Pendred said:

 to mimic the time it would take to actually grab it and raise it

Could also open up some cool attachments like weapon slings or something to decrease draw time etc?

I think adding more to the gunplay, especially now attachments are back, would be great.
I also think gun bags should show on your back, but not class as probable cause for a search by police

Otherwise you can be interacting with a guy who has a whole AK stuffed in his trouser pockets, as far as you're aware

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