TroubledGhost Posted yesterday at 06:15 PM Share Posted yesterday at 06:15 PM When you die nothing happens other than losing equipment that is equipped - when you die I suggest there be a small fee taken from your wallet ranging from $10-$2500 as an example (value TBC of course). Now of course if it was RDM/VDM and you lose money it may hopefully be comped back and would need work around related to other scenarios not taken into account like. Perhaps now that we got a new system where we have additional stat boosted from playing - on the off chance you are dying ''too frequently'', not only do you lose money but a small chance you lose one of the earned additional stats. Gives more of an incentive to not die and make living more ideal in your situation. And good punishment for those who endeavour on dying regularly like its nothing. What do yall think? 1 1 2 Link to comment
KingJewMonaclu Posted yesterday at 06:16 PM Share Posted yesterday at 06:16 PM Bro said rdm ain't good enough, he wants to rdm they wallet too 1 2 Link to comment
Medinator Posted yesterday at 06:24 PM Share Posted yesterday at 06:24 PM (edited) ehhh nayyyy It ultimately doesnt really benefit anyone and just creates smaller nuisances to already annoying RDMs and what if the person had 0$ on them to begin with? or just kept it all in their bank i guess it would encourage long term players to not cause issues and get killed but even still if someone doesnt value their life i dont think theyre gonna value it regardless over 2.5k or whatever the amount is set etc as for skills thatd just be so annoying the times ive loaded in and been dying of hunger or general afk and coming back to see im now in the hospital this add would be unnecessary Edited yesterday at 06:25 PM by Medinator 1 Link to comment
Toast Posted yesterday at 06:40 PM Share Posted yesterday at 06:40 PM Terrible suggestion. -1 Link to comment
Bullets Posted yesterday at 06:56 PM Share Posted yesterday at 06:56 PM Let’s make your character need surgery every 3 months or so, and it costs you 700k to keep your character alive 1 1 1 Link to comment
Alabster_ Posted yesterday at 07:18 PM Share Posted yesterday at 07:18 PM +1 When I kill you, I want you to lose money too. 1 Link to comment
Canadian-bacon Posted yesterday at 08:35 PM Share Posted yesterday at 08:35 PM When no staff r on in getting rdm you over and over while ur afk and drain your wallet of 500k 1 Link to comment
Shittor Posted yesterday at 09:34 PM Share Posted yesterday at 09:34 PM (edited) Yeah and better yet lets add dirty money to replace all drug income which you must clean at a traphouse and then on top of that you can take dirty money off peoples corpses when they die and crutches they slow your characters run and walk speed down for 4 hours Edited yesterday at 09:45 PM by Shittor 1 1 Link to comment
Omerta Posted 21 hours ago Share Posted 21 hours ago Add makeup and getting my hair and nails did 1 Link to comment
TroubledGhost Posted 16 hours ago Author Share Posted 16 hours ago Alright alright point taken, LOL these comments are quite hilarious hahaha Link to comment
Faith Posted 14 hours ago Share Posted 14 hours ago I do believe there needs to be more weight behind dying, but this might not be the way to go about it. as someone who often struggles to ‘be properly immersed/ fully in character’ i find myself sometimes taking risky gun fights as the consequence’s of losing normally come to losing a gun or less, i don’t believe this is how the server was meant to be played but it is very much enabled. If i had to weigh up more cons of taking a fight it would force me into attempting harder to rp situations out to avoid violence. If we was to go down the route of this suggestion, maybe a system with the new character play time could be introduced with checks of how long someone has been in a faction to help fight the problem of people hopping on to just rdm. yammering over god bless 1 Link to comment
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