david Posted August 22 Share Posted August 22 My suggestion is creating a separate flag that can be given to members of a faction by HC in that faction to allow them to sell guns / order shipments if their factions have such a racket. This could work like the recruitment flags which were added very recently and can help with dealing with a number of issues that there are with having gun rackets in factions. The first issue is that of racket abusing, where players create alt characters in factions simply to sell their overpowered guns for the benefit of their primary faction (while I understand this is already against the rules, this change would ensure that it would be harder to break this rule as I understand that some people do get away with it on occasion.) This dedicated flag will ensure that it would be significantly harder to exploit weapon rackets for this type of gain. The second issue is the selling of guns by untrained employees, when it comes to gun rackets - there seems to be a form of training in place to ensure that there is only those who are responsible to do the selling of the firearms instead of having the fresh associates buying a fuck ton of whatever and distributing it which could result in issues both staff wise and roleplay wise. Thanks for reading 4 2 1 Link to comment
david Posted August 22 Author Share Posted August 22 54 minutes ago, KingJewMonaclu said: -1000 control your people and for alt chars who racket abuse for their friends that staff dont catch? Link to comment
Bullets Posted August 22 Share Posted August 22 Stealing my fucking ideas, I already said this in Faction Leader chat… stupid Irish bastard Link to comment
Omerta Posted August 22 Share Posted August 22 I'm on a suggestion strike until I get my last submission re-reviewed. But seriously, I think these issues are somewhat "intended" as in we have these rackets and the entire point of faction management and criminal roleplay is to try and control the flow of things. Link to comment
Davis Posted August 22 Share Posted August 22 massive +1 would prevent racket abuse 1 Link to comment
Aiden Posted August 22 Share Posted August 22 3 hours ago, david said: and for alt chars who racket abuse for their friends that staff dont catch? report them? retard 1 Link to comment
Davis Posted August 22 Share Posted August 22 3 minutes ago, Aiden said: report them? retard yeah but to report them you still have to scour the logs Link to comment
Aiden Posted August 22 Share Posted August 22 Just now, Davis said: yeah but to report them you still have to scour the logs As a 3x Ex-Staff member of the Diverge Networks, navigating through logs to catch such acts is not hard at all. Link to comment
Davis Posted August 22 Share Posted August 22 Just now, Aiden said: As a 3x Ex-Staff member of the Diverge Networks, navigating through logs to catch such acts is not hard at all. it’s not hard but you have to do it atleast once a week for a faction that has a class 4 in their racket. gun flags would be 100x easier Link to comment
Aiden Posted August 22 Share Posted August 22 1 minute ago, Davis said: it’s not hard but you have to do it atleast once a week for a faction that has a class 4 in their racket. gun flags would be 100x easier I think a better suggestion would be to give the Don of every faction like a Purchased log for every week. The NPC's around the map are considered as Suppliers, and faction recruiters introduce new hires to those suppliers, which then they go and order items from the suppliers. So, It would make more sense if the suppliers logged every purchase made from members inside the faction, and at the end of every week the Don would get a note or some type of information detailing who bought what. This would add a more roleplay aspect into the game for everyone/ 1 Link to comment
david Posted August 22 Author Share Posted August 22 5 minutes ago, Aiden said: I think a better suggestion would be to give the Don of every faction like a Purchase d log for every week. The NPC's around the map are considered as Suppliers, and faction recruiters introduce new hires to those suppliers, which then they go and order items from the suppliers. So, It would make more sense if the suppliers logged every purchase made from members inside the faction, and at the end of every week the Don would get a note or some type of information detailing who bought what. This would add a more roleplay aspect into the game for everyone/ That's fair, I think its more something that at least allows them to combat these issues that are prevalent with guns in particular. 22 minutes ago, Aiden said: report them? retard Im assuming this is ragebait, but if you think myself a user is going to be able to tell the difference between a MAC that was purchased from a reputable gun supplier and one that was purchased from someone racket abusing you must be silly. Link to comment
Rifsfth Posted August 24 Share Posted August 24 This is a very good idea faction flags or something so people can get access to more stuff in the racket based on there ranks, Or also with company cars and such. Link to comment
Pyro Posted August 26 Share Posted August 26 Strykers are 300k but we sell them to government officials for racket price. Recruit the right people, kill the bad ones. Not difficult. Just another roadblocking game mechanic. 1 1 Link to comment
Canadian-bacon Posted 2 hours ago Share Posted 2 hours ago Alright so Gun selling flags? no But what we can do is put certain charplaytime requirements for certain shipments. While it won't be faction specific it can be item / weapon class specific. Would also encourage better RP to facilitate roleplay instead of making a new character and being instantly hired with access to everything. Drugs -> 1 hour Pistols -> 2 hours Shotguns -> 5 hours SMGs -> 10 hours Rifles -> 15 hours Class 4s in general -> 100 hours Some shit like that basically. Actually guarantees that the character is being played and roleplay is being had. Real risk to breaking those faction rules afterwards. Link to comment
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