Geo_Zeus Posted 17 hours ago Share Posted 17 hours ago The suggestion is to be able to pick up dropped money and put it in your inventory as an item. That would introduce depth in RP scenarios in events such as hiding money in containers and it would also help in certain deals like exchanging goods through containers or through a car trunk. 1 Link to comment
Chuilliov2 Posted 17 hours ago Share Posted 17 hours ago and say if there was like 30K+ being dropped/put in your inventory, it would spawn the model of a suitcase full of cash *if we have the proper model i lowkey +1 this Link to comment
Sneak Posted 16 hours ago Share Posted 16 hours ago That’d be cool, if someone drops 100k you can take it but then you have to drop it and count it later, wait out a 10-15 second timer. Disallow money mugging unless it’s in these cases Link to comment
Canadian-bacon Posted 15 hours ago Share Posted 15 hours ago Too much potential risk with item duping Too much risk for bad faith interactions, money transfer, ooc deals, abuse, powergame, fail mug, fail theft Too much administrative strain. Logistical nightmare to retrieve money and return money compensation in the event of a server crash, fail mug, exploit, rule breaker etc. Just use and enjoy /dropmoney Link to comment
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