skucci Posted 19 hours ago Share Posted 19 hours ago 1. Make the inventory size for trades small and have a cool down 2. Just like when putting on attachments it announces the items you are giving said person. So for example I use the C menu to hit "hand items" or something, the person that sent the request can hand items to the other person but not back and forth. Thus the cooldown being effective. They could hand me items back but then we would both be on cool down. Use cases in my mind 1. For store workers and owners to pass their legally obtained items without having to use a container. (gun stores, clothing stores, vendors at events) 2. For people wanting to buy clothes off someone random of the street 3, For passing drugs and other stuff quickly in alleyways 4. Gives cops another advantage/thing to look out for pushing further PD play and RP Just in my mind making it to where instead of just dropping stuff on the ground there is an actual interaction to doing so, there would have to be rules around like not passing items during RP to avoid shit and stuff but i really think this could be used in real creative and fun ways lmk what yall think im open to criticism but its something id love to see added. Link to comment
Medinator Posted 19 hours ago Share Posted 19 hours ago can see it being a pro in the fact of saving headache for people/staff on items going through the ground and walls but some could argue that dropping items are part of the risk of it being stolen by someone else not a bad idea though would be a good change but i can see it being argued against Link to comment
KingJewMonaclu Posted 18 hours ago Share Posted 18 hours ago patrol would be in shambles if you took away their ability to see people drop drugs to other people. -1 1 Link to comment
Nigatar Posted 3 hours ago Share Posted 3 hours ago 16 hours ago, skucci said: 1. Make the inventory size for trades small and have a cool down 2. Just like when putting on attachments it announces the items you are giving said person. So for example I use the C menu to hit "hand items" or something, the person that sent the request can hand items to the other person but not back and forth. Thus the cooldown being effective. They could hand me items back but then we would both be on cool down. Use cases in my mind 1. For store workers and owners to pass their legally obtained items without having to use a container. (gun stores, clothing stores, vendors at events) 2. For people wanting to buy clothes off someone random of the street 3, For passing drugs and other stuff quickly in alleyways 4. Gives cops another advantage/thing to look out for pushing further PD play and RP Just in my mind making it to where instead of just dropping stuff on the ground there is an actual interaction to doing so, there would have to be rules around like not passing items during RP to avoid shit and stuff but i really think this could be used in real creative and fun ways lmk what yall think im open to criticism but its something id love to see added. we can make it so like for example your allowed to do this with legal stuff only. But with drugs you will have to drop it and with guns to so if the other guy is a felon you cant give him a gun through that way you have to drop it, and if the guy has a gun lisence but doesnt have the required gun class to have that gun yu cant give it to him that way either only legal things. Link to comment
DopeAsRoe Posted 2 hours ago Share Posted 2 hours ago I really like this. I think using the animation you have when giving money could be applied as well which would be cool. Link to comment
Creambru Posted 1 hour ago Share Posted 1 hour ago this could be a really good idea, if /me’s for it were automatic, and indicative of exactly whats being handed to the other person because as of now it really doesn’t make sense that people trade *through* trunks or that realistically you would drop a giant brick of drugs on the floor in a drug deal rather then just handing it off to them, probably might also have risk of exploitation but its very cool to think about Link to comment
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