AllenFrost Posted yesterday at 03:07 AM Share Posted yesterday at 03:07 AM Suggestion: Drug Bag System I’d like to suggest adding a “Drug Bag” system, similar to the existing Gun Bag. Currently, transporting drugs during roleplay can feel a bit tedious, since players have to constantly run back and forth between stash spots, ATMs, and lockers at the meeting points. This often slows down the flow of RP and makes the process feel more like a chore rather than part of the experience. A Drug Bag would work just like the Gun Bag, but instead of weapons, it would allow players to carry and transport illegal substances in larger quantities. This would: Improve the convenience and efficiency of running drug-related businesses. Encourage more immersive Mafia/Criminal RP without breaking the balance. Reduce unnecessary running back and forth, keeping the focus on roleplay and interaction. I believe this addition would not only make the game more fun and practical but also enhance the atmosphere of criminal RP overall. 2 1 Link to comment
xDutchCat Posted yesterday at 05:21 AM Share Posted yesterday at 05:21 AM Literally the point of running around so much is the risk you parttake by being a criminal and its part of not getting caught. Criminal RP is already balanced currently regarding the drugs and pks. The reason why there is a massive increase or decrease is either due to some events like racket events coming up or people just being burnt out for processing over and over again. Larger quantities will decrease risk and is unrealistic. The heavier you get the slower you walk/run, eventhough it sucks, the constant running like its a chore is part of being a (sr.) Associate and a made man till you eventually move up the family tree. -1 keep the drug transporting as is, cause everyone else will create suggestions for clothing bags and ways that there will be more bags to "carry" more Link to comment
Burner_xo Posted yesterday at 03:29 PM Share Posted yesterday at 03:29 PM On a realistic level, 10 bricks(Which is what we can carry in our back pocket) is usually 20lbs+. It doesn't make much sense to be hauling more than that. Most cases of drugs being seized off of one person and not a group/boat/vehicle is under 10 bricks as well(irl situations). If you want to haul more bricks at a time, take a car and risk the chance of it getting lockpicked. I don't think that having a drug bag would be realistic at all, because icly if you are carrying around 10 bricks in RP you'd probably already have a bag. A big reason that gun bags were added was to conceal weapons, not to be able to carry more of them. -1 Link to comment
Sneak Posted 21 hours ago Share Posted 21 hours ago Maybe a bag for the SMALL baggies? But no for the bricks, makes it too easy on criminals. - 1 2 Link to comment
Pyro Posted 21 hours ago Share Posted 21 hours ago 21 minutes ago, Sneak said: Maybe a bag for the SMALL baggies? But no for the bricks, makes it too easy on criminals. - 1 This. Link to comment
AllenFrost Posted 20 hours ago Author Share Posted 20 hours ago 1 hour ago, Sneak said: Maybe a bag for the SMALL baggies? But no for the bricks, makes it too easy on criminals. - 1 That might work out Link to comment
Omerta Posted 6 hours ago Share Posted 6 hours ago Is a brick supposed to be a kilo? If it's just a pound, a duffel bag for dope makes sense. (At the risk of the bag bag slippery slope meme becoming real.) Either way, the way it works now is pretty fine. There's no real reason to need to put it in a bag on its own. There is supposed to be a risk involved in doing these things. That's why it's so profitable. Guns definitely made sense because some can be seen just from holding it. Drugs don't show up in your hands when you carry them, so a bag is completely unnecessary. The point of gun bags was not to carry more, but to be able to conceal a single gun you carry. As a matter of fact, gun bags typically take up more room than the gun it's concealing in your inventory. Just be glad nobody can physically see what you're carrying. Link to comment
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